|
Guys i m trying to connect two standard maps but i m facing one error at the beginning It says like this
"For your information 22 solids were not loaded due to error in the file "
what to do with this .........
plz help...
this is another error
The entity contains keyvalues that are not used in its class. You can fix this error with the Fix button.
|
|
|
|
≡
|
2011 Feb 11 at 08:40 UTC
— Ed. 2011 Feb 11 at 08:52 UTC
|
|
|
|
antimatter said: Guys i m trying to connect two standard maps but i m facing one error at the beginning It says like this
"For your information 22 solids were not loaded due to error in the file "
what to do with this .........
plz help...
Explain that part more elaborately. What two standard maps and what are you doing with them?
antimatter said: this is another error
The entity contains keyvalues that are not used in its class. You can fix this error with the Fix button.
This means that an entity has an unneeded property (e.g. a func_door having a brightness property defined). Do an alt+p check for problems in Hammer, it should find the entity in question.
...and that's the bottom line because Mate de Vita said so.
|
|
|
|
≡
|
2011 Feb 11 at 12:32 UTC
|
|
|
|
Let me tell you, i m trying to connect de_aztec and cs_assault...
i want to connect them through an elevator.
and i m getting those errors...
|
|
|
|
≡
|
2011 Feb 11 at 14:44 UTC
|
|
|
|
antimatter said: Let me tell you, i m trying to connect de_aztec and cs_assault...
i want to connect them through an elevator.
and i m getting those errors...
Did you decompile them or did you find the .rmf files online?
...and that's the bottom line because Mate de Vita said so.
|
|
|
|
≡
|
2011 Feb 11 at 15:54 UTC
|
|
|
Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
|
Given the name of the truck, I can make a guess :p
|
|
|
|
≡
|
2011 Feb 12 at 01:49 UTC
|
|
|
|
Down Rodeo said: Given the name of the truck, I can make a guess :p
Right
@OP, decompilers will usually produce results that will take hours of work before they compile and run properly. You might be able to find already fixed .rmf files of common maps (such as de_dust, de_aztec, cs_office, de_nuke...) online, I suggest looking for them instead of trying to fix the mess that you get from decompiling a map.
...and that's the bottom line because Mate de Vita said so.
|
|
|
|
≡
|
2011 Feb 12 at 12:42 UTC
|
|
|
|
|
|
|
|
≡
|
2011 Feb 12 at 14:23 UTC
|
|
|
|
|
|
|
|
≡
|
2011 Feb 12 at 14:43 UTC
|
|
|
|
Just to ask, but does anybody know how to select a group of brushes, like drag select, or just all brushes and entities in the whole map? My hammer wont work with a drag-and-drop.
Btw, if you finsih it and it works, i'd like to see that :)
Rune, and Tribe. Really not much to it.
I game, i saw, i conquered
|
|
|
|
≡
|
2011 Mar 24 at 18:37 UTC
|
|
|
|
Runetribe said: Just to ask, but does anybody know how to select a group of brushes, like drag select, or just all brushes and entities in the whole map? My hammer wont work with a drag-and-drop.
Btw, if you finsih it and it works, i'd like to see that :)
You can drag-select by choosing the "Selection tool" then dragging a box with the mouse in one of the 2D-views, then press Enter on your keyboard and everything inside that box(including entities) will be selected.
You can select everything in a map by going "Edit" --> "Select All"
You can select multiple brushes/entities by pressing and holding down the "Ctrl"-key on your keyboard then press on multiple brushes in the 3D-view.
EDIT: If you mean you want to copy brushes between two different rmf's then yes, it's possible. However it must be done within the same Hammer-session. Open map in Hammer, select brushes and press Ctrl+C (Copy), then (within the same Hammer-window) go to "File" --> "Open" and open the other map you want to copy to, press Ctr+V (paste).
|
|
|
|
≡
|
2011 Mar 25 at 09:15 UTC
— Ed. 2011 Mar 25 at 11:57 UTC
|
|
|
|
Thanks very much :D, i've been looking at this for a long time.
Rune, and Tribe. Really not much to it.
I game, i saw, i conquered
|
|
|
|
≡
|
2011 May 7 at 12:28 UTC
|
|
|
Page [1]
|