Compile error

Compile error

Hammer Mapping — Page [1]
kitaramies94

2008 Nov 27 • 42
It just doesn't work! Everytime I use entitys my map won't compile. I tried this same map without entitys and it worked.
But I need these entitys for example func_water and func_train.
How can I fix this? When I check my map for problems it says no errors!




hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures mapname
Entering mapname.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

53 brushes (totalling 318 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 14, Brush 1, Side 0: plane with no normal
Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 14, Brush 7, Side 3: has a coplanar plane at (-928, 576, -32), texture !WATER1
Error: Entity 14, Brush 7, Side 6: has a coplanar plane at (-835, 557, -396), texture !WATER1
Error: Entity 14, Brush 7: outside world(+/-4096): (-10000,-10000,-480)-(-835,576,10000)
Error: Entity 14, Brush 7: outside world(+/-4096): (-10000,-10000,-480)-(-835,576,10000)
Error: Entity 14, Brush 7: outside world(+/-4096): (-10000,-10000,-480)-(-835,576,10000)
Error: Entity 14, Brush 9, Side 6: plane with no normal
(0.42 seconds)

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp mapname
>> There was a problem compiling the map.
>> Check the file mapname.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis mapname
>> There was a problem compiling the map.
>> Check the file mapname.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad mapname
>> There was a problem compiling the map.
>> Check the file mapname.log for the cause.

----- END hlrad -----
 
 
 
2009 Mar 4 at 08:04 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Could you please upload your map to speedyshare so I can have a look at it?
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Mar 4 at 08:07 PST
kitaramies94

2008 Nov 27 • 42
Ok but don't laugh at it :D I've made better maps. That was made in 15 minutes.
 
 
 
2009 Mar 4 at 08:19 PST
kitaramies94

2008 Nov 27 • 42
 
 
 
2009 Mar 4 at 08:24 PST — Ed. 2009 Mar 4 at 08:24 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Allright, I just have to get to the other computer, then I'll check it out.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Mar 4 at 08:30 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Holy cow those brushes are fucked up...
I don't think you can do such complex geometry in hammer. Also I think that some edges cross eachother although it's a bit hard to tell even with VM turned on.
And I really don't understand why they have to be so complicated... If it's supposed to be a waterfall, why are there three VM-ed brushes that make my head hurt if I just look at them? Just make the waterfall out of one brush, make sure it isn't concave and that no edges cross.
Because as it is, if you select it and look at it from the backside you're like FTW...

Otherwise it looks like a cool map. But why don't you null stuff? Also I think you're going to have a leak error.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Mar 4 at 09:07 PST
kitaramies94

2008 Nov 27 • 42
Ok well that waterfall thing is a bit mess, i'll do it again but was there anything else wrong? Like tha' cross thing? Do you mean that some brush is like partly "inside" another
 
 
 
2009 Mar 5 at 05:37 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
kitaramies94 said:
Ok well that waterfall thing is a bit mess, i'll do it again but was there anything else wrong? Like tha' cross thing? Do you mean that some brush is like partly "inside" another

No, I didn't see anything else wrong except for the fact that you'll get a leak error because there is a giant hole in the sky above the waterfall...
Also if brushes cross, it's allright. But if two edges of the same brush cross (as it is with your brushes), then it's not.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Mar 5 at 06:04 PST
kitaramies94

2008 Nov 27 • 42
Oh... well I didn't see those kind of things... Where were they?
 
 
 
2009 Mar 5 at 06:27 PST
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