|
Floors / ceilings / walls should all be world brushes.
Why?
- Because they block line of site.
- Because otherwise you will get leaks.
You should only make detail objects into func_'s. func_wall's do not block line-of-sight. Blocking line-of-sight will make your map faster.
Small, detailed objects with holes can't block line-of-sight anyway, so they might as well be func_walls.
Also, if your small detailed objects are world, they may break up the leafs in your map into many small pieces, which also causes slowness.
|
|
|
|
≡
|
2013 Jan 26 at 00:31 UTC
— Ed. 2013 Jan 26 at 00:31 UTC
|
|