Reduce lags

Reduce lags

Hammer Mapping — Page [1]
michaelhn
2012 Nov 6 • 30
if i have a room with many objects like table, chair,pillar, and any other objects that only use as detail should i tie it func_wall or just world brush?
how about floor and ceiling, window, stairs?

thanx
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there is no such thing as "Junk Food" there is Junk and there is Food!
 
 
 
2013 Jan 23 at 01:31 PST — Ed. 2013 Jan 23 at 03:01 PST
fedex _

2009 Mar 23 • 909
13 ₧
Doesn't matter if you do a func_wall or just making the brush and leaving it like that , if your using zhlt to compile it won't lag just might add more time to compile
melloyellow582 said:
I post sometimes, to make a point.
 
 
 
2013 Jan 23 at 01:51 PST
SuperJer
Websiteman

2005 Mar 20 • 6629
Floors / ceilings / walls should all be world brushes.

Why?

- Because they block line of site.
- Because otherwise you will get leaks.

You should only make detail objects into func_'s. func_wall's do not block line-of-sight. Blocking line-of-sight will make your map faster.

Small, detailed objects with holes can't block line-of-sight anyway, so they might as well be func_walls.

Also, if your small detailed objects are world, they may break up the leafs in your map into many small pieces, which also causes slowness.
 
 
 
2013 Jan 25 at 16:31 PST — Ed. 2013 Jan 25 at 16:31 PST
michaelhn
2012 Nov 6 • 30
really nice explanation
thank you
_____________________________________________________________
there is no such thing as "Junk Food" there is Junk and there is Food!
 
 
 
2013 Jan 26 at 10:35 PST
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