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Unfortunately, the door itself can't make your custom sound.
You need to use a separate entity called ambient_generic. Then have your door trigger the ambient_generic or have both triggered by a button or something else.
Be warned: ambient_generic has a lot of confusing properties.
Make sure you set the sound file correctly. For example, if your sound file is: .../Counter-Strike/cstrike/sound/bla.wav then you should tell the ambient_generic it is bla.wav, .i.e everything after sound/ in the file path.
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2010 Mar 28 at 19:34 UTC
— Ed. 2010 Mar 28 at 19:36 UTC
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