michaelhn said:
SuperJer said:
If you can't do that (I can't remember if func_door_rotating supports target) you'll need a separate trigger that targets both.
can u explain how to make a trigger that target both?
Create a brush.
Put aaa_trigger texture on it.
Turn it into a trigger_multiple (CTRL-T).
Set the target to "california".
Set the name of the glass to "california".
Set the name of the frame to "california".