Sorry to bring this burden about the forums but I honestly need some help here; I've read through most of what I could find and then I came across the FAQ post...
code
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures testmap_beta
Entering testmap_beta.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.00 seconds)
Using Wadfile: \program files\steam\steamapps\smalllenni@gmx.net\counter-strike\cstrike\de_mon.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \program files\steam\steamapps\smalllenni@gmx.net\counter-strike\cstrike\0soup0_simpsons.wad
- Warning: Larger than expected texture (251052 bytes): 'CAR'
- Warning: Larger than expected texture (270092 bytes): '{BURNSWINDOW'
- Warning: Larger than expected texture (348972 bytes): 'NUKEOUTSIDE'
- Warning: Larger than expected texture (348972 bytes): 'TRAILER'
- Warning: Larger than expected texture (261932 bytes): '{PLEXFLASH'
- Warning: Larger than expected texture (196652 bytes): 'COMICSTORE'
- Warning: Larger than expected texture (261932 bytes): '{RADIO'
- Contains 1 used texture, 20.00 percent of map (110 textures in wad)
Using Wadfile: \program files\steam\steamapps\smalllenni@gmx.net\counter-strike\cstrike\awp_rooftops.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \program files\steam\steamapps\smalllenni@gmx.net\counter-strike\cstrike\cs_clan1_mill.wad
- Warning: Larger than expected texture (345918 bytes): 'CAL_2'
- Contains 2 used textures, 40.00 percent of map (75 textures in wad)
Using Wadfile: \program files\steam\steamapps\smalllenni@gmx.net\counter-strike\cstrike\cstrike.wad
- Contains 1 used texture, 20.00 percent of map (123 textures in wad)
Including Wadfile: \program files\steam\steamapps\smalllenni@gmx.net\counter-strike\cstrike\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \program files\steam\steamapps\smalllenni@gmx.net\counter-strike\cstrike\halflife.wad
- Contains 0 used textures, 0.00 percent of map (3116 textures in wad)
Using Wadfile: \program files\steam\steamapps\smalllenni@gmx.net\counter-strike\cstrike\cs_bdog.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Warning: ::FindTexture() texture WALL002 not found!
Warning: ::LoadLump() texture WALL002 not found!
Texture usage is at 0.05 mb (of 4.00 mb MAX)
0.30 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp testmap_beta
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 25 (0.00 seconds)
Warning: No entities exist in hull 0, no filling performed for this hull
SolidBSP [hull 1] 7 (0.00 seconds)
Warning: No entities exist in hull 1, no filling performed for this hull
SolidBSP [hull 2] 7 (0.00 seconds)
Warning: No entities exist in hull 2, no filling performed for this hull
SolidBSP [hull 3] 7 (0.00 seconds)
Warning: No entities exist in hull 3, no filling performed for this hull
0.05 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: hlvis testmap_beta
Error: Portal file 'testmap_beta.prt' does not exist, cannot vis the map
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: hlrad testmap_beta
>> There was a problem compiling the map.
>> Check the file testmap_beta.log for the cause.
----- END hlrad -----
Now my map is a simple enclosed box with 1 brush (flat plane) with 2 spawns on it, ct spawn and t spawn. I believe i have a brush separating the spawns but that is the only other one.
Hope this is enough information to find out what i am screwing up at doing. I followed the tutorials provided to make and compile a map.