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no compile error, no leak, it only happen on one side of the wall, i make a room with 4 sides walls, the right wall seems normal but when i try to crash the player to wall i start free falling, and everythings is black suddenly.
any suggestion?
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there is no such thing as "Junk Food" there is Junk and there is Food!
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2012 Nov 18 at 11:29 UTC
— Ed. 2012 Nov 18 at 11:30 UTC
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did you change the brush at all?
I drink to forget but I always remember.
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2012 Nov 18 at 22:59 UTC
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what d u mean? i just create it like other walls, but only that side that error, i try delete it and make a new one, nothing change, i try to make second wall in front of it, but now i can walk through the second wall!!
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there is no such thing as "Junk Food" there is Junk and there is Food!
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2012 Nov 21 at 02:43 UTC
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Did you make the walls out of wood?
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2012 Nov 21 at 06:12 UTC
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nop, i make a ordinary solid wall,
but how can u make a wall from wood?
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there is no such thing as "Junk Food" there is Junk and there is Food!
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2012 Nov 21 at 15:28 UTC
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SRAW
Rocket Man
2007 Nov 6 • 2525
601 ₧
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There's a secret feature in hammer that lets you do it, but you have to open hammer for 50 hours straight and email valve asking for the feature (the reason they do this is so that noobs won't be flooding the internetwaves with woody maps)
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2012 Nov 21 at 15:35 UTC
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I don't understand , you made a wall then compiled now you can walk through the wall.... hmmm????? upload .rmf i can check it out for you
Sraw your dumb
if you want a wooden texture just open you textures and type wood
melloyellow582 said: I post sometimes, to make a point.
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2012 Nov 21 at 18:32 UTC
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Rockbomb
Dog fucker (but in a good way now)
2009 Nov 14 • 2045
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fedex _ said: your dumb
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2012 Nov 21 at 18:59 UTC
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Rockbomb said: fedex _ said: your dumb
l
0
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2012 Nov 22 at 09:25 UTC
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SRAW said: There's a secret feature in hammer that lets you do it, but you have to open hammer for 50 hours straight and email valve asking for the feature (the reason they do this is so that noobs won't be flooding the internetwaves with woody maps)
^^^^^^^^^^
funny guy...
http://www.mediafire.com/?vbwrmz1cx2aiyaz
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there is no such thing as "Junk Food" there is Junk and there is Food!
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2012 Nov 22 at 13:41 UTC
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I dont see anything wrong , upload the bsp for me ////
and also if this is just a wall why is it a aatrigger
with a shit load of VIS groups
melloyellow582 said: I post sometimes, to make a point.
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2012 Nov 22 at 22:19 UTC
— Ed. 2012 Nov 22 at 22:21 UTC
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Everyone knows 'aaatrigger' makes walls invisible, its a special texture.
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2012 Nov 22 at 23:43 UTC
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sprinkles said: Everyone knows 'aaatrigger' makes walls invisible, its a special texture.
yea i kno that , but i dont understand his problem ,
melloyellow582 said: I post sometimes, to make a point.
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2012 Nov 22 at 23:56 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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fedex _ said: sprinkles said: Everyone knows 'aaatrigger' makes walls invisible, its a special texture.
yea i kno that , but i dont understand his problem ,
That's kind of the problem right there
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2012 Nov 23 at 01:35 UTC
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lack of a solid wall makes it a huge leak?
I drink to forget but I always remember.
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2012 Nov 23 at 03:18 UTC
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so the aaatrigger texture make me can walk through wall? even i didn't brush the wall which error with the aaatrigger..?
this the.bsp http://www.mediafire.com/?2cw4104wld59y0d
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there is no such thing as "Junk Food" there is Junk and there is Food!
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2012 Nov 23 at 07:02 UTC
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Delete the gate and the other wall behind it and remake it , and stop using vis groups
melloyellow582 said: I post sometimes, to make a point.
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2012 Nov 23 at 09:21 UTC
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do u mean delete the whole room with walls?
i'm sorry i so silly, but can u can explain what is vis group, and how to delete it
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there is no such thing as "Junk Food" there is Junk and there is Food!
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2012 Nov 23 at 12:48 UTC
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michaelhn said: do u mean delete the whole room with walls?
i'm sorry i so silly, but can u can explain what is vis group, and how to delete it
Just delete the gate in the room and the wall behind it don't delete the whole room , and VIS groups are when you combined all the walls together , the circle that you made you combined it woulda been better if you just made the circle then alined them together with the vertex tool then make them all a func_wall
See Pic Below...
Where it's highlighted in red delete and redo.. WAALAAA your easy problem was fixed
melloyellow582 said: I post sometimes, to make a point.
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2012 Nov 23 at 20:47 UTC
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michaelhn said: so the aaatrigger texture make me can walk through wall?
The aaatrigger is a special texture that makes a wall a non-solid. So you can walk through it, like water.
michaelhn said: even i didn't brush the wall which error with the aaatrigger..?
The default texture is usually aaatrigger (I think).
michaelhn said: can u can explain what is vis group, and how to delete it
Please don't ever use vis groups. You barely know how to use walls...
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2012 Nov 23 at 23:42 UTC
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fedex _ said:
See Pic Below...
Where it's highlighted in red delete and redo.. WAALAAA your easy problem was fixed
i deleted it, i make a new one, but i can walk through it.....
http://www.mediafire.com/view/?4hstuvwn2l9xc2x
n this the .rmf
http://www.mediafire.com/?5o39dhegjhvx55q
n also i already delete all the vis groups...
but that doesn't affect anythings.. am i right?
n no more aaatrigger texture
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there is no such thing as "Junk Food" there is Junk and there is Food!
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2012 Nov 24 at 14:41 UTC
— Ed. 2012 Nov 24 at 15:16 UTC
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michaelhn said: i deleted it, i make a new one, but i can walk through it.....
Didn't you say you don't wanna walk through it?
If you can't walk through it no more your problem is fixed...
melloyellow582 said: I post sometimes, to make a point.
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2012 Nov 24 at 21:13 UTC
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Make sure you are exporting to .MAP every time before you compile.
If you really replaced the wall with a normal (non-entity, non-tool-textured) brush, you should not be able to walk through it.
There's not some special trick to making a solid wall.
Try adding another brush to the middle of the room and see if it shows up and is solid in game.
And use Check For Problems in Hammer, and check your compile log for errors.
It is possible for the compilers to remove or truncate a brush if it is an invalid shape.
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2012 Nov 24 at 23:54 UTC
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fedex _ said: michaelhn said: i deleted it, i make a new one, but i can walk through it.....
Didn't you say you don't wanna walk through it?
If you can't walk through it no more your problem is fixed...
i mean, i still can walk through the wall....
but i not want to make that kind of wall, just normal solid wall
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there is no such thing as "Junk Food" there is Junk and there is Food!
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2012 Nov 26 at 00:54 UTC
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then god knows what u did . my suggestion start new...
melloyellow582 said: I post sometimes, to make a point.
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2012 Nov 26 at 01:49 UTC
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