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i wonder how u have done so the teams start in different spawn each round. how did you? can you make a litte easy guide for me please?
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2005 Mar 24 at 21:48 UTC
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Take the source of the map that he has posted. Look in there.
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2005 Mar 24 at 21:58 UTC
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yah!
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2005 Mar 24 at 23:50 UTC
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UberJer
Was: Xion
2005 Mar 25 • 187
172 ₧
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Mellow, you just gonna say "yah!" for every post? C'mon dude, at least say "Hell Yeah!" or somthing, make it more than one word.
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2005 Mar 25 at 03:23 UTC
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Xion you don't understand. He is taking my position of one word posts.
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2005 Mar 25 at 03:57 UTC
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UberJer
Was: Xion
2005 Mar 25 • 187
172 ₧
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Ah, roger that. At least YOU moved on. Now we shall work on him... or not whichever works.
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2005 Mar 25 at 04:18 UTC
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How about we make him dance?
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2005 Mar 25 at 05:11 UTC
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My friend knows how. I'll have him post a tutorial for you all. Let me go find him. *Searches*
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2005 Mar 25 at 12:47 UTC
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aaronjer
*****'n Admin
2005 Mar 21 • 5105
1,227 ₧
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*obstructs Mr. Smoke*
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2005 Mar 26 at 01:22 UTC
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2005 Mar 28 at 17:08 UTC
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Nezumi
Asshole Admin
2005 Mar 27 • 821
175 ₧
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If you want to know how to do spawning like this in the source engine it's a bit different (because there's no trigger_changetargets).
In awp_snowsk337 for source I was forced to make the spawning random. That is, instead of alternating between being a shooter and being a skeet, each team is one or the other, randomly.
The randomness was accomplished by a logic_case entity, which can be set to fire a random one of it's cases.
The rest of the spawning was done by enabling/disabling teleporters (which was not possible in HL1 engine counterstrike).
For example, if the logic_case happens to randomly pick case1, then the 'oncase1' output is fired. I have the logic case set up to enable the teleporters that send the CTs to the shooter house, and the Ts to the skeet launcher. If the logic case thingy picks case2, then it fires it's oncase2 output, and enables the teleporters that send the Ts to the shooter house and the CTs to the launcher.
Actually, the spawning happens in several phases. Everyone spawns, and the case picks either case1 or case2. From their initial spawn point (which is a small unlit chamer, so you can't see anything) they are teleported to another unlit chamber. Once there, everyone on both teams are stripped of their weapons. The people on the team destined to be shooters are given awps, and the team going to the launcher are given knives. Once everyone has their weapons, they are teleported again to either the launcher of the shooting house. This second teleport doesn't require any logic, because the teams are already separated into skeets and shooters. As soon as they enter the weapon stripping/giving chamberf a teleporter is activated after a delay.
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2005 Apr 2 at 04:46 UTC
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echidna3
Captain Signupnow
2005 Apr 4 • -201
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2 spawns would be kool, 3 would be kooler
i dont like signatures. although there are some good ones out there
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2005 May 9 at 12:02 UTC
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a_banana
He's an Ug_Man!
2005 May 3 • -591
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You could download a skeet map and start from there.
<superjer> What? It is? Where? Huh? Hey -- scones!
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2005 May 16 at 21:39 UTC
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You could stop posting on week old topics.
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2005 May 17 at 02:44 UTC
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echidna3
Captain Signupnow
2005 Apr 4 • -201
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yeh i agree. hes just trying to beat you in the post count, smoke
i dont like signatures. although there are some good ones out there
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2005 May 19 at 03:39 UTC
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I know this is an old topic, but I'm still really curious. I went to the erc through the link superjer provided. I'm still lost. Can anyone PM me with a tut on how to do it? I make a lot of fun maps and having the teams switch places each spawn is something that would make my maps completely well rounded. jacksmoke234 did you ever find that tut?
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2008 Feb 29 at 10:02 UTC
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eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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Jacksmoke isn't here anymore...
Superjer once posted how to do it, but it's really complicated and I can't find where he posted it.
May contain traces of invisible text.
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2008 Feb 29 at 11:23 UTC
— Ed. 2008 Feb 29 at 11:30 UTC
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yeah you should wait for superjer to come cause it was really complicated a lot of triggers and stuff i bet he could explain it with more detail
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
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2008 Feb 29 at 13:14 UTC
— Ed. 2008 Feb 29 at 13:15 UTC
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