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hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures de_projekt
Entering de_projekt.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
21 brushes (totalling 126 sides) discarded from clipping hulls
CreateBrush:
(1.52 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.64 seconds)
Using Wadfile: \zhlt\cs_havana.wad
- Contains 43 used textures, 46.24 percent of map (122 textures in wad)
Using Wadfile: \zhlt\de_inferno.wad
- Contains 41 used textures, 44.09 percent of map (97 textures in wad)
Using Wadfile: \zhlt\halflife.wad
- Contains 9 used textures, 9.68 percent of map (3116 textures in wad)
Error: File read failure
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp de_projekt
>> There was a problem compiling the map.
>> Check the file de_projekt.log for the cause.
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: hlvis de_projekt
>> There was a problem compiling the map.
>> Check the file de_projekt.log for the cause.
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: hlrad de_projekt
>> There was a problem compiling the map.
>> Check the file de_projekt.log for the cause.
----- END hlrad -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp de_projekt
>> There was a problem compiling the map.
>> Check the file de_projekt.log for the cause.
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: hlvis de_projekt
>> There was a problem compiling the map.
>> Check the file de_projekt.log for the cause.
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: hlrad de_projekt
>> There was a problem compiling the map.
>> Check the file de_projekt.log for the cause.
----- END hlrad -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp de_projekt
>> There was a problem compiling the map.
>> Check the file de_projekt.log for the cause.
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: hlvis de_projekt
>> There was a problem compiling the map.
>> Check the file de_projekt.log for the cause.
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: hlrad de_projekt
>> There was a problem compiling the map.
>> Check the file de_projekt.log for the cause.
----- END hlrad -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp de_projekt
>> There was a problem compiling the map.
>> Check the file de_projekt.log for the cause.
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: hlvis de_projekt
>> There was a problem compiling the map.
>> Check the file de_projekt.log for the cause.
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: hlrad de_projekt
>> There was a problem compiling the map.
>> Check the file de_projekt.log for the cause.
----- END hlrad -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp de_projekt
>> There was a problem compiling the map.
>> Check the file de_projekt.log for the cause.
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: hlvis de_projekt
>> There was a problem compiling the map.
>> Check the file de_projekt.log for the cause.
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: hlrad de_projekt
>> There was a problem compiling the map.
>> Check the file de_projekt.log for the cause.
----- END hlrad -----
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2010 Jun 23 at 14:19 UTC
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some of your files is not where they should be. I mean .wad files. Have you moved them?
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2010 Jun 23 at 14:32 UTC
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Nope, hav not moved them anywhere.. :(
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2010 Jun 23 at 14:35 UTC
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Are your wads, your zhlt folder and your counter-strike folder all on the same drive? If not, move them to the same one.
...and that's the bottom line because Mate de Vita said so.
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2010 Jun 23 at 20:21 UTC
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Jupp, they are in my D drive.. :(
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2010 Jun 23 at 20:25 UTC
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Post the contents of your .bat file then.
...and that's the bottom line because Mate de Vita said so.
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2010 Jun 23 at 20:26 UTC
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@echo off
hlcsg -nowadtextures de_projekt
hlbsp de_projekt
hlvis de_projekt
hlrad de_projekt
copy de_projekt.bsp "D:\Program\Steam\steamapps\mrweezle\counter-strike\cstrike_swedish\maps"
pause
"D:\Program\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map de_projekt
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2010 Jun 23 at 20:41 UTC
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Is the file de_projekt.map in your zhlt folder?
...and that's the bottom line because Mate de Vita said so.
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2010 Jun 23 at 20:47 UTC
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Yes, ofc =), in valve i press file -> export to .map and then i choose my zhlt folder.
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2010 Jun 23 at 20:57 UTC
— Ed. 2010 Jun 23 at 20:58 UTC
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Could you compile the map properly before?
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2010 Jun 23 at 21:56 UTC
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Killer-Duck said: Could you compile the map properly before?
Yapps!
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2010 Jun 24 at 04:45 UTC
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So have you changed anything lately?
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2010 Jun 24 at 08:27 UTC
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Nope, every path should be right.. :/
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2010 Jun 24 at 14:24 UTC
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Any errors in your map when you do a "Check for problems" (Alt+P) in Hammer?
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2010 Jun 25 at 11:31 UTC
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Nope :/..
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2010 Jun 25 at 13:24 UTC
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Tried re-exporting it to .map from Hammer?
How many wads have you added into Hammer?
Make sure folder where you got zhlt and all that stuff isn't write-protected.
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2010 Jun 25 at 14:09 UTC
— Ed. 2010 Jun 25 at 14:13 UTC
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I've tried exporting it alot of times, i use 4 .wad files.
And my ZHLT folder ain't write-protected ;/
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2010 Jun 25 at 18:01 UTC
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tast said: i use 4 .wad files.
I only see 3 in your error log. Is the 4th one zhlt.wad or something else?
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2010 Jun 25 at 18:23 UTC
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The fourth one is decals.wad
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2010 Jun 25 at 19:30 UTC
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Seems like you get file read error before that wad file is processed. Maybe it's corrupt or something? Have you changed any of the wads in Wally or something?
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2010 Jun 26 at 10:28 UTC
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Nope, havn't changed any wad in wally.
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2010 Jun 26 at 11:27 UTC
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Try this:
1. Move all your wad-files to your cstrike-folder (...\Steam\SteamApps\ ACCOUNT-NAME\counter-strike\cstrike\).
2. After moving the wads you need to update the wad-paths in Hammer. Open up Hammer, go to: "Tools" ---> "Options..." ---> "Textures". Remove all the wads and add them back again (this time the wads should be in your cstrike-folder).
3. Restart Hammer.
4. Open up your map in Hammer, export to map-format.
Try to compile with bat-file again.
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2010 Jun 26 at 12:06 UTC
— Ed. 2010 Jun 26 at 12:10 UTC
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