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I've been working on the McDiddy's Game lately, thanks to finally getting my game engine SPARToR to work over a network.
There's not much to see yet, but all my progress is/will be on display at github.com/superjer/SPARToR
To really see it in action, run multiple copies and on one type:
listen
and on the others type:
connect localhost
which will get a network game going.
AaronJer and I have been working on lots of game art for McDiddy's. But it will be better as a surprise.
Instructions to download, build, and run the latest version are here!
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2010 Feb 22 at 11:58 UTC
— Ed. 2011 Feb 16 at 02:56 UTC
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seams kick ass *makes gun noises*
I drink to forget but I always remember.
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2010 Feb 22 at 13:21 UTC
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aaronjer
*****'n Admin
2005 Mar 21 • 5105
1,227 ₧
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2010 Feb 22 at 13:58 UTC
— Ed. 2010 Feb 22 at 19:20 UTC
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Sounds beastly. Any special things we can get hints on?
Make awkward sexual advances, not war. Down Rodeo said: Dammit, this was the one place that didn't have this, but noooooo, molkman pisses all over that
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2010 Feb 22 at 22:18 UTC
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Is anyone over-looking the fact that he made a game engine?
I jus' think that is fucking awesome.
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2010 Feb 23 at 02:45 UTC
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NatureJay
SJA: Commander of Ruthless Abuse
2005 Mar 23 • 1871
574 ₧
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We'd be more impressed if he hadn't been talking about making it for about twelve years.
We're still impressed though.
100% natural, no antibiotics, and bloodgrass-fed
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2010 Feb 23 at 03:02 UTC
— Ed. 2010 Feb 23 at 03:02 UTC
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sprinkles said: Is anyone over-looking the fact that he made a game engine?
I jus' think that is fucking awesome.
Thank you for noticing that. :>
Making a game engine is difficult. Making a networked game engine (that works) is nearly impossible. And SPARToR nearly works so that means it was nearly nearly impossible to make.
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2010 Feb 23 at 03:59 UTC
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superjer said: sprinkles said: Is anyone over-looking the fact that he made a game engine?
I jus' think that is fucking awesome.
Thank you for noticing that. :>
Making a game engine is difficult. Making a networked game engine (that works) is nearly impossible. And SPARToR nearly works so that means it was nearly nearly impossible to make.
I look forward to getting lost in the source code, and not having a clue what what does.
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2010 Feb 23 at 04:00 UTC
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sprinkles said: superjer said: sprinkles said: Is anyone over-looking the fact that he made a game engine?
I jus' think that is fucking awesome.
Thank you for noticing that. :>
Making a game engine is difficult. Making a networked game engine (that works) is nearly impossible. And SPARToR nearly works so that means it was nearly nearly impossible to make.
I look forward to getting lost in the source code, and not having a clue what what does.
Busted fucker! Wait...nevermind..
Make awkward sexual advances, not war. Down Rodeo said: Dammit, this was the one place that didn't have this, but noooooo, molkman pisses all over that
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2010 Feb 23 at 04:02 UTC
— Ed. 2010 Feb 23 at 04:02 UTC
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superjer said: sprinkles said: Is anyone over-looking the fact that he made a game engine?
I jus' think that is fucking awesome.
Thank you for noticing that. :>
Making a game engine is difficult. Making a networked game engine (that works) is nearly impossible. And SPARToR nearly works so that means it was nearly nearly impossible to make.
I think that sentence was an oxymoron
But even then, I had my honor. The largest Banora White tree grew on a wealthy man's estate. It was rumored, that those apples tasted the best, but I never stole from that tree, because the wealthy man's son, was my friend...
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2010 Feb 23 at 04:03 UTC
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SolidKAYOS said: sprinkles said: superjer said: sprinkles said: Is anyone over-looking the fact that he made a game engine?
I jus' think that is fucking awesome.
Thank you for noticing that. :>
Making a game engine is difficult. Making a networked game engine (that works) is nearly impossible. And SPARToR nearly works so that means it was nearly nearly impossible to make.
I look forward to getting lost in the source code, and not having a clue what what does.
Busted fucker! Wait...nevermind..
Haha, you were saying?
Anyways, Superjer, are you going to give out anymore details?
P.S.
I'll probably make a truck in the 'programming' section about the game engine's source code, so look forward to answering painfully obvious, stupid questions.
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2010 Feb 23 at 04:21 UTC
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sprinkles said: Anyways, Superjer, are you going to give out anymore details?
I don't have any more details for now other than gameplay spoilers for McDiddy's. I'll keep those to myself for your own benefit.
To see the latest SPARToR for yourself on Windows, Mac or Linux, you can always go the the project's download page at github.com/superjer/SPARToR/downloads
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2010 Feb 23 at 05:40 UTC
— Ed. 2010 Feb 23 at 05:41 UTC
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2010 Feb 23 at 08:39 UTC
— Ed. 2010 Feb 23 at 08:41 UTC
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You have to be using the Git version control system to use GitHub.
Assuming you are on Windows, try this guide for installing Git.
Git is really more of a *nix thing. It works on Windows but it's kind of awkward to set up I think.
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2010 Feb 23 at 10:18 UTC
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New version just went up!
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2010 Feb 23 at 10:21 UTC
— Ed. 2010 Feb 23 at 10:21 UTC
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aaronjer
*****'n Admin
2005 Mar 21 • 5105
1,227 ₧
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Good time... paradi-i-ise.
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2010 Feb 23 at 11:21 UTC
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When you type something into the console there is a number, on the same line, what is that for? My number goes crazy whenever I type.
superjer said: You have to be using the Git version control system to use GitHub.
Assuming you are on Windows, try this guide for installing Git.
Git is really more of a *nix thing. It works on Windows but it's kind of awkward to set up I think.
So you're running an unix rig?
superjer said: New version just went up!
Looks damn nice.
Also, read your wiki, learned.
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2010 Feb 23 at 14:48 UTC
— Ed. 2010 Feb 23 at 15:00 UTC
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The number is the ID of the last key you typed.
I'm primarily developing this on a Linux (Ubuntu) rig, but my Win7 and MacOSX machines are right next to me and networked. I have scripts setup to push, compile and run, so I can debug on all 3 OSes at once.
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2010 Feb 23 at 18:20 UTC
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You mind if I throw this link around to my friends?
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2010 Feb 23 at 19:03 UTC
— Ed. 2010 Feb 23 at 19:04 UTC
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No problem, go ahead.
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2010 Feb 24 at 01:30 UTC
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You need any 'help' with it? Not that I am capable of helping, but I would like to think I am.
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2010 Feb 24 at 03:00 UTC
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Sure you can help. Take a look at the code and maybe you'll understand it enough to find a bug or possible improvement. Feel free to ask questions. If you need help compiling it, let me know.
Or you can just do runtime testing on your system, or any other systems you can. When you find an issue, I think you can report it at github.com/superjer/SPARToR/issues.
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2010 Feb 24 at 03:07 UTC
— Ed. 2010 Feb 24 at 03:08 UTC
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I would have to get off my lazy ass and buy some chew before I looked at any code. Nonetheless, is there a faster way to contact you (i.e. Aim, msn messenger, text, etc.)?
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2010 Feb 24 at 03:58 UTC
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On MSN/Live/Messenger I'm superjer<AT>superjer.com I think.
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2010 Feb 24 at 04:01 UTC
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Are you saying "I think" because you can't remember your sn, or because you don't use it much?
It is all in C?
And you're not using the net runtime?
Damn.
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2010 Feb 24 at 04:06 UTC
— Ed. 2010 Feb 24 at 04:20 UTC
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