SearchSearchPosts written by Rami:User
Fixed.
Another problem :( Why the light in my map comes from everywhere? Not only from the spotlights. It's like full-lighting. User
Thanks, it works now.
I have another problem, but I don't want to open another topic about it. I've spotted a light in the roof, and I've also added a neon texture to it, to look like a real light source. But when I check it in-game, I don't find the neon texture.. User
Mate de Vita said: Rami said: http://www.superjer.com/learn/func_ladder.php
And you'll understand what I'm talking about. You're asking how to change a texture. The page I linked to tells you how to do that. Just use the proper textures (ladder, aaatrigger, and clip), and that's it. Who said anything about textures? User
http://www.superjer.com/learn/func_ladder.php
And you'll understand what I'm talking about. User
I've made a ladder, but I need to change it's color to make some parts of it invisible. So, how can I change it's color?
Truck
User
User
I've got all the needed entities, info_player_start, info_player_deathmatch, & light.
EDIT: I fixed a leak, and all is okay now. Thanks for trying to help. User
I've followed the making a counter strike map tutorial, and I've faced a problem. There's a "Nablus.err" file, which has the text "Error: Portal file 'Nablus.prt' does not exist, cannot vis the map".
I've tried many versions of ZHLT, and I've downloaded it from it's main site, but still didn't fix my problem. Could Superjer, or any other expert reply for me please? Regards, Rami NOTE: Nablus is the mapname Truck
User
some of your files is not where they should be. I mean .wad files. Have you moved them?
Truck
User
well i checked that already but i was thinking that you could give me a clearer answer.
So if my zhlt .bat file looks like this @echo off hlcsg -nowadtextures mapname hlbsp mapname hlvis mapname hlrad mapname Should i change it to be like this @echo off hlcsg -nowadtextures mapname hlbsp mapname hlvis mapname hlrad -sparse mapname ???? Should this work? or is there anyway i should change my map Truck
User
okay thanks
Truck
User
how can i fix this? compile stopped at hlrad so I could test my map. of course it was fullbright.
there are some parts in my map that are not visible all the time but when you get very near them they are visible. so what can I do to avoid this. I have a pretty large map. I put some clip texture before when I got error max map clipnodes. that fixed it but this is a new one. Truck
User
Is it possible to make a wall that when you can walk trought it from only one-way?
Truck
User
IT WORKS!!!
Thank you so much. I tried making map with cs fgd and it didn't work but this one does. thanks again Truck
User
okay so I went to page http://www.half-life.deltauk.net/Files/FGDs/ and right-clicked halflife-op4.fgd link and selected save to disk.
Correctly done so far? selected game configuration from hammer and selected only op4 file. Looks good. at least correct entities Sorry for lots of messages. Noticed edit button just now Truck
User
oh is this test like what fgd looks inside?
Truck
User
quick answer but don't understand anything about that.
just a lot of text to me... where should I put it? do I need to modify it? I just want to create half-life deathmatch map. how can it be so different from cs maps Truck
User
Okay so I now enough about making maps for cs 1.6 and cz but if i'd like to create a map for Half-Life Opposing Force what do I need to know? Besides that you put player_starts all over the map and use weapon_*** entities?
Truck
User
Thanks for replys but I solved this already.
It was because of vertex manipulation Truck
User
Log:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures mapname Entering mapname.map Error: Missing '[' in texturedef (U) Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp mapname >> There was a problem compiling the map. >> Check the file mapname.log for the cause. ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis mapname >> There was a problem compiling the map. >> Check the file mapname.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad mapname >> There was a problem compiling the map. >> Check the file mapname.log for the cause. ----- END hlrad ----- BAT: @echo off hlcsg -nowadtextures mapname hlbsp mapname hlvis mapname hlrad mapname copy mapname.bsp "C:\Program Files\Valve\Steam\SteamApps\***\condition zero\czero\maps" Truck
User
There are no spaces. I checked that before I started this topic
Truck
User
hlcsg: Error: Missing '[' in texturedef (U)
What to do? User
Yeah I did use advanced settings but when I realized that I can't solve this myself I rememberd Superjer Forum.
I'm glad this problem is solved. User
Wow!!! Thank you SO MUCH Killer-Duck!!!
Before I checked this from Hammer I noticed that you had posted that reply, I rememberd that you have always given great advises and you gave one once again. Thanks again! And hey Down Rodeo, I also checked Catalyst Ctrl Center but the solution wasn't there. Thanks anyway. User
What's CCC?
Truck
User
At my last post I was decided to stop doing maps with hammer but now I want to start again...
New "firetruck" here. http://www.superjer.com/forum/stupid_graphic_card_problem.php#50043 User
No. Xp Professional.
It worked with my last computer which had worse graphic card. And yeah with me it also selects some big object behind what I'm trying to select. Damn... I really don't know what to do... User
Hi,
I'm using Ati Radeon 9600 graphic card. I downloaded appropriate driver and Catalyst Control Center from Ati Truck
User
Yeah well I'll just let it be. thx anyway
Truck
User
One day suddenly a problem in hammer appeard. When I click some object in 3D textured camera it doesn't select it any more.
How can I fix this? Truck
User
How do I make them? And I'm looking for the easiest way.. Should I do it with sprite?
Truck
User
Oh... well I didn't see those kind of things... Where were they?
Truck
User
Ok well that waterfall thing is a bit mess, i'll do it again but was there anything else wrong? Like tha' cross thing? Do you mean that some brush is like partly "inside" another
Truck
User
Well here it is http://www.speedyshare.com/868378285.html
Truck
User
Ok but don't laugh at it :D I've made better maps. That was made in 15 minutes.
Truck
User
It just doesn't work! Everytime I use entitys my map won't compile. I tried this same map without entitys and it worked.
But I need these entitys for example func_water and func_train. How can I fix this? When I check my map for problems it says no errors! hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures mapname Entering mapname.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 53 brushes (totalling 318 sides) discarded from clipping hulls CreateBrush: Error: Entity 14, Brush 1, Side 0: plane with no normal Error: plane with no normal Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem Error: Entity 14, Brush 7, Side 3: has a coplanar plane at (-928, 576, -32), texture !WATER1 Error: Entity 14, Brush 7, Side 6: has a coplanar plane at (-835, 557, -396), texture !WATER1 Error: Entity 14, Brush 7: outside world(+/-4096): (-10000,-10000,-480)-(-835,576,10000) Error: Entity 14, Brush 7: outside world(+/-4096): (-10000,-10000,-480)-(-835,576,10000) Error: Entity 14, Brush 7: outside world(+/-4096): (-10000,-10000,-480)-(-835,576,10000) Error: Entity 14, Brush 9, Side 6: plane with no normal (0.42 seconds) ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp mapname >> There was a problem compiling the map. >> Check the file mapname.log for the cause. ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis mapname >> There was a problem compiling the map. >> Check the file mapname.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad mapname >> There was a problem compiling the map. >> Check the file mapname.log for the cause. ----- END hlrad ----- Truck
User
aaa.... It must be from map properties environment map and then select cl_"skyfile". Am I right?
Truck
User
How do make that kind of sky which replaces the sky texture? I saw some pretty cool skys in fpsbanana but I don't know how to add it to my map.
Truck
User
ok
Truck
User
It doesn't have to move...
Truck
User
How can I make cannon that shoots something, for example balls.
I can make brushes but entitys are the propblem... Truck
User
But I haven't done aything with VM. And there doesn't seem to be any errors in the map. Plus the bat file is right. (I tested it with simpler map...)
Truck
User
This is what I got
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures mapname Entering mapname.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: Error: Entity 0, Brush 183, Side 6: has a coplanar plane at (-55, 176, 572), texture WOOD2_1 Error: brush with coplanar faces Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem Error: Entity 0, Brush 209, Side 6: has a coplanar plane at (609, 496, 572), texture WOOD2_1 Error: Entity 0, Brush 224, Side 1: has a coplanar plane at (424, 288, 481), texture {PALM3 Error: Entity 0, Brush 224, Side 2: plane with no normal Error: Entity 0, Brush 224, Side 3: plane with no normal Error: Entity 0, Brush 224, Side 3: has a coplanar plane at (560, 0, 481), texture {PALM3 Error: Entity 0, Brush 224, Side 4: plane with no normal Error: Entity 0, Brush 224, Side 4: has a coplanar plane at (560, 0, 481), texture {PALM3 Error: Entity 0, Brush 224, Side 4: has a coplanar plane at (560, 0, 481), texture {PALM3 Error: Entity 0, Brush 224, Side 5: plane with no normal Error: Entity 0, Brush 224, Side 5: has a coplanar plane at (424, 0, 481), texture {PALM3 Error: Entity 0, Brush 224, Side 5: has a coplanar plane at (424, 0, 481), texture {PALM3 Error: Entity 0, Brush 224, Side 5: has a coplanar plane at (424, 0, 481), texture {PALM3 Error: Entity 0, Brush 224: outside world(+/-4096): (-10000,-10000,481)-(10000,10000,481) Error: Entity 0, Brush 224: outside world(+/-4096): (-10000,-10000,481)-(10000,10000,481) Error: Entity 0, Brush 224: outside world(+/-4096): (-10000,-10000,517)-(10000,10000,517) Error: Entity 0, Brush 224: outside world(+/-4096): (-10000,-10000,517)-(10000,10000,517) Error: Entity 0, Brush 224: outside world(+/-4096): (-10000,-10000,513)-(10000,10000,513) Error: Entity 0, Brush 224: outside world(+/-4096): (-10000,-10000,513)-(10000,10000,513) Error: Entity 0, Brush 224: outside world(+/-4096): (-10000,-10000,499)-(10000,10000,499) Error: Entity 0, Brush 224: outside world(+/-4096): (-10000,-10000,499)-(10000,10000,499) Error: Entity 0, Brush 225, Side 1: has a coplanar plane at (424, 0, 481), texture {PALM4 Error: Entity 0, Brush 225, Side 2: plane with no normal Error: Entity 0, Brush 225, Side 3: plane with no normal Error: Entity 0, Brush 225, Side 3: has a coplanar plane at (560, -288, 481), texture {PALM4 Error: Entity 0, Brush 225, Side 4: plane with no normal Error: Entity 0, Brush 225, Side 4: has a coplanar plane at (560, -288, 481), texture {PALM4 Error: Entity 0, Brush 225, Side 4: has a coplanar plane at (560, -288, 481), texture {PALM4 Error: Entity 0, Brush 225, Side 5: plane with no normal Error: Entity 0, Brush 225, Side 5: has a coplanar plane at (424, -288, 481), texture {PALM4 Error: Entity 0, Brush 225, Side 5: has a coplanar plane at (424, -288, 481), texture {PALM4 Error: Entity 0, Brush 225, Side 5: has a coplanar plane at (424, -288, 481), texture {PALM4 Error: Entity 0, Brush 225: outside world(+/-4096): (-10000,-10000,481)-(10000,10000,481) Error: Entity 0, Brush 225: outside world(+/-4096): (-10000,-10000,481)-(10000,10000,481) Error: Entity 0, Brush 225: outside world(+/-4096): (-10000,-10000,517)-(10000,10000,517) Error: Entity 0, Brush 225: outside world(+/-4096): (-10000,-10000,517)-(10000,10000,517) Error: Entity 0, Brush 225: outside world(+/-4096): (-10000,-10000,513)-(10000,10000,513) Error: Entity 0, Brush 225: outside world(+/-4096): (-10000,-10000,513)-(10000,10000,513) Error: Entity 0, Brush 225: outside world(+/-4096): (-10000,-10000,499)-(10000,10000,499) Error: Entity 0, Brush 225: outside world(+/-4096): (-10000,-10000,499)-(10000,10000,499) Error: Entity 0, Brush 265, Side 1: has a coplanar plane at (224, 640, 434), texture {PALM3 Error: Entity 0, Brush 265, Side 2: plane with no normal Error: Entity 0, Brush 265, Side 3: plane with no normal Error: Entity 0, Brush 265, Side 3: has a coplanar plane at (96, 928, 434), texture {PALM3 Error: Entity 0, Brush 265, Side 4: plane with no normal Error: Entity 0, Brush 265, Side 4: has a coplanar plane at (96, 928, 434), texture {PALM3 Error: Entity 0, Brush 265, Side 4: has a coplanar plane at (96, 928, 434), texture {PALM3 Error: Entity 0, Brush 265, Side 5: plane with no normal Error: Entity 0, Brush 265, Side 5: has a coplanar plane at (224, 928, 434), texture {PALM3 Error: Entity 0, Brush 265, Side 5: has a coplanar plane at (224, 928, 434), texture {PALM3 Error: Entity 0, Brush 265, Side 5: has a coplanar plane at (224, 928, 434), texture {PALM3 Error: Entity 0, Brush 265: outside world(+/-4096): (-10000,-10000,434)-(10000,10000,434) Error: Entity 0, Brush 265: outside world(+/-4096): (-10000,-10000,434)-(10000,10000,434) Error: Entity 0, Brush 265: outside world(+/-4096): (-10000,-10000,470)-(10000,10000,470) Error: Entity 0, Brush 265: outside world(+/-4096): (-10000,-10000,470)-(10000,10000,470) Error: Entity 0, Brush 265: outside world(+/-4096): (-10000,-10000,466)-(10000,10000,466) Error: Entity 0, Brush 265: outside world(+/-4096): (-10000,-10000,466)-(10000,10000,466) Error: Entity 0, Brush 265: outside world(+/-4096): (-10000,-10000,452)-(10000,10000,452) Error: Entity 0, Brush 265: outside world(+/-4096): (-10000,-10000,452)-(10000,10000,452) Error: Entity 0, Brush 266, Side 1: has a coplanar plane at (224, 352, 434), texture {PALM4 Error: Entity 0, Brush 266, Side 2: plane with no normal Error: Entity 0, Brush 266, Side 3: plane with no normal Error: Entity 0, Brush 266, Side 3: has a coplanar plane at (96, 640, 434), texture {PALM4 Error: Entity 0, Brush 266, Side 4: plane with no normal Error: Entity 0, Brush 266, Side 4: has a coplanar plane at (96, 640, 434), texture {PALM4 Error: Entity 0, Brush 266, Side 4: has a coplanar plane at (96, 640, 434), texture {PALM4 Error: Entity 0, Brush 266, Side 5: plane with no normal Error: Entity 0, Brush 266, Side 5: has a coplanar plane at (224, 640, 434), texture {PALM4 Error: Entity 0, Brush 266, Side 5: has a coplanar plane at (224, 640, 434), texture {PALM4 Error: Entity 0, Brush 266, Side 5: has a coplanar plane at (224, 640, 434), texture {PALM4 Error: Entity 0, Brush 266: outside world(+/-4096): (-10000,-10000,434)-(10000,10000,434) Error: Entity 0, Brush 266: outside world(+/-4096): (-10000,-10000,434)-(10000,10000,434) Error: Entity 0, Brush 266: outside world(+/-4096): (-10000,-10000,470)-(10000,10000,470) Error: Entity 0, Brush 266: outside world(+/-4096): (-10000,-10000,470)-(10000,10000,470) Error: Entity 0, Brush 266: outside world(+/-4096): (-10000,-10000,466)-(10000,10000,466) Error: Entity 0, Brush 266: outside world(+/-4096): (-10000,-10000,466)-(10000,10000,466) Error: Entity 0, Brush 266: outside world(+/-4096): (-10000,-10000,452)-(10000,10000,452) Error: Entity 0, Brush 266: outside world(+/-4096): (-10000,-10000,452)-(10000,10000,452) Error: Entity 0, Brush 274, Side 1: has a coplanar plane at (-216, -352, 481), texture {PALM3 Error: Entity 0, Brush 274, Side 2: plane with no normal Error: Entity 0, Brush 274, Side 3: plane with no normal Error: Entity 0, Brush 274, Side 3: has a coplanar plane at (-80, -640, 481), texture {PALM3 Error: Entity 0, Brush 274, Side 4: plane with no normal Error: Entity 0, Brush 274, Side 4: has a coplanar plane at (-80, -640, 481), texture {PALM3 Error: Entity 0, Brush 274, Side 4: has a coplanar plane at (-80, -640, 481), texture {PALM3 Error: Entity 0, Brush 274, Side 5: plane with no normal Error: Entity 0, Brush 274, Side 5: has a coplanar plane at (-216, -640, 481), texture {PALM3 Error: Entity 0, Brush 274, Side 5: has a coplanar plane at (-216, -640, 481), texture {PALM3 Error: Entity 0, Brush 274, Side 5: has a coplanar plane at (-216, -640, 481), texture {PALM3 Error: Entity 0, Brush 274: outside world(+/-4096): (-10000,-10000,481)-(10000,10000,481) Error: Entity 0, Brush 274: outside world(+/-4096): (-10000,-10000,481)-(10000,10000,481) Error: Entity 0, Brush 274: outside world(+/-4096): (-10000,-10000,517)-(10000,10000,517) Error: Entity 0, Brush 274: outside world(+/-4096): (-10000,-10000,517)-(10000,10000,517) Error: Entity 0, Brush 274: outside world(+/-4096): (-10000,-10000,513)-(10000,10000,513) Error: Entity 0, Brush 274: outside world(+/-4096): (-10000,-10000,513)-(10000,10000,513) Error: Entity 0, Brush 274: outside world(+/-4096): (-10000,-10000,499)-(10000,10000,499) Error: Entity 0, Brush 274: outside world(+/-4096): (-10000,-10000,499)-(10000,10000,499) Error: Entity 0, Brush 275, Side 1: has a coplanar plane at (-216, -640, 481), texture {PALM4 Error: Entity 0, Brush 275, Side 2: plane with no normal Error: Entity 0, Brush 275, Side 3: plane with no normal Error: Entity 0, Brush 275, Side 3: has a coplanar plane at (-80, -928, 481), texture {PALM4 Error: Entity 0, Brush 275, Side 4: plane with no normal Error: Entity 0, Brush 275, Side 4: has a coplanar plane at (-80, -928, 481), texture {PALM4 Error: Entity 0, Brush 275, Side 4: has a coplanar plane at (-80, -928, 481), texture {PALM4 Error: Entity 0, Brush 275, Side 5: plane with no normal Error: Entity 0, Brush 275, Side 5: has a coplanar plane at (-216, -928, 481), texture {PALM4 Error: Entity 0, Brush 275, Side 5: has a coplanar plane at (-216, -928, 481), texture {PALM4 Error: Entity 0, Brush 275, Side 5: has a coplanar plane at (-216, -928, 481), texture {PALM4 Error: Entity 0, Brush 275: outside world(+/-4096): (-10000,-10000,481)-(10000,10000,481) Error: Entity 0, Brush 275: outside world(+/-4096): (-10000,-10000,481)-(10000,10000,481) Error: Entity 0, Brush 275: outside world(+/-4096): (-10000,-10000,517)-(10000,10000,517) Error: Entity 0, Brush 275: outside world(+/-4096): (-10000,-10000,517)-(10000,10000,517) Error: Entity 0, Brush 275: outside world(+/-4096): (-10000,-10000,513)-(10000,10000,513) Error: Entity 0, Brush 275: outside world(+/-4096): (-10000,-10000,513)-(10000,10000,513) Error: Entity 0, Brush 275: outside world(+/-4096): (-10000,-10000,499)-(10000,10000,499) Error: Entity 0, Brush 275: outside world(+/-4096): (-10000,-10000,499)-(10000,10000,499) (0.58 seconds) ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp mapname >> There was a problem compiling the map. >> Check the file mapname.log for the cause. ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis mapname >> There was a problem compiling the map. >> Check the file mapname.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad mapname >> There was a problem compiling the map. >> Check the file mapname.log for the cause. ----- END hlrad ----- It just doesn't work! Truck
User
sorry killer-duck but he can. I've downloaded lots of original cs maps in rmf format so I'm the living proof.
Truck
User
'cause you haven't downloaded any extra entitys... But how can make snow then?
Truck
User
for example: if you tie some of your brush to env_snow, will it change it as snow, like when you walk on it while playing the game, can you hear that "stepping on a snow" sound?
Truck
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how to make water that does not kill people. like that you can't drown...
Truck
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If I want to place a light wich can be turned on/off, should I make a brush and tie it to entity func_button and set the name (for example: pilarlight) and then set the lights name also to pilarlight? if not how do i do it? and how about several of lights wich are wanted to be turned on/off from the same button?
Truck
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Hey. I
Truck
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Here
Truck
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wow this is awesome
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