SearchSearchPosts written by antimatter:Truck
User
I have compiled the map and a new error has came like....
ALLOCBLOCK:FULL..... how to fix this error???? User
where i can get them???
User
Let me tell you, i m trying to connect de_aztec and cs_assault...
i want to connect them through an elevator. and i m getting those errors... User
Guys i m trying to connect two standard maps but i m facing one error at the beginning It says like this
"For your information 22 solids were not loaded due to error in the file " what to do with this ......... plz help... this is another error The entity contains keyvalues that are not used in its class. You can fix this error with the Fix button. Truck
User
hey guys.. i got a problem with my cyberoam client...
at Every night someone disconnects me from admin... Tell me some method so that i can bounce any account every now and then... so that whoever may be could not disconnect me from internet... User
hey guys i m a mechanical engineering final year student.. and i m not getting any project idea ..will help me??
Truck
User
its nt the case....
I know autocad.. but its to difficult and complicated for such applications..... Truck
User
yaa i can elucidate further... The way we make maps in ValveHammer
in the same way i want to build the digital maps of building or any 3D object... Do you have any idea how to do it??? Truck
User
how to make the breakable brushes such as breakable glass, breakable wall etc?????
Truck
User
As this is the general forum section i would like to ask a question???
i want to make the project on 3D digital cartography for my final year engineering.... i have the idea but cant find from where to start... is there anyone who can help me?????? Truck
User
i have many such errors like this
how to fix them all in single stroke hlcsg: Error: Entity 0, Brush 522, Side 6: has a coplanar plane at (-449, 848, 192), texture TNNL_FLR7B hlcsg: Error: brush with coplanar faces Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem Truck
User
i have the decompilation problem ...
i long to decompile and all maps and want to connect my own college map... plzz help me i m not getting any decompiler for the same .. if not possible then tell me how to decompile it in MS-DOS... Truck
User
i did this but there is one more problem ...
button_target entity is appearing and i dont know how to make its use.. Truck
User
while making door how to 'Tie it all to an Entity' door.....
i dont understand Truck
User
guys i managed to insert the sound in my map... but is one problem
i want that sound continuously.. how to do that and one more thing how to give any sound while opening the door... i want my voice when i open the door in CS.. how to do that??? User
guys i have been looking for the tool which can convert the .bsp file to .map file... can i have its link??
User
how to add sound in a map with following properties bit rate 1440 channel 2(stereo) audio sample rate 44 khz audio format PCM User
hey dude i need your help.. i want to know .. how to create game_player_equip function
User
how to use the Vertex Manipulation tool and/or the Clipping tool to transform the block into desired shape such as a arc, sphere and semisphere
User
how to use the Vertex Manipulation tool and/or the Clipping tool to transform the block into desired shape such as a arc, sphere and semisphere
User
how to use the Vertex Manipulation tool and/or the Clipping tool to transform the block into desired shape such as a arc, sphere and semisphere
User
how to use the Vertex Manipulation tool and/or the Clipping tool to transform the block into desired shape such as a arc, sphere and semsphere
User
i want to create some complex arcs, round staircase and a iron gate
Truck
User
I created my own spray logo.....but it has some problem. when ever i change the level, my logo is replaced by the default logos of the valve(LAMBDA)....
Even if i delete CUSTOM.HDK it is created once again... User
guys i want to create my college. that is in progress. but i m facing difficulty in creating some brushes... and also i would like to know the working of different functions of DOOR,LIFT,LADDER etc
User
thanx man it worked.......
User
Guys listen to me.... i m not having steam.. i possess COUNTER STRIKE 1.6 directly .... the links which you have give are for only to the steam... And they are not working
User
ooops sorry..... but i need to know it soon...... plzzzz tell me the answer
User
not getting man........
User
guys i have taken those tutorials as per procedure but it didn't worked ...... I m not having the STEAM..... tell me how to create SPRAY logos without steam
Truck
User
Can anybuddy tell me how to make our own SPRAY LOGO IN COUNTER STRIKE 1.6
User
i want to create my own sky texture please help.....
User
can u tell me in little bit detail.......
User
i m making the map... In that map i want to give the sound on the opening of a particular door ... how to give the sound in such away that i will listen that sound on that particular point(while opening the door)
User
when i draw the block, the dimensions of it are not visible ..
i want to give dimensions to the block or any thing .. tell me how to give Truck
User
the texture is bmp.... tell me how to fit it in a 10 by 10 room..
with number of tiles?????????? Truck
User
i have made the texture of my floor tiles, but i cant put them the way they are... means only two to three tiles are visible but not the whole pattern of texture....... how to create much more tiles... like in 10 by 10 room
Truck
User
i have made the texture of my floor tiles, but i cant put them the way they are... means only two to three tiles are visible but not the whole pattern of texture....... how to create much more tiles... like in 10 by 10 room
Truck
User
i m making the map of my hostel. and i wanted to make the toilets in the same. somebudy tell me how to make the toilets in the COUNTER STRIKE
User
some one tell me how to make a cut section of the cylinder and a block..........
Truck
User
i have created a big map of my own hostel......
but there is a problem when i look to sky and distant object below the sky the image clarity get damaged.. means it becomes diminished..... please help me out... User
FROM WHERE DO U LEARN THIS THINGS GUYS.......
YOU GUYS ARE JUST AWESOME..... User
The map compiled successfully but it is telling that
"MAP NAME " not found on the server..... User
and then what to do......
User
What exactly i should do in the valve hammer.......
User
i m not getting u ...... Can u please explain in detail....
User
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures NBH-by-Rajhans Entering NBH-by-Rajhans.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: Error: Entity 0, Brush 17, Side 10: has a coplanar plane at (-1408, -160, 162), texture C1A4B_W3 Error: brush with coplanar faces Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem Error: Entity 0, Brush 17, Side 18: has a coplanar plane at (-1785, -539, 162), texture C1A4B_W3 Error: Entity 0, Brush 17, Side 26: has a coplanar plane at (-2147, -160, 162), texture C1A4B_W3 Error: Entity 0, Brush 17, Side 33: has a coplanar plane at (-1848, 219, 162), texture C1A4B_W3 Error: Entity 0, Brush 17: outside world(+/-4096): (-2147,-539,-10000)-(-1408,219,162) Error: Entity 0, Brush 17: outside world(+/-4096): (-2163,-555,-10036)-(-1392,235,198) Error: Entity 0, Brush 17: outside world(+/-4096): (-2179,-571,-10032)-(-1376,251,194) Error: Entity 0, Brush 17: outside world(+/-4096): (-2163,-555,-10018)-(-1392,235,180) (0.03 seconds) ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp NBH-by-Rajhans >> There was a problem compiling the map. >> Check the file NBH-by-Rajhans.log for the cause. ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis NBH-by-Rajhans >> There was a problem compiling the map. >> Check the file NBH-by-Rajhans.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad NBH-by-Rajhans >> There was a problem compiling the map. >> Check the file NBH-by-Rajhans.log for the cause. ----- END hlrad ----- ******************************* This is my error.. so please help me out..... User
I got d answer ... thanks for asking...
User
i can't guess the dimension of the map.... thats why whenever i create the maps its too big or too small ... HOW TO GUESS DIMENSIONS OF THE MAPS.....
User
hlbsp: Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1) Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect I m getting this error when the map size is too much ... User
this error i m getting please help me out...
User
the_cloud_system said: Q: How do I make a sky for my map?
In Hammer, got to Map->Map Properties... and set environment map to "night" or another valid skybox name. Here are some CS sky names: 2desert desert backalley badlands blue city1 cliff cx de_storm Des doom1 DrkG dusk forest green grnplsnt hav morningdew office show showlake_ tornsky TrainYard tsccity_ Q: why is my map lagged basically it depends on the "how much do i have" and the "how do i make Little of it" how much objects do you have? instead of LOTS boxes side by side (next to each other) just make one big rectangle and apply decals to the object! to much complex models? how big is the map? is there a leak? ************************************************ how to create sky........ i m not getting... from where to get the sky box..... User
how to make the sky in the game and other doors...... please someone help me User
HELP ME OUT OF THIS...... somebudy tell me how to crate the sky.........
User
hlcsg: Error: Could not open wad file \counter strike\valve\halflife.wad
i the compile tools is in the same dir as that of counter strike .. still its not working Please help me User
Killer-Duck said: The compile tools has to be on the same harddrive as Steam is.
hlcsg: Error: Could not open wad file \counter strike\valve\halflife.wad this is my problem.. the compile tool is in the same dir as that of counter strike still i m facing prob Truck
User
hey dude tell me where to go for help ..... if i have any problem while compiling map...
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