| cthulhucthulhuUser name 
      cthulhu
      Assigned title Assigned post color #77ffcc Avatar  Medals Registration date 2008 January 30 Post count 17 Score 0 ₧ Location @USwest Signature  tok a nug Timezone UTC Groups 
      2008 Feb 6 at 01:53 UTC
     .wad files in Hammer Mapping 
       when multiple .wad files are added to the map each containing many textures do they all contribute to the compile time or only the textures that are used.
     
      2008 Feb 4 at 22:31 UTC
     couple hammer questions: in Hammer Mapping  yah thanks anyway tho you got me started and plus im not completely finished because sometimes-- update: nvm i decompiled a map and learned how the pros themselves did it. thx anyway   
      2008 Feb 4 at 12:10 UTC
     couple hammer questions: in Hammer Mapping  after meticulous trial and error i solved my problem.  jez it is late 
      2008 Feb 3 at 14:07 UTC
     couple hammer questions: in Hammer Mapping 
       More hammer question....
 I'm trying to make a bunny hop kz. Ive looked at func_train and i do not understand this. All i want to do is make the object move under a water brush when a player lands on it, and not only that. How do i also make the water brush water(which i figured out..) but also teleport players when they fall into it? Do i have to make two brushes one water, and one under the water that has the teleport function?  please help inform my poor unrefined knowledge. 
      2008 Feb 3 at 04:07 UTC
     couple hammer questions: in Hammer Mapping 
       thanks i appreciate your response the clip texture has worked out nicely. As for the finding # brushes this is not a issue but would be nice to know as it would help find problems quicker.
     
      2008 Feb 3 at 03:50 UTC
     couple hammer questions: in Hammer Mapping 
       Easier and More important question: How do i make invisible walls. I tried func_wall and invisible = 1 but this does not seem to have worked.
     
      2008 Feb 3 at 02:11 UTC
     couple hammer questions: in Hammer Mapping 
       thanks for the neat shift+A trick. And i will just make my own text with brushes thx.
 Other question: When the compiling process runs over a "Error: Entity 0, Brush 22, Side 1: has a coplanar plane at (-256, -304, -3776), texture WAL24AR" "Error: brush with coplanar faces" "Error: Entity 0, Brush 22: outside world(+/-4096): (-10000,-9111,-9111)-(10000,5031,5031)" Is there a easy way to find and delete "Brush 22" besides going to its coordinates or deleteing all the brushes with that texture" In other words how can i locate a brush labled with a specific #? 
      2008 Jan 31 at 03:59 UTC
     couple hammer questions: in Hammer Mapping 
       First is there a way to offset or move textures on the surface of a brush to make it fit more, or can you only move the brush itself. And can you enlarge textures or reshape them?
 Another question about hammer: How is it that one makes 'floating text' or some kind of floating words. I have seen (on KZ maps for example) boards with pictures on them, and texts. Is this some kind of decal? If so is there a easy way of making my own decals in the form of simple text? 
      2008 Jan 31 at 00:29 UTC
     Small issue with armoury_entity in Hammer Mapping 
       you are right i'm obviously very unknown to this editor your help is appreciated greatly   
      2008 Jan 31 at 00:25 UTC
     Small issue with armoury_entity in Hammer Mapping 
       Ive added the expert.fgd file to Hammer but still cannot find the game_player_equip when selecting the ToEntity choice, can i be helped?
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