eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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Hmm... I'm pretty sure players drown under any type of water.
One thing you can try is making your func_water entity using many cubes that have tiny gaps in between them. This way, as the player swims through, he catches his breath in the small gap.
May contain traces of invisible text.
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2008 Dec 14 at 09:44 UTC
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