Play SAH
Search
Log in
Register
/
Forams
SUPERJER FORAMS
≡
Forum Index
Play SAH
Search
Register
Log in
SuperJer.com
How to create game_player_equip for giving GUNS at the start
How to create game_player_equip for giving GUNS at the start
Hammer Mapping
— Page [1]
antimatter
2010 Feb 27 • 57
hey dude i need your help.. i want to know .. how to create game_player_equip function
Guess Who M I??
≡
2010 Jul 2 at 15:48 UTC
Rockbomb
Dog fucker (but in a good way now)
2009 Nov 14 • 2045
Here.
≡
2010 Jul 2 at 15:52 UTC
SuperJer
Websiteman
2005 Mar 21 • 6666
game_player_equip may not appear in your entity list without the CS Expert FGD available
here
.
≡
2010 Jul 9 at 03:35 UTC
HoV Black
2010 Jul 4 • 74
you need 3 entitys
game_player_equip
player_weapon_strip
multi_manager
names might be off a little
name the equip "equip" and the strip "strip"
the properties for the equip and strip are self explanatory and simple
in the multi_manager use smart edit and type strip then value "0.1" then add another and do equip 0.2
kinda of hard to understand but :P i told everything that needs to be told
≡
2010 Jul 28 at 20:34 UTC
SRAW
Rocket Man
2007 Nov 6 • 2525
601 ₧
HoV Black said:
you need 3 entitys
game_player_equip
player_weapon_strip
multi_manager
names might be off a little
name the equip "equip" and the strip "strip"
the properties for the equip and strip are self explanatory and simple
in the multi_manager use smart edit and type strip then value "0.1" then add another and do equip 0.2
kinda of hard to understand but :P i told everything that needs to be told
game_player_equip automatically strips the guns I think
≡
2010 Jul 29 at 02:46 UTC
HoV Black
2010 Jul 4 • 74
oh ill have to try it out and see if equip does strip i bet its just that it overridews the auto equip no stripping involved
≡
2010 Jul 29 at 03:53 UTC
Page [1]