[Shape] How to make rocks?

[Shape] How to make rocks?

Hammer Mapping — Page [1]
Lorenzo

2008 Sep 1 • 93
How to make rocks? If can, the realistic one.
thank you.

And I have question.
- How to make "round" shape on VHE?

Note:
Is there are someone who has created a "unique" shape with VHE that others maybe not able to make?

I just want to know ... Maybe I can use as prefab.
Thank you ...
[Noobs] Lorenzo
 
 
 
≡ 2011 Mar 1 at 15:47 UTC
Curz-
2011 Feb 2 • 39
Just make a block, then make it the shape u want with the vertex tool and the cutting tool maybe and then texture the rock... i think. :)

How to make a round shape?
Um, also with vertex tool and cutting tool i think. But u cant get it right round, it will have sharp edges...again, i think :D Here's a picture :).. look for tuts in google.

http://www.google.ee/imgres?imgurl=http://www.cstrike.ro/images/tutorials/hammer_rotund2.jpg&imgrefurl=http://www.cstrike.ro/tutorial_valve_hammer_editor.php&usg=__ncGJk7GokWytQ2sjheXp4q1PloI=&h=608&w=755&sz=143&hl=et&start=0&zoom=1&tbnid=rTgna6271JLyeM:&tbnh=136&tbnw=157&ei=UUxtTdiCAcOQ4gaphfymBA&prev=/images%3Fq%3Dvalve%2Bhammer%2Beditor%2Bround%26hl%3Det%26biw%3D1346%26bih%3D889%26gbv%3D2%26tbs%3Disch:1&itbs=1&iact=rc&dur=390&oei=UUxtTdiCAcOQ4gaphfymBA&page=1&ndsp=34&ved=1t:429,r:7,s:0&tx=48&ty=69
Life is like a farm, you take one wrong step and you're in deep shit.

***
I am not English.
 
 
 
≡ 2011 Mar 1 at 19:39 UTC — Ed. 2011 Mar 1 at 20:03 UTC
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 14 • 2045
Yep, it can't handle anything that's actually round, so you have to make things that're roundish... textures make a world of difference in making things look different shapes than they really are.

But keep in mind the engine can't really handle that much, so don't make things complicated.
 
 
 
≡ 2011 Mar 1 at 22:15 UTC
mato_mato

2010 Dec 16 • 239
to make round shapes EASYEST ckisk brush tool under texture window(on right panel) is swith: Primitives and udder is swtich: block. change this to arch
 
 
 
≡ 2011 Mar 2 at 09:07 UTC
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