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Right now I'm working on th level editor and alternate gfx option. Kind of complicated. But it'll be done soon.
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2010 Apr 28 at 07:35 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Cool! I'm determined that, at some point, I will understand your game. It will be useful for me :)
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2010 Apr 28 at 14:32 UTC
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superjer said: alternate gfx option.
So it'll render in OpenGL or Direct3D?
Or are you going to use a different graphics renderer?
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2010 Apr 28 at 17:37 UTC
— Ed. 2010 Apr 28 at 17:38 UTC
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I'm definitely going to support OpenGL and basic OS calls. For example, OpenGL does not work on my work computer.
To do this I'm making the gfx modularly replaceable. This also makes it easy to have a D3D option. I don't know if I'll do D3D for McDiddy's but definitely for future SPARToR games that are actually 3D.
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2010 Apr 29 at 00:41 UTC
— Ed. 2010 Apr 29 at 00:42 UTC
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What are you using? Jus' notepad and a compiler? What compiler?
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2010 Apr 29 at 00:55 UTC
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Vim and GCC.
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2010 Apr 29 at 01:34 UTC
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Sorry I am not in the business of acronyms...
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2010 Apr 29 at 01:58 UTC
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2010 Apr 29 at 02:07 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Vim? Impressive! I generally stick to Gedit because I'm boring.
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2010 Apr 29 at 11:26 UTC
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VIM? You make Stallman a sad panda!
Seriously though, I use vi at work quite a bit, luhdatshit.
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2010 Apr 29 at 19:27 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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I tried emacs but I'm really not a fan. All those modifiers...
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2010 Apr 29 at 20:49 UTC
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iI have a hard time using editors other than Vim.:wq
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2010 Apr 30 at 00:49 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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It works with Xbox gamepads. Thing is it detects even the smallest displacement so you can go scooting off to either side when really you want to be standing still (so, either have analogue movement or ignore the first little bit of signal). It's nice that it works out-of-the-box too :) I'd love to help with this seeing as I have a summer of nothing coming up, I'm going to hit the git repo now :)
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2010 May 13 at 16:52 UTC
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That's odd. I guess my dead zone isn't working the way I intended. I'll have to take a look at it.
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2010 May 13 at 16:54 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Confirmed. The same happens when looking up or down. I'm impressed btw! Sounds like a really great idea for an engine :D
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2010 May 13 at 17:07 UTC
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yahhhhhhh >_>
I drink to forget but I always remember.
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2010 Sep 5 at 17:53 UTC
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2010 Sep 21 at 21:53 UTC
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2010 Sep 21 at 23:09 UTC
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stickey your face!
I drink to forget but I always remember.
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2010 Sep 21 at 23:18 UTC
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2010 Oct 13 at 00:08 UTC
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SRAW
Rocket Man
2007 Nov 6 • 2525
601 ₧
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GTFO newfag, you have no right to bump trucks.
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2010 Oct 13 at 07:17 UTC
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2010 Oct 13 at 18:17 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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2010 Oct 13 at 23:12 UTC
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Bumping this isn't going to make me work on SPARToR any faster.
You'd have to destroy Minecraft for that to happen.
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2010 Oct 14 at 02:02 UTC
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superjer said: Bumping this isn't going to make me work on SPARToR any faster.
You'd have to destroy Minecraft for that to happen.
Give me a sec, I'll get right on that.
...and that's the bottom line because Mate de Vita said so.
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2010 Oct 14 at 06:06 UTC
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