Mapping F.A.Q - Please read before asking!

Mapping F.A.Q - Please read before asking!

Hammer Mapping — Page 1 [2]
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
For all of the people 'advanced' enough, here is a great site about visleafs and hint brushes: Some Random Site.
 
 
 
2010 Jun 3 at 03:34 UTC
mato_mato

2010 Dec 16 • 239
PRT file: missing - REAL SOLUTION!!!

1. edit your map for only little bit and save it anywhere to your PC in --rmf--!
2. click file->export to map and save it to same folder where you have zhlt compiler.
3. if portal file allways missing retry it
 
 
 
2011 Jan 6 at 09:10 UTC
Runetribe
2010 Oct 28 • 59
mato_mato said:
PRT file: missing - REAL SOLUTION!!!

1. edit your map for only little bit and save it anywhere to your PC in --rmf--!
2. click file->export to map and save it to same folder where you have zhlt compiler.
3. if portal file allways missing retry it


3. if portal file still missing, right?
Rune, and Tribe. Really not much to it.
I game, i saw, i conquered
 
 
 
2011 Mar 19 at 19:54 UTC
Runetribe
2010 Oct 28 • 59
antimatter said:
the_cloud_system said:
Q: How do I make a sky for my map?

In Hammer, got to Map->Map Properties... and set environment map to "night" or another valid skybox name. Here are some CS sky names:

( cut for shorter post )



************************************************

how to create sky........ i m not getting...
from where to get the sky box.....


The sky box is simply a brush with the SKY texture. You make your roof, maybe the upper part of a hedge or wall out of this texture, and the sky brush will show an area around your map.
you should try and see :).
Rune, and Tribe. Really not much to it.
I game, i saw, i conquered
 
 
 
2011 Mar 19 at 19:59 UTC
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
sorry to burst your bubble man but that post was over a year ago. guys probably long gone.
I drink to forget but I always remember.
 
 
 
2011 Mar 19 at 21:18 UTC
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 567
80,085 ₧
How do i make a switch to turn lights on and off?

First make the lights (or a single light it doesn't matter) where you want them to be.Select the lights you made (or the one light,if you made one) by holding control and then press Alt+Enter.On the "Name" field put a name you can easily remember (let's say 'Light').

Then make a button with the block tool somewhere (make sure you can reach it ),select it and press Control + T to open the "Object Properties" window.Select "func_button" from the list.Then put the name of the lights in the "Target" field,and you're done.(On the flags tab of func_button i usually check the "Don't move" box because it's better that way)

Note:If you do it this way the lights will be ON when you start.If you want them to be OFF select the lights you made,then alt+enter and go to the "Flags" tab.Check the "Initially Dark" box and they will be turned off when you start.
 
 
 
2011 Apr 14 at 15:40 UTC — Ed. 2011 Apr 14 at 15:40 UTC
Big Boss

2009 Jul 15 • 25
You can't close off maps with transparent textures!

If you do so - you will get a leak and the map will fail to compile.
Build the impossible
Compile the uncompilable

Row Row Fight The Power!
 
 
 
2011 Nov 29 at 17:42 UTC
deanamx

2011 Dec 31 • 5
eDan Co. said:
Q. How do I change weapons players get/buy?

Give weapons to players on start
Create one single game_player_equip for all players in the map. You can set what weapons will be given in the entity's properties, or even make the players spawn with sparks flying around!
Note the more than one weapon of each category can be given at once. e.g. A player can receive AWP, M4A1 and AK47 all at once!


I cant find game_player_equip. Where to find it?
I am map editor!
 
 
 
2011 Dec 31 at 06:29 UTC
SuperJer
Websiteman

2005 Mar 21 • 6670
 
 
 
2013 Jan 15 at 00:01 UTC
supermap777
2014 Feb 3 • 6
Dear superjer

Few years ago I want to make a cs map, looking for tutorials but found nothing is easy to follow, but I found your site.

thanks for share this really useful tutorial
http://www.superjer.com/learn.php
I think and believe that one is the best tutorial you are sharing to all beginner mappers (newbie/noob), best in the world or internet, what I mean that the tutorial has so much detail explanation and instructions along with pictures illustrated, it just so clear and easy for everyone to understand, create a counter-strike 1.6 map and compile it (unlike other tutorials).

It would be better if you provide more tutorial, kind an intermediate tutorial such as how to create killable animal, vehicle, weapons, cctv/cams dan so on like those on
http://www.countermap2.com/Tutorials/index.html

thank you very much.

http://gamebanana.com/members/submissions/maps/1229188
by the way, here is the maps I created and submitted to.
I have submitted some prefabs that could help other mappers as well
 
 
 
2014 Feb 3 at 06:22 UTC — Ed. 2014 Feb 3 at 06:43 UTC
SuperJer
Websiteman

2005 Mar 21 • 6670
supermap777 said:
Dear superjer

Few years ago I want to make a cs map, looking for tutorials but found nothing is easy to follow, but I found your site.

thanks for share this really useful tutorial
http://www.superjer.com/learn.php
I think and believe that one is the best tutorial you are sharing to all beginner mappers (newbie/noob), best in the world or internet, what I mean that the tutorial has so much detail explanation and instructions along with pictures illustrated, it just so clear and easy for everyone to understand, create a counter-strike 1.6 map and compile it (unlike other tutorials).

It would be better if you provide more tutorial, kind an intermediate tutorial such as how to create killable animal, vehicle, weapons, cctv/cams dan so on like those on
http://www.countermap2.com/Tutorials/index.html

thank you very much.

http://gamebanana.com/members/submissions/maps/1229188
by the way, here is the maps I created and submitted to.
I have submitted some prefabs that could help other mappers as well


Wow, I thought this was a thankless job! You're welcome. I'm just really happy that people still find my tutorial useful. I wrote it like 35 years ago! (Something like that.) I think my heart grew 2 sizes today.

Sorry, but I don't plan on making any more tutorials. I'm already avoiding too many of my own projects. Also, what do you mean by "killable animals"? I've got to know.
 
 
 
2014 Feb 3 at 09:04 UTC
supermap777
2014 Feb 3 • 6
That animal is like a chicken in cs_italy func_breakable , etc.
official maps are boring, they are too ordinary, lack of features and variations that half-life engine can do (cars, boats, bomb, traps, machine gun, cannon, cool hostages, water that can flow pushing the boats moving, rising water level, simple lift, advanced lift, etc)

I made some prefabs of them in gamebana.com. new people are still coming do mapping cs 1.6, you can see their activities in gamebanana.com, the mapping community of half-life modification games are seems already or at least almost dead, except the counter-strike 1.6 + cs source + cs cz + cs go mappers, they are still alive, the most active one that still creating maps, combined total of around 40000 maps; followed by tfc + tfc s in 2nd rank with only around 4000 maps; and the 3rd rank is dod + dod s with only around 2500 maps.

I am no longer active mapping. Surely, one day we will back to play counter-strike in the future. It's time to move on ! Cheers !
 
 
 
2014 Feb 3 at 14:57 UTC — Ed. 2014 Feb 4 at 03:55 UTC
SuperJer
Websiteman

2005 Mar 21 • 6670
Oh yeah, I forgot about the chickens. There are so many chickens in GO that I forgot there was some in 1.6.
 
 
 
2014 Feb 4 at 17:47 UTC
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