thanks for the neat shift+A trick. And i will just make my own text with brushes thx.
Other question:
When the compiling process runs over a
"Error: Entity 0, Brush 22, Side 1: has a coplanar plane at (-256, -304, -3776), texture WAL24AR"
"Error: brush with coplanar faces"
"Error: Entity 0, Brush 22: outside world(+/-4096): (-10000,-9111,-9111)-(10000,5031,5031)"
Is there a easy way to find and delete "Brush 22" besides going to its coordinates or deleteing all the brushes with that texture"
In other words how can i locate a brush labled with a specific #?