Map Problem !!! plis help !!!!

Map Problem !!! plis help !!!!

Hammer Mapping — Page [1]
Alex001

2010 Jun 26 • 33
I have created map with much models (about 50 tree mdls), and when I runned the map, selected the team, the map just closed. And that's happening every time I running the map. Here's the cs console log:
Console initialized.
Base networking initialized.
"sv_cheats" changed to "1"
Initializing deltas
Protocol version 47
Exe version 1.1.2.5 (cstrike)
Exe build: 17:28:54 Jun 6 2005 (3147)
40.0 Mb heap
GL_VENDOR: aticfx32.dll
GL_RENDERER: ATI Radeon HD 5700 Series
GL_VERSION: 6.0
Sound Initialization
Set primary sound buffer format: yes
2 channel(s)
16 bits/sample
11025 bytes/sec
DirectSound initialized
Sound sampling rate: 11025
Loaded library demoplayer.dll.
Loaded library core.dll.
Creating fake network channel.
Loaded library core.dll.
DemoPlayer module initialized.
Parsed 353 text messages
WARNING: failed to locate sequence file global
joystick not found -- no valid joysticks (a5)

execing hw/d3d.cfg
execing valve.rc
execing language.cfg
"deathmatch" changed to "1"
execing hw/d3d.cfg
execing config.cfg
"sv_aim" changed to "0"
execing userconfig.cfg
MP3_InitStream(29, media\gamestartup.mp3) successful

Adding: cstrike/dlls\zbotcz.dll
Dll loaded for mod Half-Life
execing skill.cfg
Spawn Server *mymapname*
Clearing memory
Using WAD File: 50 cent.wad
Using WAD File: aim_glock18.wad
Using WAD File: bricks.wad
Using WAD File: cs_747.wad
Using WAD File: cs_apartement.wad
Using WAD File: cs_bdog.wad
Using WAD File: cstrike.wad
Using WAD File: de_dust.wad
Using WAD File: development.wad
Using WAD File: halflife.wad
Using WAD File: roofs.wad
Using WAD File: cs_office.wad
Using WAD File: ajawad.wad
Using WAD File: cached.wad
Using WAD File: chateau.wad
Using WAD File: cs_747.wad
Using WAD File: cs_assault.wad
Using WAD File: cs_bdog.wad
Using WAD File: cs_cbble.wad
Using WAD File: cs_dust.wad
Using WAD File: cs_havana.wad
Using WAD File: cs_office.wad
Using WAD File: de_airstrip.wad
Using WAD File: de_aztec.wad
Using WAD File: de_piranesi.wad
Using WAD File: de_storm.wad
Using WAD File: decals.wad
Using WAD File: itsitaly.wad
Using WAD File: n0th1ng.wad
Using WAD File: prodigy.wad
Using WAD File: torntextures.wad
Using WAD File: tswad.wad
Using WAD File: ajawad.wad
Using WAD File: catpee.wad
Using WAD File: lenta.wad
Texture load: 47.6ms
WARNING: failed to locate sequence file *mymapname*
"sv_maxspeed" changed to "900"

GAME SKILL LEVEL:1
Executing listen server config file
Warning: Couldn't get duration of phrase 'sound\radio\bot\cooked\well_cover_you_you_defuse.wav'
InstallTutor - Tutor Setting is 0
0 entities inhibited
PF_MessageEnd_I: Unknown User Msg 127
"sv_accelerate" changed to "5"
"sv_stopspeed" changed to "75"
Game started
execing listenserver.cfg
"sv_maxspeed" changed to "320"
"sv_maxrate" changed to "25000"
"sv_cheats" changed to "0"
"sv_allowupload" changed to "0"
"sv_friction" changed to "4.000"
"sv_minrate" changed to "2500"
"sv_stopspeed" changed to "75.000"
"mp_autoteambalance" changed to "0"
"mp_limitteams" changed to "0"
"mp_friendlyfire" changed to "1"
"mp_forcechasecam" changed to "2"
"mp_autokick" changed to "0"
"mp_hostagepenalty" changed to "0"
"mp_c4timer" changed to "35"
"mp_roundtime" changed to "1.75"
"mp_freezetime" changed to "4"
"mp_buytime" changed to "0.25"
Server logging data to file logs\L0312008.log
"pausable" changed to "0"
Local connection.
Connection accepted.
Compressing split packet (7792 -> 4240 bytes)

BUILD 3147 SERVER (0 CRC)
Server # 1
Serverinfo packet received.
Remote host: -=**Server**=-
Spooling demo header.
"sv_cheats" changed to "1"
SteamWaitForResources() time: 0.000 seconds
Compressing split packet (18685 -> 7090 bytes)
Verifying and downloading resources...
Setting up renderer...
SKY: desertrt, desertbk, desertlf, desertft, desertup, desertdn, done
Compressing split packet (5255 -> 2554 bytes)
Ignoring custom decal from assault marine
Executing listen server config file
*myname*<1><VALVE_ID_LOOPBACK><>" entered the game
Compressing split packet (1551 -> 1040 bytes)
CL_SignonReply: 1
35.4 megabyte data cache
CL_SignonReply: 2
assault marine connected
Couldn't open file overviews/*mymapname*.txt. Using default values for overiew mode.
Couldn't open file overviews/*mymapname*.txt. Using default values for overiew mode.
Executing listen server config file
"assault marine<1><VALVE_ID_LOOPBACK><>" entered the game
"assault marine<1><VALVE_ID_LOOPBACK><>" joined team "CT"
assault marine is joining the Counter-Terrorist force
Host_Error: PF_precache_model_I: 'models/w_medkit.mdl' Precache can only be done in spawn functions
Executing listen server config file
"*myname*<1><VALVE_ID_LOOPBACK><>" entered the game
"*myname*<1><VALVE_ID_LOOPBACK><>" joined team "CT"
"*myname*<-1><><CT>" disconnected
Executing listen server config file
"*myname*<1><VALVE_ID_LOOPBACK><>" entered the game
"*myname*<1><VALVE_ID_LOOPBACK><>" joined team "CT"
"*myname*<-1><><CT>" disconnected
World triggered "Round_Draw" (CT "0") (T "0")
Executing listen server config file
"assault marine<1><VALVE_ID_LOOPBACK><>" entered the game
"assault marine<1><VALVE_ID_LOOPBACK><>" joined team "CT"
"assault marine<-1><><CT>" disconnected
World triggered "Round_Draw" (CT "0") (T "0")
World triggered "Round_End"
Netchan_Clear() : reliable length not 0, reliable_sequence: 220, incoming_reliable_acknowledged: 0
Netchan_Clear() : reliable length not 0, reliable_sequence: 14, incoming_reliable_acknowledged: 1




WHAT'S WRONG ????????
Don't use my style !
 
 
 
2011 Mar 12 at 22:09 UTC — Ed. 2011 Mar 12 at 22:11 UTC
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
in my noob experience im suggesting this





Down Rodeo said:
Error: More than eight wadfiles are in use

Like the damn thing says, more than eight wadfiles are being used. Since the compilers store the directory locations in a fixed amount of memory using too many wads can cause a lovely buffer overflow! So while it might say in the log "this may be harmless" it doesn't necessarily mean it. In fact if it warns you of this and your map has failed to compile consider this as suspect. Remove them and try again. Seriously, the number of times we've all seen this error. If you have, say, nine wads and are using one texture from each of them, you will need to merge wads.

Q: How do I merge wads?
1. Download and install Wally (yes, it's the same program you are told to install for making your own wads).

2. Open Wally and from the drop-down menus on the top, go to Wizard-> WAD Merge.

3. You can use either the Add WAD or the Quick Add, depending on your needs. (You can open the Add WAD to see what it has to offer)

4. Set all the other options to suit your needs (WAD type should be WAD3) and hit Go.

I drink to forget but I always remember.
 
 
 
2011 Mar 12 at 22:24 UTC
buq25

2008 Jul 5 • 583
295 ₧
He's using 35 WADs
Today's post brought to you by the letter: "heck".
 
 
 
2011 Mar 12 at 23:19 UTC
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
buq25 said:
He's using 35 WADs

lol you counted?
I drink to forget but I always remember.
 
 
 
2011 Mar 12 at 23:39 UTC
mato_mato

2010 Dec 16 • 239
try to start youre map in new game
 
 
 
2011 Mar 13 at 11:01 UTC
Alex001

2010 Jun 26 • 33
OK, I have merged all my wad files in 5, I have started the map with "New Game", and that stupid error is still occurring. There's cs console log:


NET Ports: server 27015, client 27005
Server IP address 192.168.2.100:27015
Warning: Couldn't get duration of phrase 'sound\radio\bot\cooked\well_cover_you_you_defuse.wav'
InstallTutor - Tutor Setting is 0
Server logging data to file logs\L0313003.log
L 03/13/2011 - 13:16:19: Log file started (file "logs\L0313003.log") (game "cstrike") (version "47/1.1.2.5/3147")
L 03/13/2011 - 13:16:19: Server cvar "pausable" = "0"
L 03/13/2011 - 13:16:19: "Su Loxais Nesneku<1><VALVE_ID_LOOPBACK><>" connected, address "loopback"

BUILD 3147 SERVER (0 CRC)
Server # 1
Ignoring custom decal from Su Loxais Nesneku
L 03/13/2011 - 13:16:19: "Su Loxais Nesneku<1><VALVE_ID_LOOPBACK><>" entered the game
Su Loxais Nesneku connected
Couldn't open file overviews/catpee.txt. Using default values for overiew mode.
Couldn't open file overviews/catpee.txt. Using default values for overiew mode.
L 03/13/2011 - 13:16:21: "Su Loxais Nesneku<1><VALVE_ID_LOOPBACK><>" joined team "CT"
Su Loxais Nesneku is joining the Counter-Terrorist force
Host_Error: PF_precache_model_I: 'models/w_medkit.mdl' Precache can only be done in spawn functions
L 03/13/2011 - 13:16:21: "Su Loxais Nesneku<-1><><CT>" disconnected
L 03/13/2011 - 13:16:21: World triggered "Round_Draw" (CT "0") (T "0")
L 03/13/2011 - 13:16:21: World triggered "Round_End"
L 03/13/2011 - 13:16:22: Server shutdown


What's wrong again...... ?



(I can see my map in cs while spectating, map closing if only I joining any team...)
Don't use my style !
 
 
 
2011 Mar 13 at 11:18 UTC — Ed. 2011 Mar 13 at 11:20 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
Host_Error: PF_precache_model_I: 'models/w_medkit.mdl' Precache can only be done in spawn functions

Make an amxx plugin that precaches it and you have a chance of running your map...
Free Steam Games
 
 
 
2011 Mar 13 at 11:32 UTC
Alex001

2010 Jun 26 • 33
I've found this problem. I have created a Game_Player_Equip entity, that spawns that damn medikit. I have just selected to give medikit at the spawn now everything is normal.
Don't use my style !
 
 
 
2011 Mar 13 at 11:42 UTC
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