unknow error

unknow error

Hammer Mapping — Page [1]
mato_mato

2010 Dec 16 • 239
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures zm_dustycamp
Entering zm_dustycamp.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 55, Side 2: plane with no normal
Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 60, Side 2: has a coplanar plane at (-1424, 356, 159), texture -0CSSANDWALL
Error: Entity 0, Brush 55, Side 4: plane with no normal
Error: Entity 0, Brush 55, Side 4: has a coplanar plane at (-1360, -240, 352), texture SANDTRIM
Error: Entity 0, Brush 55: outside world(+/-4096): (-1392,-240,-10000)-(10000,10000,10000)
Error: Entity 0, Brush 55: outside world(+/-4096): (-1392,-240,-10000)-(10000,10000,10000)
Error: Entity 0, Brush 55: outside world(+/-4096): (-1392,-240,-10000)-(10000,10000,10000)
Error: Entity 0, Brush 55: outside world(+/-4096): (-1408,-256,-10000)-(10000,10000,10000)
Error: Entity 0, Brush 55: outside world(+/-4096): (-1408,-256,-10000)-(10000,10000,10000)
Error: Entity 0, Brush 55: outside world(+/-4096): (-1408,-256,-10000)-(10000,10000,10000)
Error: Entity 0, Brush 55: outside world(+/-4096): (-1424,-272,-10000)-(10000,10000,10000)
Error: Entity 0, Brush 55: outside world(+/-4096): (-1424,-272,-10000)-(10000,10000,10000)
Error: Entity 0, Brush 55: outside world(+/-4096): (-1424,-272,-10000)-(10000,10000,10000)
Error: Entity 0, Brush 55: outside world(+/-4096): (-1408,-256,-10000)-(10000,10000,10000)
Error: Entity 0, Brush 55: outside world(+/-4096): (-1408,-256,-10000)-(10000,10000,10000)
Error: Entity 0, Brush 55: outside world(+/-4096): (-1408,-256,-10000)-(10000,10000,10000)
(0.13 seconds)

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp zm_dustycamp
>> There was a problem compiling the map.
>> Check the file zm_dustycamp.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis zm_dustycamp
>> There was a problem compiling the map.
>> Check the file zm_dustycamp.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad zm_dustycamp
>> There was a problem compiling the map.
>> Check the file zm_dustycamp.log for the cause.

----- END hlrad -----


what that means?
 
 
 
2011 Apr 24 at 01:18 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2011 Apr 24 at 03:58 PDT
mato_mato

2010 Dec 16 • 239
nowhere!
 
 
 
2011 Apr 24 at 05:19 PDT
mato_mato

2010 Dec 16 • 239
only clipping but "there are no problem found" in alt+p
 
 
 
2011 Apr 24 at 05:20 PDT
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Delete brushes 55 and 60 (Map -> Go to brush number) and remake them without screwing them up.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2011 Apr 24 at 06:15 PDT
mato_mato

2010 Dec 16 • 239
Thanks but there is still another one :

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures zm_dustycamp
Entering zm_dustycamp.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 254, Side 2: has a coplanar plane at (-1424, 356, 159), texture -0CSSANDWALL
Error: brush with coplanar faces
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

(0.11 seconds)

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp zm_dustycamp
>> There was a problem compiling the map.
>> Check the file zm_dustycamp.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis zm_dustycamp
>> There was a problem compiling the map.
>> Check the file zm_dustycamp.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad zm_dustycamp
>> There was a problem compiling the map.
>> Check the file zm_dustycamp.log for the cause.

----- END hlrad -----
 
 
 
2011 Apr 24 at 07:16 PDT
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Do the same with brush number 254.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2011 Apr 24 at 07:17 PDT
mato_mato

2010 Dec 16 • 239
thanks it works!
 
 
 
2011 Apr 24 at 07:18 PDT
mato_mato

2010 Dec 16 • 239
and how to make half-transparent glass? i tryed it (set FX amount to 50)and nohing....
 
 
 
2011 Apr 24 at 07:30 PDT
supernova
2011 Oct 22 • 3
to make transparent glass? easy as hell.

make your glass with any glass texture, then highlight it and click "tie to entity" (found in tools) and scroll to func_wall.

then set "render mode" to "texture" and then type "160" in "FX amount (1-255)"

by setting it to 160 the block will be transparent, if its at 1 you cant see it, if its at 255 you can see threw it.
 
 
 
2011 Oct 22 at 17:31 PDT
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