how to make rotating glass door

how to make rotating glass door

Hammer Mapping — Page [1]
michaelhn
2012 Nov 7 • 30
my first try fail, there 2 part of the door
1. the transparent glass(func_door_rotating, fx amount ==30)
2. the black solid frame with handle(func_door_rotating,solid)

i make two func_door_rotating because when i make only one, the black frame also get transparent like the glass...

when i try to open it in CS, it opened separately, first the black frame then the glass...

i think it because i touch the solid frame and then the glass...
can i make the glass rotate when i touch the solid frame?how?

thanx
_____________________________________________________________
there is no such thing as "Junk Food" there is Junk and there is Food!
 
 
 
2013 Jan 9 at 09:01 UTC
SuperJer
Websiteman

2005 Mar 21 • 6666
You need to make the frame target the glass. Also make the glass passable, or not trigger on touch.

If you can't do that (I can't remember if func_door_rotating supports target) you'll need a separate trigger that targets both.
 
 
 
2013 Jan 9 at 09:06 UTC — Ed. 2013 Jan 9 at 09:06 UTC
michaelhn
2012 Nov 7 • 30
SuperJer said:
You need to make the frame target the glass. Also make the glass passable, or not trigger on touch.


can u explain the detail step please...
_____________________________________________________________
there is no such thing as "Junk Food" there is Junk and there is Food!
 
 
 
2013 Jan 9 at 09:38 UTC
SuperJer
Websiteman

2005 Mar 21 • 6666
Set the target of the frame to "cheerios".

Set the targetname of the glass to "cheerios" also.

That should make the frame target the glass when it opens.

I think.
 
 
 
2013 Jan 9 at 10:07 UTC
michaelhn
2012 Nov 7 • 30
set the target of the frame(cherrios), then set the name of the glass(cherrios) right?

not working..

the door frame still opened first, after the frame opened soon followed by the glass...

i think the trigger run after the frame opened not when the frame opened
_____________________________________________________________
there is no such thing as "Junk Food" there is Junk and there is Food!
 
 
 
2013 Jan 9 at 10:19 UTC — Ed. 2013 Jan 9 at 12:33 UTC
fedex _

2009 Mar 23 • 910
13 ₧
michaelhn said:
set the target of the frame(cherrios), then set the name of the glass(cherrios) right?

not working..

the door frame still opened first, after the frame opened soon followed by the glass...

i think the trigger run after the frame opened not when the frame opened



did you group the glass and frame together?
melloyellow582 said:
I post sometimes, to make a point.
 
 
 
2013 Jan 10 at 08:43 UTC — Ed. 2013 Jan 10 at 08:44 UTC
michaelhn
2012 Nov 7 • 30
fedex _ said:
michaelhn said:
set the target of the frame(cherrios), then set the name of the glass(cherrios) right?

not working..

the door frame still opened first, after the frame opened soon followed by the glass...

i think the trigger run after the frame opened not when the frame opened



did you group the glass and frame together?

i didnt grouping the glass and the door..
because if i group them, the black frame around the glass will also get transparent..
_____________________________________________________________
there is no such thing as "Junk Food" there is Junk and there is Food!
 
 
 
2013 Jan 12 at 14:02 UTC — Ed. 2013 Jan 14 at 05:33 UTC
walloon
2012 Oct 30 • 3
you have to make the door with the glass if you want rotating glass door
 
 
 
2013 Jan 13 at 21:46 UTC
michaelhn
2012 Nov 7 • 30
SuperJer said:

If you can't do that (I can't remember if func_door_rotating supports target) you'll need a separate trigger that targets both.


can u explain how to make a trigger that target both?
_____________________________________________________________
there is no such thing as "Junk Food" there is Junk and there is Food!
 
 
 
2013 Jan 14 at 05:11 UTC
SuperJer
Websiteman

2005 Mar 21 • 6666
michaelhn said:
SuperJer said:

If you can't do that (I can't remember if func_door_rotating supports target) you'll need a separate trigger that targets both.


can u explain how to make a trigger that target both?


Create a brush.
Put aaa_trigger texture on it.
Turn it into a trigger_multiple (CTRL-T).
Set the target to "california".
Set the name of the glass to "california".
Set the name of the frame to "california".
 
 
 
2013 Jan 14 at 23:54 UTC — Ed. 2013 Jan 14 at 23:56 UTC
michaelhn
2012 Nov 7 • 30
where i must place the brush?
front of the door,or back of the door, or both?
i try to place it around the door...
its work! the frame and the glass opened together,

i just have to set the delay to 0 to make the door can opened all the time

thanx superjer
_____________________________________________________________
there is no such thing as "Junk Food" there is Junk and there is Food!
 
 
 
2013 Jan 16 at 10:57 UTC — Ed. 2013 Jan 16 at 11:19 UTC
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