Exceeded MAX_LEAF_FACES

Exceeded MAX_LEAF_FACES

Hammer Mapping — Page [1]
zzz1123

2008 Jun 8 • 137
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures attack
Entering attack.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.11 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.02 seconds)

Using Wadfile: \valve\condition zero\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \valve\condition zero\czero\czcs_office.wad
- Contains 0 used textures, 0.00 percent of map (305 textures in wad)
Using Wadfile: \valve\condition zero\valve\halflife.wad
- Contains 3 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \valve\condition zero\czero\de_korea.wad
- Contains 0 used textures, 0.00 percent of map (91 textures in wad)

added 2 additional animating textures.
Texture usage is at 0.15 mb (of 4.00 mb MAX)
0.33 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp attack.map

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'attack.prt'
Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect


----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis attack.map
>> There was a problem compiling the map.
>> Check the file attack.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad attack.map
>> There was a problem compiling the map.
>> Check the file attack.log for the cause.

----- END hlrad -----



hlbsp: Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect


@echo off
hlcsg -nowadtextures attack
hlbsp attack.map
hlvis attack.map
hlrad attack.map
copy attack.bsp "C:\Valve\Condition Zero\czero\maps"
cd C:\Valve\Condition Zero\czero
pause
hl -dev -console -game cstrike +sv_cheats 1 +map attack.map


Can anyone help? I checked, there are no entities outside the map, and I've tried deleting the spikes inside the map, yet theres still the problem.
You didn't see me. You're hallucinating.
 
 
 
2009 Nov 27 at 23:53 PST
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2009 Nov 28 at 06:21 PST
SuperJer
Websiteman

2005 Mar 20 • 6629
Do you have huge rooms? Do you have a teeny tiny texture scale?
 
 
 
2009 Nov 28 at 16:21 PST
zzz1123

2008 Jun 8 • 137
Down Rodeo said:
Done any VM? Also, like it says, check the texturing.

Vertex manipulation? Nope, I don't think so. Anyway I tried changing the textures but the problem is still there.

superjer said:
Do you have huge rooms? Do you have a teeny tiny texture scale?

I tried scaling down the rooms but its still the same.

Can anyone help me review and edit the map? Give me an email address and I'll send the map to you
You didn't see me. You're hallucinating.
 
 
 
2009 Nov 29 at 00:32 PST
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
me1435@hotmail.com
 
 
 
2009 Nov 29 at 09:29 PST
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
superjer said:
Do you have huge rooms? Do you have a teeny tiny texture scale?


Thats exactly the problem your rooms are big and your textures are small.

Change texture or change the texture scale.

You can use the Texture Application tool [the box with different colour sides] to apply your texture then fix the scale [ie make it bigger]. This must be done to each face [side].
 
 
 
2009 Nov 30 at 09:32 PST — Ed. 2009 Nov 30 at 09:40 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
 
 
 
2009 Nov 30 at 09:53 PST
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