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2012 March 14
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2012 Mar 14 at 13:32 UTC
Small issue with armoury_entity in Hammer Mapping
You do not to add any thing just create an entity then rename the entity as the desired function.
E.g You want to strip a player of all his weapon on map start create a multi_manger. Then in properties REname where it says multi_manager to player_weaponstrip. Then to trigger it just create another multi manger and set the name to game_playerspawn. Then disable smart edit click add then add the name given to player_weaponstrip entity. and the value is the delay after which it will trigger player_weaponstrip entity. Same for game_player_equip. but disable smart edit and click add to add the desired weapon you want. e.g weapon_knife gives every spawning player a knife check your autobuy.txt in cstrike to get all the weapons names. I will not be here so no question will be answered. |