michaelhn

michaelhn

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michaelhn
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2012 November 7
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30
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there is no such thing as "Junk Food" there is Junk and there is Food!
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Recent posts by michaelhn

Recent posts by michaelhn

2013 Feb 15 at 04:45 UTC
hei, i have try to delete the hlrad from the .bat
its work! indoor, outdoor also bright without a light entity
but my map get verry laggy...

btw thanx for your response
2013 Feb 14 at 05:12 UTC
Mate de Vita said:
Simply remove the hlrad line from your .bat file.
Hlrad is the tool that calculates the lighting of the map.

do i still need to put light entity?
2013 Feb 12 at 04:11 UTC
SuperJer said:
BTW light_environment will make all your SKY brushes emit light.

The only way to make the whole map bright is to not run the lighting pass.


can u explain how to not run the lighting pass?
my map is bright but i also want the indoor room also bright
2013 Jan 26 at 18:35 UTC
Reduce lags in Hammer Mapping
really nice explanation
thank you
2013 Jan 23 at 09:31 UTC
Reduce lags in Hammer Mapping
if i have a room with many objects like table, chair,pillar, and any other objects that only use as detail should i tie it func_wall or just world brush?
how about floor and ceiling, window, stairs?

thanx
2013 Jan 21 at 14:51 UTC
i mean like de_dust2 which have the light like sun that make outdoor looks real( objects not have shadow)
i read some thread before, i not quite understand it
i try to make light_env under the sky box, but my room get pitch black except the sky

thanx
2013 Jan 16 at 10:57 UTC
where i must place the brush?
front of the door,or back of the door, or both?
i try to place it around the door...
its work! the frame and the glass opened together,

i just have to set the delay to 0 to make the door can opened all the time

thanx superjer
2013 Jan 14 at 05:11 UTC
SuperJer said:

If you can't do that (I can't remember if func_door_rotating supports target) you'll need a separate trigger that targets both.


can u explain how to make a trigger that target both?
2013 Jan 12 at 14:02 UTC
fedex _ said:
michaelhn said:
set the target of the frame(cherrios), then set the name of the glass(cherrios) right?

not working..

the door frame still opened first, after the frame opened soon followed by the glass...

i think the trigger run after the frame opened not when the frame opened



did you group the glass and frame together?

i didnt grouping the glass and the door..
because if i group them, the black frame around the glass will also get transparent..
2013 Jan 9 at 10:19 UTC
set the target of the frame(cherrios), then set the name of the glass(cherrios) right?

not working..

the door frame still opened first, after the frame opened soon followed by the glass...

i think the trigger run after the frame opened not when the frame opened