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Hi, i
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2008 Jun 30 at 03:17 UTC
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mrsticks
Wingus (Part of the Wingus and Dingus set)
2005 Sep 28 • -2485
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press fix and highlight those files.
If that dosent work, replace your map name.
__________________________________________________
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2008 Jun 30 at 03:18 UTC
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mrsticks said: press fix and highlight those files.
If that dosent work, replace your map name.
Press fix where?? Highliht wich files??
Sorry for the stupid questions, but I started with this just a few hours ago...
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2008 Jun 30 at 03:30 UTC
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Post your whole compile log.
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2008 Jun 30 at 06:46 UTC
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2008 Jun 30 at 12:16 UTC
— Ed. 2008 Jun 30 at 12:18 UTC
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eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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Before you try ANYTHING, post your compile log.
May contain traces of invisible text.
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2008 Jun 30 at 13:38 UTC
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Ok, here goes the whole log:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures prueba01
Entering prueba01.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
50%... (0.00 seconds)
Using Wadfile: \archivos de programa\valve\valve\halflife.wad
- Contains 3 used textures, 100.00 percent of map (3116 textures in wad)
added 2 additional animating textures.
Texture usage is at 0.10 mb (of 4.00 mb MAX)
0.06 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp prueba01
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: No entities exist in hull 0, no filling performed for this hull
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull
0.02 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis prueba01
Error: Portal file 'prueba01.prt' does not exist, cannot vis the map
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad prueba01
>> There was a problem compiling the map.
>> Check the file prueba01.log for the cause.
----- END hlrad -----
1 archivos copiados.
Presione una tecla para continuar . . .
Thanks for the help!!
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2008 Jun 30 at 22:30 UTC
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eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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Do you have a light, info_player_start AND info_player_deathmatch?
May contain traces of invisible text.
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2008 Jun 30 at 23:40 UTC
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eDan Co. said: Do you have a light, info_player_start AND info_player_deathmatch?
Yeah, I have 5 lights and both player_start and player_deathmatch
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2008 Jul 1 at 00:20 UTC
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Is your map properly enclosed from the void?
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2008 Jul 1 at 06:56 UTC
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Are your entities in the map? Are they outside in nothingness? Or maybe you entities are stuck in the walls.
You didn't see me. You're hallucinating.
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2008 Jul 1 at 08:49 UTC
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IIopn
2008 Feb 26 • 227
36 ₧
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try remaking the map from scratch!
I Love Army Men Sarge's War
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2008 Jul 5 at 12:55 UTC
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IIopn said: try remaking the map from scratch!
I did the map from scratch and it worked, thanks to all!!
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2008 Jul 8 at 22:45 UTC
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