zzz1123

zzz1123

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zzz1123
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#66eeee
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Registration date
2008 June 8
Post count
137
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Somewhere in the galaxy.
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You didn't see me. You're hallucinating.
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Singapore
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Recent posts by zzz1123

Recent posts by zzz1123

2010 Jun 26 at 16:35 UTC
Soccer ball. in Hammer Mapping
For some reason lost somewhere in the vast galaxy, I decided to revive this truck.

The map is jail_rehab_b2, go fpsbanana.com to search for it and decompile it.

The mod is Soccerjam.

The End,
2010 Apr 9 at 14:39 UTC
how to add lights in Hammer Mapping
Take a battery, a light bulb and wire. Connect the battery to the light bulb using the wire. There! You have your lights!

Alternatively you can go entities and select light. It doesnt waste batteries in that way.
2010 Mar 27 at 07:15 UTC
bmp to jpg in Other Help
SRAW said:
edit: and im not a bot, im too sophisticated(i mean how could a bot read all of your posts and make human like responses)


www.cleverbot.com
2009 Nov 29 at 08:32 UTC
Exceeded MAX_LEAF_FACES in Hammer Mapping
Down Rodeo said:
Done any VM? Also, like it says, check the texturing.

Vertex manipulation? Nope, I don't think so. Anyway I tried changing the textures but the problem is still there.

superjer said:
Do you have huge rooms? Do you have a teeny tiny texture scale?

I tried scaling down the rooms but its still the same.

Can anyone help me review and edit the map? Give me an email address and I'll send the map to you
2009 Nov 28 at 07:53 UTC
Exceeded MAX_LEAF_FACES in Hammer Mapping
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures attack
Entering attack.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.11 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.02 seconds)

Using Wadfile: \valve\condition zero\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \valve\condition zero\czero\czcs_office.wad
- Contains 0 used textures, 0.00 percent of map (305 textures in wad)
Using Wadfile: \valve\condition zero\valve\halflife.wad
- Contains 3 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \valve\condition zero\czero\de_korea.wad
- Contains 0 used textures, 0.00 percent of map (91 textures in wad)

added 2 additional animating textures.
Texture usage is at 0.15 mb (of 4.00 mb MAX)
0.33 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp attack.map

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'attack.prt'
Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect


----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis attack.map
>> There was a problem compiling the map.
>> Check the file attack.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad attack.map
>> There was a problem compiling the map.
>> Check the file attack.log for the cause.

----- END hlrad -----



hlbsp: Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect


@echo off
hlcsg -nowadtextures attack
hlbsp attack.map
hlvis attack.map
hlrad attack.map
copy attack.bsp "C:\Valve\Condition Zero\czero\maps"
cd C:\Valve\Condition Zero\czero
pause
hl -dev -console -game cstrike +sv_cheats 1 +map attack.map


Can anyone help? I checked, there are no entities outside the map, and I've tried deleting the spikes inside the map, yet theres still the problem.
2009 Nov 27 at 11:34 UTC
Similar Vehicle in Hammer Mapping
Hey anyone here can help me to create vehicles? I want to create one similar to a ski board, but when i try my vehicles all turn out lopsided... and it moves as slowly as a snail. Anyone here can help me create a nice vehicle or just give me some tips?
2009 Sep 2 at 14:40 UTC
hiya in Other Help
ǝɯ ɹǝɥʇoq ʇ,uop .bu
2009 Apr 2 at 11:10 UTC
Some stupid questions in Hammer Mapping
Another question: How do you make an item, such as a wall or a box, kill you when you touch it? eg: a box that when touched will kill you with trigger_hurt or whatever
2009 Mar 31 at 12:30 UTC
Some stupid questions in Hammer Mapping
OMG i cant believe this after a few months being inactive Mate de Vita has becomed a professional at hammer mapping
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thanx anyway
2009 Mar 27 at 12:11 UTC
Some stupid questions in Hammer Mapping
How do you make a thing breakable after a certain amount of hits? eg a box that needs to be hit 100 times by bullets before it breaks
How do you make an object move after a specified amount of time? eg a platform that will start moving after 5 seconds
How do you disable one side? eg disable the terrorist side, only counter-terrorists are allowed