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Back to the game!

General — Page 1 2 3 4 5 [6] 7
aaronjer
*****'n Admin

Comrade General 5-Star
2005 Mar 21 • 4940
1,227 ₧
Administration has informed me that Desert Standard rules will apply here. However, a few high-tier non-enviroment specific destandardizations are in process. Last time we played a desert field there were combat bonuses awarded between quarters that let certain players or teams use weaponry or tactics not normally allowed in the game. Due to the fact that only one player managed to accrue enough bonus tallies* to open up any extra weapon slots, we've changed the rules a bit.

Strewn according to "Power-up Location Axiom VI" are the new and experimental "Bonus Hats." These hats are colored-coded and designed by Stetson to achieve a perfect level of comfort and effectiveness. These stylish new additions to Pole Socking will allow a various assortment of stat increases and weapon modifications as well as a few off the wall bonuses developed by our dreadful team of apothecaries. Here are a few examples of headwear you might discover while on the field:

Stat Increases:

Morale boosts
Armor Level increase +200
Regen VII
Skill Tree +3
+1 to Robot Design
Bachelor's Degree in Economics

Weapon Upgrades:

Firing speed +20%
Damage x 3 vs. Monsters and Pirates
Flesh to Stone Bullets/Rockets/Lasers/Rocket-Lasers
Ammo Capacity +50%
...and you may even earn rights to the control disc for the mighty satellite laser!

Other:

Airflow Reverse!
Mallet weight down 75%, impact stays the same!
900 yard diameter Rainstorm where caster chooses! (One use.)
Team Switch! (Your personal points come with you.)
Quad Damage!
There's also one hat that will reset all hats to new locations, including itself.

Remember, all bonus hats are unlabled and the only way to find out what they do is to adorn them. There are a few cursed hats that will hurt your stats or drain hp (or both!) and can only be removed by a level 24 cleric or higher. Bonus hats may be given to teammates or discarded at any time, you may only wear one hat at a time but can carry as many as you have room for.

Please Stand By.




*The good doctor Cryson's triple hurricane split helix assault in his dune buggy against the anti-tank helicopter wing of Blue Teamn last game, he managed to score 6,500 combat points in no more than 22 seconds while racking up 16 kills. Some fans were confused and upset about the "Deathbot Destructo" he was awarded for this feat of grand massacre but it was well within the tournament's rules.
 
 
 
2006 Feb 21 at 18:33 PST
Jet Monkey Duo
Reff Admin

2005 Mar 26 • 159
114 ₧
Just a little progress update for the fans. I think you guys might enjoy hearing this.

We're making great headway in getting the field ready for this years game. Most of the bunkers and border fortifications are finished, with only minimal ammounts of construction left for the larger bases. Stuff like wiring, plumbing and the PA system. Despite this, the stasis chambers in bunkers 3A, 7A and 8D are on hold now because we had to change anti-matter suppliers due to 'differences of opinion'. Unfortunately, this also means that we won't have the anti-matter mines in place untill about 1/4 of the way through the match.

On a positive note, the sub-soil matrix is in place, and our technicians inform me that all readouts are nominal. With any luck, the poles should start appearing above ground by mid March.

As for teams, the Blue Bureaucracy team and Red Beaurucracy team's pre-game match is almost concluded. It looks like Red team has this game in the bag and will get first pick of players for the real match, when it starts.

All sattellites related to gameplay (orbital laser, weather changing, communications, gps, goldeneye-style emp weapons, reflective laser bomb, etc.) were launched without a hitch last december and are fully tested and ready to go.

The only major task before us now is arranging all the vehicles, powerups, citizens, nomadic desert tribes, mountains and rivers, flora, fauna and player starts according to our specifications.

Hope to see all you guys on the field soon!
Brayor
 
 
 
2006 Feb 21 at 19:05 PST — Ed. 2006 Mar 12 at 13:21 PST
Nezumi
Asshole Admin

1-Up Medal
2005 Mar 26 • 786
175 ₧
Before the game starts, I'd also like to clarify some rules. There have been disagreements in the past so I'm setting the record straight.

1. Hitting someone in the back is not cheating.

Hopefully this will make this years game run much more smoothly.
 
 
 
2006 Feb 21 at 19:16 PST
Jet Monkey Duo
Reff Admin

2005 Mar 26 • 159
114 ₧
One more thing I forgot:

I'd like to send a tribute to Sir Louis Mallet, founder of Pole Socking. Without his brave pioneering work in the mid 19th century, pole socking as we know it today would not exist. He is also of course the inventor of the satellite, the concrete bunker, and the dune buggy. So here's to mister Mallet!

Louis Mallet, shown here with an original 13 gauge Stronginthearm medium socking mallet, which he helped design and was his favorite all around socking mallet.
Brayor
 
 
 
2006 Feb 21 at 19:30 PST — Ed. 2006 Feb 23 at 05:36 PST
CornJer
Metal does cocaine.

Frontline Heroism Medal
2005 Mar 21 • 1531
36 ₧
--ADVERTISEMENT--
Anality
If you jump high enough you'll hurt your ankles when you land.
 
 
 
2006 Feb 22 at 12:14 PST
Nezumi
Asshole Admin

1-Up Medal
2005 Mar 26 • 786
175 ₧
While doing some paperwork in preparation for the game, I came across this in our archives:



It's a photo of the first ever red team, just before they became the winners of the first ever pole socking tournament held in 1848. Fifth from the right is the Captain, Mr. Ribbon. Second from the right is FauxChitzl, and 4th from the right is NatureJay. Conrad is on the far left and the Good Dr. Cryson is peeking in third from the left. Jet Monkey Duo, the reff, is having a friendly pre-game chat with the team He's 5th from the left. Not pictured: Mao Ze Dong.

An iteresting side note, you can see Mr. Ribbon with his hand in his pocket. He was actually at the very minute this photo was taken pressing the launch button on a miniturized controller for a mind controll sattelite, in an attempt to gain power over Jet Monkey Duo. Although his ploy failed, it was the source of much laughter for years to come.
 
 
 
2006 Feb 23 at 05:51 PST
Zarathustra
Monotheist

2005 Apr 30 • 315
167 ₧
http://www.angelfire.com/mb2/battle_hastings_1066/clovellhastingsstitched.jpg

Update.

Not only Have I returned, but I have returned to help organize the 14th annual Pole Socking / Storm Chasing Olympium for Spring of 2006. Signup sheets are available in your local sauna.

ENLIST TODAY!
Thus spoke Zarathustra.
 
 
 
2006 Feb 23 at 23:58 PST
Ilor
The little ninja that did.
2005 Mar 27 • 398
20 ₧
oo oo I wanna be ref can I be ref I wanna be the ref...and the blue comander....PLEASE!!!!
WHHHHHHHHHYYYYY!!!!!!!
 
 
 
2006 Feb 24 at 01:01 PST
Zarathustra
Monotheist

2005 Apr 30 • 315
167 ₧
"Ilor" said:
oo oo I wanna be ref can I be ref I wanna be the ref.


No.

"Ilor" said:
..and the blue comander....PLEASE!!!!



http://superjer.com/bb/viewtopic.php?t=414
Thus spoke Zarathustra.
 
 
 
2006 Feb 24 at 01:08 PST
aaronjer
*****'n Admin

Comrade General 5-Star
2005 Mar 21 • 4940
1,227 ₧
That's it... Ilor is off the team. I'm going to require another dollar if you wanna keep playing.
 
 
 
2006 Feb 25 at 00:24 PST
CornJer
Metal does cocaine.

Frontline Heroism Medal
2005 Mar 21 • 1531
36 ₧
Ill pay for him.

http://usrarecurrency.com/WebPgFl/B05040302Y/Final1995$1SnB05040302Y.jpg

Go ahead and print it out yourself!
If you jump high enough you'll hurt your ankles when you land.
 
 
 
2006 Feb 25 at 17:29 PST
NatureJay
SJA: Commander of Ruthless Abuse

Good Conduct Medal
2005 Mar 22 • 1871
574 ₧
Can the nomads have a team captain? I'm pretty sure they're still in a state of chiefdom... it could work... yeah...
100% natural, no antibiotics, and bloodgrass-fed
 
 
 
2006 Feb 25 at 22:19 PST
CornJer
Metal does cocaine.

Frontline Heroism Medal
2005 Mar 21 • 1531
36 ₧
"NatureJay" said:
Can the nomads have a team captain? I'm pretty sure they're still in a state of chiefdom... it could work... yeah...



OOO OOO MEMEMEMEMEMEMEMEMEMEMEMEMEMEME
If you jump high enough you'll hurt your ankles when you land.
 
 
 
2006 Feb 27 at 06:48 PST
aaronjer
*****'n Admin

Comrade General 5-Star
2005 Mar 21 • 4940
1,227 ₧
No, on a small scale they function as leaderless hunter-gatherer groups. As a whole they are ruled by "Clan of the Nomads." You heard me, that's his name.
 
 
 
2006 Feb 27 at 07:05 PST
CornJer
Metal does cocaine.

Frontline Heroism Medal
2005 Mar 21 • 1531
36 ₧
HOLY SHIT REALLY?!?!

Whats the big deal bout it.
If you jump high enough you'll hurt your ankles when you land.
 
 
 
2006 Feb 27 at 07:11 PST
Zarathustra
Monotheist

2005 Apr 30 • 315
167 ₧
The Nomads (called Nomen in their native tongue), known collectively known as the The Clan of the Nomads, is a confederation of tribes that make up one of the largest nation-less ethnic groups in the world, and are one of the very few groups that successfully fended off colonial powers in the early 1900s.

Nomad tribes have no chiefs, leaders, or headmen. While the elder members generally inherit privileges to waterhole locations for the use of their extended families and friends, there are no wholly dominant figures in Nomad societies. Instead of having leaders, the Nomads pool together the ideas and the energy of all members, whether they be male or female, young or old. Their traditional political organization has become a classic example of an indigenous anarchist political structure without a single leader or leader group.

Being hunter-gatherers, the Nomads do not live in a fixed, unchanging society but on the contrary in one that is constantly re-tuning itself to new conditions. The nomadic nature of the Nomads enables their tribal communities to change and re-shape easily over time. For example, elder children who find themselves in conflict with their parents often leave to spend time with a relative in another camp. The act of visiting friends and family in other locations becomes an important yearly, if not monthly, activity for Nomad adults.

Perhaps the most fascinating activity of the Nomads is that of tracking. Many adult Nomads possess a very fine-tuned ability to interpret information about the activities of living things through the physical patterns of movement recorded on plants and in the sand. This skill is so highly developed in expert Nomad hunters that they can correctly guess the species, gender, age, physical state, and mental state of an animal just by the tracks that it leaves behind.

Culture
The Nomads are organized into sietches. Each sietch has a naib, whose word is law unless someone is willing to challenge him for leadership. The Fremen practice polygamy, apparently as a means of pinpointing male infertility. Each sietch has a sayyadina, a wise woman who serves as the acolyte of a Nomads.

Justice
The Nomad system of justice always relies ultimately on trial by combat. The naib of the tribe is someone who killed the previous naib in single combat. Anyone may challenge another in a duel to the death over matters of etiquette, law, or honor; the winner of the duel is responsible for the wife, children, and certain possessions of the loser, as well as the right of the circumstances leading to the duel.

Water Conservation
The most notable custom of the Nomads is their water conservation. Living in the desert with no natural sources of water has spurred the Nomads to build their society around the collection, storage, and conservative use of water. Because of their culture's focus on water conservation, it is generally considered a great sign of respect (though often interpreted otherwise) for a Nomad to spit before a person.

Economics
The basis of nomads economics rests on the concepts of
Thus spoke Zarathustra.
 
 
 
2006 Feb 27 at 12:31 PST
CornJer
Metal does cocaine.

Frontline Heroism Medal
2005 Mar 21 • 1531
36 ₧
Ok, So I am Naib Niel Nekantilant, of the Wusabi Tribe of Nebraska.

THE TRUTH COMES OUT!!!
If you jump high enough you'll hurt your ankles when you land.
 
 
 
2006 Feb 27 at 12:45 PST
NatureJay
SJA: Commander of Ruthless Abuse

Good Conduct Medal
2005 Mar 22 • 1871
574 ₧
Oh snap!
100% natural, no antibiotics, and bloodgrass-fed
 
 
 
2006 Feb 27 at 19:03 PST
aaronjer
*****'n Admin

Comrade General 5-Star
2005 Mar 21 • 4940
1,227 ₧
Seriously... what's with the copy-and-pasted posts about things that aren't even funny? Cut it out! (but don't paste it)
 
 
 
2006 Feb 27 at 20:28 PST
Jet Monkey Duo
Reff Admin

2005 Mar 26 • 159
114 ₧
"Nezumi" said:
An iteresting side note, you can see Mr. Ribbon with his hand in his pocket. He was actually at the very minute this photo was taken pressing the launch button on a miniturized controller for a mind controll sattelite, in an attempt to gain power over Jet Monkey Duo. Although his ploy failed, it was the source of much laughter for years to come.


I was ready for him. You can see my hand in my pocket, which was simultaneously pressing the 'execute' button on my Countermeasure Satellite remote. Let this be a lesson to all of you: JMD has a countermeasure satellite.

Brayor
 
 
 
2006 Feb 27 at 20:44 PST
CornJer
Metal does cocaine.

Frontline Heroism Medal
2005 Mar 21 • 1531
36 ₧
My chart is better, JMD.

See the 24 bit color?

If you jump high enough you'll hurt your ankles when you land.
 
 
 
2006 Feb 28 at 12:46 PST
Jet Monkey Duo
Reff Admin

2005 Mar 26 • 159
114 ₧
We're almost done installing the anti-matter mines on field 3. You can see our trained experts installing one here:



Progress continues.
Brayor
 
 
 
2006 Mar 12 at 13:24 PST
Ilor
The little ninja that did.
2005 Mar 27 • 398
20 ₧
DAMN IT YOU KNOW I CAN'T AFFORD A DOLLAR. I HAVEN'T GOTTEN MY FIRST PAYCHECK YET!!!
WHHHHHHHHHYYYYY!!!!!!!
 
 
 
2006 Mar 12 at 17:48 PST
NatureJay
SJA: Commander of Ruthless Abuse

Good Conduct Medal
2005 Mar 22 • 1871
574 ₧
And with that attitude, you never will!

Back to the mines with you!
100% natural, no antibiotics, and bloodgrass-fed
 
 
 
2006 Mar 13 at 00:59 PST
CornJer
Metal does cocaine.

Frontline Heroism Medal
2005 Mar 21 • 1531
36 ₧
You mean of Moria? or the Spice Mines of Kessel?
If you jump high enough you'll hurt your ankles when you land.
 
 
 
2006 Mar 13 at 06:58 PST
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