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I'm new to mapping:
I tried the armoury_entity but in the list of weapons to choose from, pistols are not available or knivez, is there some other function to create pistols, did I configure hammer wrong? Something about the config seems wrong to me but I am not sure what correct is.
Configuration: Counter-strike
Game-data files: Halflife-cs.fdg
Texture format and Map-type: Halflife / TFC
Game executable directory: C:\games\Half-Life
Mod directory: none
Game directory: C:\games\Half-Life\valve
RMF directory: C:\Program Files\Valve Hammer Editor\maps
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2008 Jan 30 at 23:20 UTC
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i think you cant do knives anyway, but idk about the pistols part.
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2008 Jan 30 at 23:24 UTC
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there must be someway to spawn knivez ive seen it in scoutzknivez and other knife maps.
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2008 Jan 30 at 23:30 UTC
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that is a game_player_equip entity. if you have the expert.cfg you should be able to use it.
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2008 Jan 30 at 23:31 UTC
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that must be the problem i dont have the expert.cfg is there somewhere i can find it im having trouble searching.
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2008 Jan 30 at 23:36 UTC
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2008 Jan 30 at 23:38 UTC
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thank you yellow your a great help.
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2008 Jan 30 at 23:42 UTC
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no problem
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2008 Jan 30 at 23:43 UTC
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I just have one other question, where do the fgd files go?
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2008 Jan 30 at 23:54 UTC
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Click the Game Configurations tab
Now click the Add button on the big Configure window
theres more in depth stuff in the actual article on how to add another fgd.
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2008 Jan 30 at 23:56 UTC
— Ed. 2008 Jan 30 at 23:56 UTC
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I added both the files from the fgdfolder, the only new option i can find is game_zone_player. I must have done something wrong where is the article on adding gd files?
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2008 Jan 31 at 00:12 UTC
— Ed. 2008 Jan 31 at 00:13 UTC
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2008 Jan 31 at 00:14 UTC
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Ive added the expert.fgd file to Hammer but still cannot find the game_player_equip when selecting the ToEntity choice, can i be helped?
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2008 Jan 31 at 00:25 UTC
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its not something that you tie to a brush, look in the lightbulb list.
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2008 Jan 31 at 00:26 UTC
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you are right i'm obviously very unknown to this editor your help is appreciated greatly
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2008 Jan 31 at 00:29 UTC
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eh its ok, im doing this all from memory so if i forgot something, my fault.
what you do is from the little entity list that looks like a lightblub, look for the game_player _equip.
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2008 Jan 31 at 00:31 UTC
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Mellow yellow deserves Points for doing this alone....
Make awkward sexual advances, not war. Down Rodeo said: Dammit, this was the one place that didn't have this, but noooooo, molkman pisses all over that
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2008 Jan 31 at 01:37 UTC
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+40 Pts to mello.
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2008 Jan 31 at 02:19 UTC
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did you get it to work?
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2008 Jan 31 at 03:58 UTC
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You do not to add any thing just create an entity then rename the entity as the desired function.
E.g
You want to strip a player of all his weapon on map start
create a multi_manger. Then in properties REname where it says multi_manager to player_weaponstrip. Then to trigger it just create another multi manger and set the name to game_playerspawn. Then disable smart edit click add then add the name given to player_weaponstrip entity. and the value is the delay after which it will trigger player_weaponstrip entity.
Same for game_player_equip.
but disable smart edit and click add to add the desired weapon you want.
e.g weapon_knife gives every spawning player a knife
check your autobuy.txt in cstrike to get all the weapons names.
I will not be here so no question will be answered.
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2012 Mar 14 at 13:32 UTC
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I'm sure the OP appreciates your post... 4 years ago.
...and that's the bottom line because Mate de Vita said so.
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2012 Mar 14 at 15:45 UTC
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Rockbomb
Dog fucker (but in a good way now)
2009 Nov 14 • 2045
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Mate de Vita said: I'm sure the OP would have appreciated your post... 4 years ago.
Fixed.
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2012 Mar 14 at 20:42 UTC
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Rockbomb said: Mate de Vita said: I'm sure the OP will soon appreciated your post... 4 years ago.
Fixed.
Fixed.
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2012 Mar 14 at 23:25 UTC
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