well if i have to ... i will come up with some retarded idea in the next few seconds that was , more then likely , already made by some retard :
1) a de_map:
make something like the opposite of cs_assault
like a big factory full of weapons ( nuclear also , that should be at the bomb sites , but also a lot of crates of weapons and stuff ) ct's spawn inside and need to defend the factory from the terrorists
who spawn outside and need to rush inside and plant the bomb
( this map will hardly be playable , because of the great advantage the ct s have , this could be counterbalanced by disabling buying for ct s and then they have to go after there weapons , thats the whole idea behind it being a weapons factory , so they can find every kind of stuff in certain places)
2) an aim_map , or awp_map :
its simple have 2 large bridges / flats / cliffs /
i would go with bridges . you could make some model of the golden gate bridge , have it like a 1:4 scale , so its not all that big ... you can make it , in some parts , climbable so people can go up for an awp if its an aim_map , or for grenades or something if its an awp_map .
you could make some func_trains and make them look like cars , and have them moving around for a complex cover , but i think golden gate bridge has a pretty good stationary cover .
3 )
using the same idea , you could also make a cs_map .. so the T's have occupied the bridge and are holding hostages , and ct s have to climb up from boats to the bridge and save the hostages
the whole place wouldn't have much cover , excepting cars and stuff ( of course in this scenario the cars should be stationarry as well , so T's can camp ) ..
maybe you can make a shot down helicopter wreck somewhere for extra big cover
( it should have the doors blown out so it can be like a mini bunker for players )
well yeah for a few minute idea not bad
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its
SUPERJER ! the greatest super hero ever!