SearchSearchPosts written by mato_mato:Truck
User
So:
1. nectar said: Using Wadfile: \program files\counter-strike\cstrike\uacyber_stproz.wad - Warning: Larger than expected texture (221812 bytes): 'KRIVEDKO_STPROZ' 2. nectar said: - Warning: Larger than expected texture (245612 bytes): 'TRAVA_STPROZ'
3. nectar said: Using Wadfile: \users\jhony\desktop\untitled1.wad
- Warning: Larger than expected texture (371072 bytes): 'SPECIALTHANKSJA' make smaler textures (i think they must be under 200 thousand bytes ) Rather make much small 10,15 pic simple textuer than one big. User
maybe you have corrupted WAD file, try to open it with program Wally. Or maybe you are just writed directory of file or you are choosed that file? if you are only writed directory try to fid it. or in worst case reinstall VHE.
User
read crafuly 2. page of mapping FAQ
Truck
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do you know about google translator? :D
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if you want only knife (what is on JB and Jail maps)place another game_player_equip choose knife but DO NOT tick "use only" in flags
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and i do that.
Truck
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AMXX, Metamod, ZombiePlague mod
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i used that but dont find anything.
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i know, i want to edit zoomed sniper to realistic (real cross not with red dot in center and other dots on side lines)
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and ho to make sniper sight?
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yes there are some sprites: that crosshair and some txt documet. but i I want to change crosshair example tousp so i maked my own crosshair sprite added to cstrike/sprites and edited usp.txt like is in that aug. but nothing happens...
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i dont want skin i want crosshair
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You're now chatting with a random stranger. Say hi!
Official messages from Omegle will not be sent with the label 'Stranger:'. Strangers claiming to represent Omegle are lying. Stranger: indian girl? You: no Stranger: umm asl? You: you n00b You: sla Stranger: u play cs? You: hod do oyu know You: how You: omg Stranger: nOOb thng You: how do you know You: oh that Stranger: asl? You: 11 m sk Stranger: cool You: what? Your conversational partner has disconnected. Truck
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if you want just minimalize cs try to press "Windows button"
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i want to make my own crosshairs. i have reskinned aug from gamebanana with changed crosshair. how to make that on other weapons??
Truck
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thx
Truck
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read Mapping F.A.Q.
Truck
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to make that door set up on func_door Damage on block: (what you want)
Truck
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how to make on screen appearing messages?
Truck
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THX
Truck
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how to make half-transparent glass? i tryed it (set FX amount to 50)and nohing....
Truck
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and how to make half-transparent glass? i tryed it (set FX amount to 50)and nohing....
Truck
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thanks it works!
Truck
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Thanks but there is still another one :
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures zm_dustycamp Entering zm_dustycamp.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 2 brushes (totalling 12 sides) discarded from clipping hulls CreateBrush: Error: Entity 0, Brush 254, Side 2: has a coplanar plane at (-1424, 356, 159), texture -0CSSANDWALL Error: brush with coplanar faces Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem (0.11 seconds) ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp zm_dustycamp >> There was a problem compiling the map. >> Check the file zm_dustycamp.log for the cause. ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis zm_dustycamp >> There was a problem compiling the map. >> Check the file zm_dustycamp.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad zm_dustycamp >> There was a problem compiling the map. >> Check the file zm_dustycamp.log for the cause. ----- END hlrad ----- Truck
User
only clipping but "there are no problem found" in alt+p
Truck
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nowhere!
Truck
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hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures zm_dustycamp Entering zm_dustycamp.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 2 brushes (totalling 12 sides) discarded from clipping hulls CreateBrush: Error: Entity 0, Brush 55, Side 2: plane with no normal Error: plane with no normal Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem Error: Entity 0, Brush 60, Side 2: has a coplanar plane at (-1424, 356, 159), texture -0CSSANDWALL Error: Entity 0, Brush 55, Side 4: plane with no normal Error: Entity 0, Brush 55, Side 4: has a coplanar plane at (-1360, -240, 352), texture SANDTRIM Error: Entity 0, Brush 55: outside world(+/-4096): (-1392,-240,-10000)-(10000,10000,10000) Error: Entity 0, Brush 55: outside world(+/-4096): (-1392,-240,-10000)-(10000,10000,10000) Error: Entity 0, Brush 55: outside world(+/-4096): (-1392,-240,-10000)-(10000,10000,10000) Error: Entity 0, Brush 55: outside world(+/-4096): (-1408,-256,-10000)-(10000,10000,10000) Error: Entity 0, Brush 55: outside world(+/-4096): (-1408,-256,-10000)-(10000,10000,10000) Error: Entity 0, Brush 55: outside world(+/-4096): (-1408,-256,-10000)-(10000,10000,10000) Error: Entity 0, Brush 55: outside world(+/-4096): (-1424,-272,-10000)-(10000,10000,10000) Error: Entity 0, Brush 55: outside world(+/-4096): (-1424,-272,-10000)-(10000,10000,10000) Error: Entity 0, Brush 55: outside world(+/-4096): (-1424,-272,-10000)-(10000,10000,10000) Error: Entity 0, Brush 55: outside world(+/-4096): (-1408,-256,-10000)-(10000,10000,10000) Error: Entity 0, Brush 55: outside world(+/-4096): (-1408,-256,-10000)-(10000,10000,10000) Error: Entity 0, Brush 55: outside world(+/-4096): (-1408,-256,-10000)-(10000,10000,10000) (0.13 seconds) ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp zm_dustycamp >> There was a problem compiling the map. >> Check the file zm_dustycamp.log for the cause. ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis zm_dustycamp >> There was a problem compiling the map. >> Check the file zm_dustycamp.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad zm_dustycamp >> There was a problem compiling the map. >> Check the file zm_dustycamp.log for the cause. ----- END hlrad ----- what that means? Truck
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just TRY IT!
Truck
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mato_mato said: that texture is in cstrike and it names cs_dust.wad
Truck
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that texture is in cstrike and it names cs_dust.wad
Truck
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thanks
Truck
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pls what means this error:hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures fun_fortress Entering fun_fortress.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: Error: Entity 0, Brush 24, Side 0: plane with no normal Error: Entity 0, Brush 25, Side 2: plane with no normal Error: plane with no normal Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem Error: Entity 0, Brush 25: outside world(+/-4096): (-10000,-10000,327)-(10000,10000,654) Error: Entity 0, Brush 25: outside world(+/-4096): (-10000,-10000,327)-(10000,10000,654) Error: Entity 0, Brush 24, Side 1: plane with no normal Error: Entity 0, Brush 25: outside world(+/-4096): (-10000,-10000,291)-(10000,10000,690) Error: Entity 0, Brush 25: outside world(+/-4096): (-10000,-10000,291)-(10000,10000,690) Error: Entity 0, Brush 24, Side 1: has a coplanar plane at (-128, 0, 654), texture {LADDER1 Error: Entity 0, Brush 25: outside world(+/-4096): (-10000,-10000,295)-(10000,10000,686) Error: Entity 0, Brush 25: outside world(+/-4096): (-10000,-10000,295)-(10000,10000,686) Error: Entity 0, Brush 25: outside world(+/-4096): (-10000,-10000,309)-(10000,10000,672) Error: Entity 0, Brush 24, Side 3: plane with no normal Error: Entity 0, Brush 25: outside world(+/-4096): (-10000,-10000,309)-(10000,10000,672) Error: Entity 0, Brush 24, Side 3: has a coplanar plane at (-90, 90, 0), texture {LADDER1 Error: Entity 0, Brush 24, Side 3: has a coplanar plane at (-90, 90, 0), texture {LADDER1 (0.20 seconds) ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp fun_fortress >> There was a problem compiling the map. >> Check the file fun_fortress.log for the cause. ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis fun_fortress >> There was a problem compiling the map. >> Check the file fun_fortress.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad fun_fortress >> There was a problem compiling the map. >> Check the file fun_fortress.log for the cause. ----- END hlrad ----- I HAVE THERE BRUSHES!!!!! Truck
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How to make easlyest light in whole map?
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the_cloud_system said: http://www.youtube.com/watch?v=IFXN7zxFxXg
omg thanks is in czech! thx
this should get your started. (read the description in the video) User
and how i can fid these sites?
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i have so quesstions...
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and how to make animatins ?
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and.. how to tranfer to mdl?
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plz anybody :(
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ok now i know how to change color but how to make solid parts on that model ?
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HALF LIFE MDEL VIEWER IS ONLY VIEWER I WANT TO EDIT MODELS
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???
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yeeeeah i fix thai in options>video>widescreen.
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idk what to do...
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before that chzange of resolutien is be a normal- in 1366x768
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nothing
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but i´m dont have it on steam
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superjer said: If you can't change it in the video settings in the game, then you can use the -x and -y launch options I think.
and where to set up this?
In the advanced options for the game on steam you can set them to -x 1366 -y 768 Or something like that anyway. User
of cs, hl ,etc.
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how to change resolution to 1366x768? its possible: thats th defalut setting and i dont know what i does but now its 1027x626 or something like that. Ihat is on all my HL engine games
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pls say me
Truck
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is this like some free forum or video storage???
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Gamestartup music changed
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Here you can find all progress of mading HL mod HC
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never mind...
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Down Rodeo said: Alex001 brings the smackdown, I am impressed. in the last time i seen you are only commenting not helping. This web is for help not for commenting.
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The story of Heavy Combat mod will be: You are a Black Mesa Security Chief: Mike Johnson. You will come one day to work and... BEEEP BEEEP BEEEP ALERT - PRIORITY RED BEEEP BEEEP BEEEP. The monsters are teleported, you must find a TRD(Teleport Replication Device) and the lest teleport in radius is to City 17 you teleport there but in City 17 will be the 2. part. If anybody wants you can make some maps op resources.
Truck
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No i dont know how to make transparent image.
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BUT HOW TO MAKE TRANSPARENT IMAGE???????
Truck
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ok but what to make they transparent?
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and
Quote: 7. how to make transparency to that icons
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thx
Truck
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do you want that?
Truck
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why?
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Hi a will try to make a new HL1 mod: Heavy Combat. In this i will need some help by good mappes and PC experts. Who wants please write. I will put you in Credits.
This is list of my current questions(WILL BE UPDATING): 4. how to make sound files with barneys and scientist voice? 5. how to change missions? 8. how to make messages I know it will be hard but i realy want to try it. Maps will be maided by SOHL 1.7 User
And how i can make my own
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If its possible all
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1.
SRAW said: Well download the sprites and place it in your sprites folder in the cstrike folder... READ CAREFULY! mato_mato said: what??? making new mod??? On one web page i reads how i can change sights: i must download pictures below and add to sprites but there ar any pics 2. i can´t find these sprites in google ANDRockbomb said: mato_mato said: what??? making new mod??? On one web page i reads how i can change sights: i must download pictures below and add to sprites but there aro any pics
So just out of curiosity... if you already know how to do it, why are you asking? Truck
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i try it today maybe a know what mistake im doing...
Truck
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yes and?
Truck
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Anytime same problem...
Truck
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Oh thx!
Truck
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what tutorial?
Truck
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In lot of entities are som speed (units per second). or in path track: height above track 16(units) i wand know pls what are these units.(how to know how many units is one defalut sized square in top,front,side windows)
Truck
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im trying to make vecihles but when i test my map in CS when i want to move in vecihle, that vecihle it goes somwhere under map. can anybody make to me some map with working vecihle? I realy want to can make cars??? PLSSS
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what??? making new mod??? On one web page i reads how i can change sights: i must download pictures below and add to sprites but there aro any pics
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try to start youre map in new game
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?
Truck
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sprinkles said: Get a drink? that is realy strange
Truck
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What? drink?? lunch and mapping is som 2 other things.
Truck
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sory, for this i sme push and this truck reates sory
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User
???
Truck
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what is player_waponstrip?
Truck
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i will try it
Truck
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ok
Truck
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its couter-strike SP fgd or counter-strike fgd
Truck
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npo but i have seted up more than one fgd in cstrike configuration
Truck
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nothing
Truck
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no thats in all maps of mynow fgd (proffesional fgd)
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how to use bb code, i want to set image to singature like rockbomb
Truck
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and i dont know what is player_weaponstrip how i can use it then?!
Truck
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thts im doing but i dont heve weapons i downloaded fgd from this page.
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i have newer fgd and when somebody spawns he has nothging (no weapon and bomb) how i can make to CT have usp, Thav glock and one of T have bomb? i dont want to anytime remove and add other fgd.
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I see.
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but i asks how to use spirit of half life
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one week and no anserw.
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to make round shapes EASYEST ckisk brush tool under texture window(on right panel) is swith: Primitives and udder is swtich: block. change this to arch
Truck
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nothing, thats it i how ii can use bsp2map
Truck
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but when i run winbspc map there are some solids unloaded andtextures invalidv to objects(on crate texture is only brown fuzzed sqare)its normally???
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Truck
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how to use bsp2map? somebody says me to just drag map to program but i try it and when i move map to the program my cursor turns to crossed circle sing and when i set map manually and click create it writes "there is no found q3map2.exe" or some like this
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how to create object with more than 1 entity? its possible (in jail_rats is moving water or in HL1 is tank what is moving and shooting at me)i heard about Spirit of half life, can anybody help me?
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i want do it easier than putting classic light enities to all places in map? its somew waz with light_enviroment and what is it???
Truck
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ok THX
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=================FIXED===================
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func buyzone affect spawn buyzones?
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i place aaa texture and set up func_ladder but when i test my map is visible and solit and with black flakeson it???
Truck
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how i can set up: any teams can´t buy guns
Truck
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what is it?
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how i can put image in singature because i try it with html what works on other pages but not work just i soo only html code any img.
Truck
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some internal error try MAP->CHECK FOR PROBLEM or just press ALT+P if doesn´t work and "no errors we found" message writes try to inspect your map if you doesn´t have any visible errors(LEAKS or other)but if not im sorry friend by I can´t help you i never seen this kind of error, try to waitfor Rockbomb,SRAW,mate de vida or other good mappers.
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???
Truck
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read mapping F.A.Q. last anserw
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all is fine i run textract in cmd bu i stuck after command list; i writes: textract de_dust2 C:/users/hm1/documents <end of typing this i not writes in cmd> and... nothing just rewrites command list
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Not working...
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and i some program to extract textures from map???
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mato_mato said: no, but it writes: q3map2 exe :<folder destination chose>
i must choose when i start bsp2map
q3 path: <folder destination chose> Truck
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please im waitng 2 weeks
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no, but it writes: q3map2 exe :<folder destination chose>
q3 path: <folder destination chose> User
i think q3map2
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and where i can download because all my tryes in google fallen
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Spirit of Half-Life 17
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???
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just... how to use
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and what is q3map2
Truck
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why
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???
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i downloads SoHL 17 but i need help to start: what i must set up or what i must do???? i click to load... hmmm nothing happens!
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ok thx now my mapping will be EASY!
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so... tested?
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This page specialises ONLY on CS 1.6
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does have zhlt some reverse???
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i think you must press more buttons in write order
Truck
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????
Truck
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world is so small :)
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realy
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i speak slovak but im not bad in engish
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if don´t believe download my map(link in thirst reply)
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I NOT USE ONLY ORIGIN BRUSHS!!!! HOW MANY I MUST SAY THAT NEXT???!!!
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why all hate me here???
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and compile log?
Truck
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ok, ok, can we return to my problem?
and whe i use goole translator it types some strange stuff like: sa husband vráit to foundation Truck
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Rockbomb said: I'm gonna punch you right in your face... Did you read the error? You CANT only have clip and aaatrigger, you NEED regular brushes. do you see that "SOME" word??? Did you read my text? Truck
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but i have only some clip and aaatrigger brushes NO ALL!!
Truck
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ok compile log:
=== === ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures jail_abc Entering jail_abc.map Error: Entity 167 has no visible brushes Error: No visibile brushes Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible) Howto Fix: self explanitory ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp jail_abc >> There was a problem compiling the map. >> Check the file jail_abc.log for the cause. ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis jail_abc >> There was a problem compiling the map. >> Check the file jail_abc.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad jail_abc >> There was a problem compiling the map. >> Check the file jail_abc.log for the cause. ----- END hlrad ----- Truck
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Truck
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i have hammer and instaled and mded map by it
Truck
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that is my thirst map (real) please
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read mapping F.A.Q last anserw!
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read mapping F.A.Q last anserw!
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here is my map can anybody download it and repair because there are lots of poroblems and i don´t know how to sove they: http://www.4shared.com/dir/CSi5ZDaC/sharing.html
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and when i replace tempdecal... umm NOTHING HAPPENS!!
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but i doesn´t have pldecal.wad folder anywhere in my computer
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oh yes that saying when game loads so look if you doesn´t have info_player_start in flooror look in proerites of wait a day for anserws of rockbomb or SRAW
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replace it with image?
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Truck
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so THANKS FOR HELP AND ""COMPLIMENT""!
Truck
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when you start compiling cmd.exe wites: error on the map, check ::yourmapname::.txt that folder creates under your batch file
Truck
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ok then post your compile log (yourmapname.txt)
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what is pldecal and tempdecal and with what i must replace it???
Truck
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what?what? can you translate it to english?? im mazed from that
Truck
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info player start is a CT spawn do you have it? on map (it´s long green sqare)
Truck
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i cant build it
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i downloads HL logo creator and i complete all prcess but i swith in options my logo but when i spray it , it sprays defalut logo (lambda)
Truck
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that is not drivable
Truck
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any REAL anserw
Truck
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i trys again 3 times but it´s doing same
Truck
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and sorry
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why is that car underground
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AND HOW I CAN MAKE FUNC_TRACKTRAIN because i cannot find this tutorial
Truck
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.... are you crazy???? my vehicle is somwhere under ground anisee only bottom
Truck
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PLSPLS HELP MEEEE
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how i can made a controlable train???
Truck
User
ok but how dl time is example 3 seconds?
Truck
User
what is it?
User
ok thx
Truck
User
plsss
Truck
User
how i can made free movable car, train and air vecihle?
User
... so for example www.idontknowwhatiwritehere:).com have a cs 1.6 server so i go to they´re website and i send them my map?
User
ok so i must post my map to server´s owner?
User
??????
Truck
User
how i can made basher what killing with button (like on some jails)
User
lol you must save your ma in rmf and map if doesn´t working allways read mapping F.A.Q my ansery (last on page 2)
User
PRT file: missing - REAL SOLUTION!!!
1. edit your map for only little bit and save it anywhere to your PC in --rmf--! 2. click file->export to map and save it to same folder where you have zhlt compiler. 3. if portal file allways missing retry it Truck
User
thx
Truck
User
how i can made freemovable car and plane or helicopter???
User
when you writed all right clics File->Save as... and write catpee.bat and chose "all files". Then click save. Then click on catpee.bat if all right it writes: 1 file is copied Press any key to continue so if it dont writed ....error.... it right, (look if you doesn´t have all 9 files in .../.../.../cstrike/maps, if not do this:)copy all files what names catpee (without catpee.bat ,catpee.txt,catpee.map,.catpee.rmf)to cstrike/maps and lets play!
you must have zhlt comiler´s files at same folder with your map and with batch file. Truck
User
what you ere sayng????
entity what nemes game_player_equip does not exist... any entities game_... doesn´t EXIST Truck
User
pllss anybody????
User
finaly... woking
User
finaly... woking
Truck
User
how i can mede weapon console like in jail_xmf (i press button and i get weapon????
Truck
User
do you have pistol? if not it´s error and place "armory_entiti" ckick on it press alt+enter and choce weapon/equip
User
i remove leak light, than is leak deadmatch, i remove it then start....... WHAT HAPPENING????
Truck
User
how i can made texture with invisible places???
User
REALY THANKS DUDE
User
are you here?
User
sure , and i doesn´t seeany holes...
User
please can you look for that?
User
here you can download and test my map: http://www.4shared.com/dir/WtHF8hA-/door-test.html
User
all negative
User
yes to second room
User
why isa wrong when is small
User
SAY ME WHAT I MUST DO
User
i dennessing
User
or do 2 spans
User
10 players are maximum on each map so NOWAYS
User
.. you are saing about weapons but what means that triangle
User
what is armoury entity???
User
what is it? and how to fix?
User
and why i can made weapon lieing on floor (like in jails)
User
Sick vid
User
zhere is only red triangle (pointfile load) pointing ti N-O-T-H-I-N-G
User
what you means? what is wrong?
User
what is leak and what FAQ??
User
oh what happens??:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures door-test Entering door-test.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.00 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.01 seconds) Using Wadfile: \users\hm1\documents\mato doc\valve\halflife.wad - Contains 4 used textures, 100.00 percent of map (3116 textures in wad) Using Wadfile: \users\hm1\documents\mato doc\de_space-textures.wad - Contains 0 used textures, 0.00 percent of map (6 textures in wad) Using Wadfile: \users\hm1\documents\mato doc\de_space-textures2.wad - Contains 0 used textures, 0.00 percent of map (6 textures in wad) added 1 additional animating textures. Texture usage is at 0.07 mb (of 4.00 mb MAX) 0.27 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp door-test Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) Warning: === LEAK in hull 0 === Entity light @ (-128,-512,-256) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated Warning: === LEAK in hull 1 === Entity light @ (-128,-192,-256) Warning: === LEAK in hull 2 === Entity light @ (-128,-192,-256) Warning: === LEAK in hull 3 === Entity light @ (-128,-192,-256) 0.08 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis door-test >> There was a problem compiling the map. >> Check the file door-test.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad door-test >> There was a problem compiling the map. >> Check the file door-test.log for the cause. ----- END hlrad ----- User
thx
User
sory weapon on floor
User
and... why that names catpee.p0???
User
look for format (map-good rmf- not good but too need for portal file) and if you put that to same file with zhlt tools and batch file and important is: rename your map (etc: yout map names de_shootyard, in the notepad replace all words called "catpee" with de_shootyard)and last look if you have roof, and if you doesn´t have special textures on important places(etc. spawns), you must have light of if you don´t forogtt other things on map...
User
how kind of brush are that(doors and button????
User
I DOES THAT SAME reinstall vhe and it will be working for 100%
User
How i can made : button opening door, classic door, automatic door and on flor lieing on floor
User
in what operation that happens (building, saving, compiling,...)
User
thanks it working
User
ok, i try it
User
and i sending vid
Sick vid
User
and there is wrided (somwhere upper): entity: 0 (*2) brush:0 (*6) textures: toxicgreen 2,...(i forogtt name) (textures are true)!!!
*= IN REAL User
ouch that is realy log but i misconceiving: in catpee.log is writed: check catpee.log ????!!!!
User
i know all that is strange...
and i search that folder called catpee.log and it search me catpee.txt User
what about are you sayng???
User
i doesn´t heva any folder what names "catpee.log"
User
now i unstuk problem but i now stucket too: it writes:
----- BEGIN hlrad ----- Command line: hlrad catpee >> There was a problem compiling the map. >> Check the file catpee.log for the cause. ----- END hlrad ----- what i must do??? i realy don´t know. User
OMG I DO IT BUT IT HAPPENING THAT S_A_M_E
User
something wrong so i say it: i name folder catpee.bat, i copy text, i chose all folder types and i click save but it doing that same!
User
i send a video url what is going on
User
pls help ma i have Windows 7 and i stucked in catpee.bat: i click save as > all folders > save but id still names catpee.bat.txt
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