HELP!!! SUMBODY HELP!!!!

HELP!!! SUMBODY HELP!!!!

Hammer Mapping — Page 1 [2] 3 4
Farmboy102

2008 Aug 1 • 195
first create a box around your map then make it hollow then apply the sky texture. and for a sun use the light enviroment entity.
Farmboy 102 LIVE WITH IT OR GET FRAGGED BY IT.
 
 
 
2009 Feb 6 at 13:41 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Farmboy102 said:
first create a box around your map then make it hollow then apply the sky texture. and for a sun use the light enviroment entity.

Do NOT do that unless you want your sky to be visible below ground, because that will cause a massive decrease of fps. Maybe.
Just make it like this:
Killer-Duck said:
for most maps:


(Especially if you want short compile-times and good performance in-game.)
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Feb 6 at 14:25 UTC
Farmboy102

2008 Aug 1 • 195
Mate's got a point except if you want to run on those walls but mate got a good example. thanks mate
Farmboy 102 LIVE WITH IT OR GET FRAGGED BY IT.
 
 
 
2009 Feb 6 at 18:11 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Farmboy102 said:
Mate's got a point except if you want to run on those walls but mate got a good example. thanks mate

Actually the thanks should go to KD who originally posted this.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Feb 6 at 20:47 UTC
ZYNK
2009 Jan 22 • 31
pls pls pls evrybody i really need help.when i start my map then its 4 fps.i cant even move pls tell me wats d problem for dis???

here's my map pls pls check dis & tell wats wrong.thx .

http://rapidshare.com/files/195359144/de_radio_refinery.rmf.html
If u kno wat i mean!!!
 
 
 
2009 Feb 8 at 02:07 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
As Killer-Duck said:
Post compile log.

OK, I'll stop.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Feb 8 at 10:02 UTC — Ed. 2009 Feb 9 at 14:01 UTC
ZYNK
2009 Jan 22 • 31
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures de_refinery
Entering de_refinery.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(0.06 seconds)

Using Wadfile: \program files\counter-strike\cstrike\cstrike.wad
- Contains 6 used textures, 85.71 percent of map (123 textures in wad)
Using Wadfile: \program files\counter-strike\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \users\toshiba\desktop\wads\alphabet.wad
- Contains 0 used textures, 0.00 percent of map (36 textures in wad)
Using Wadfile: \users\toshiba\desktop\wads\cs_northend3.wad
- Contains 0 used textures, 0.00 percent of map (33 textures in wad)
Using Wadfile: \users\toshiba\desktop\wads\liquids.wad
- Contains 1 used texture, 14.29 percent of map (32 textures in wad)
Using Wadfile: \users\toshiba\desktop\wads\wall2.wad
- Contains 0 used textures, 0.00 percent of map (210 textures in wad)
Including Wadfile: \users\toshiba\desktop\wads\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)

Texture usage is at 0.15 mb (of 4.00 mb MAX)
0.12 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp de_refinery

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'de_refinery.prt'
0.48 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis de_refinery
75 portalleafs
158 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.03 seconds)
average leafs visible: 37
g_visdatasize:908 compressed from 750
0.06 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad de_refinery

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


5817 faces
Create Patches : 81867 base patches
0 opaque faces
1652263 square feet [237925888.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


----- END hlrad -----



If u kno wat i mean!!!
 
 
 
2009 Feb 8 at 14:26 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2009 Feb 8 at 15:13 UTC
ZYNK
2009 Jan 22 • 31
does it have to be sorrounded by a big box??? it luks lik dis.

http://rapidshare.com/files/195586813/map.jpg.html


do you hav to cover it with a big box again???
If u kno wat i mean!!!
 
 
 
2009 Feb 8 at 16:14 UTC
Splunk

2009 Feb 8 • 26
Make a wall or a box, then browse for the SKY texture and apply it. Then you can go to map properties, and for cl_skyname, you can change it to a desert, mountains or a city. But I forgot most of the names, I know des is desert (not like dust2) and city is city, and morning is mountains.
 
 
 
2009 Feb 8 at 16:19 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2009 Feb 8 at 16:20 UTC
ZYNK
2009 Jan 22 • 31
y??? is it because of the textures??? pls tell me hw to fix dis
If u kno wat i mean!!!
 
 
 
2009 Feb 9 at 10:26 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Did you even look at the link that DR posted for you?
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Feb 9 at 14:06 UTC
ZYNK
2009 Jan 22 • 31
yes i did but i can't understand them.i cant understand bout the leak leak leak thing.
If u kno wat i mean!!!
 
 
 
2009 Feb 9 at 16:20 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
ZYNK said:
yes i did but i can't understand them.i cant understand bout the leak leak leak thing.

Don't you know what a leak is? If not, then this is the site for you.
On the site that DR posted it just says that you should NOT put a box around your map to prevent leak error. So if you didn't do that, you can safely ignore the first point.
If you did however, you should delete that box immediately and repeat a few million times: "I will not put a box around my map ever again."
OK, you can skip the 2nd part but the 1st part is obligatory.

P.S. Do not upload files to rapid share. Upload images to something like Imageshack and then write [img*]link to the picture[/*img] without the asterisks (or watevah they're called).
For other files use something free and immediately reachable like Speedy Share.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Feb 9 at 16:36 UTC — Ed. 2009 Feb 9 at 16:41 UTC
ZYNK
2009 Jan 22 • 31
oh i kno wat a leak is.d prob is i dont kno wethr i put a box or not.well only thing is im gonna make a new one.& i must thank all u ppl 4 helpin me specially u mate de vita.if i hav a prob wit ma new map,ill ask u.
If u kno wat i mean!!!
 
 
 
2009 Feb 10 at 09:13 UTC — Ed. 2009 Feb 10 at 09:14 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
wow mate didnt help u, he took everyting from killer duck or SAM
Free Steam Games
 
 
 
2009 Feb 11 at 06:47 UTC
ZYNK
2009 Jan 22 • 31
Oh im really srry SRAW i really hav to thank u to coz u also did lot of things to me.man ur l33t!!!
If u kno wat i mean!!!
 
 
 
2009 Feb 11 at 09:31 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
ZYNK said:
Oh im really srry SRAW i really hav to thank u to coz u also did lot of things to me.man ur l33t!

Oh Christ, don't tell him that.
 
 
 
2009 Feb 11 at 12:30 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
SRAW said:
wow mate didnt help u, he took everyting from killer duck or SAM

I thought HA said his name wasn't Sam?
Good point though.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Feb 11 at 13:15 UTC
ZYNK
2009 Jan 22 • 31
hey hw can i turn off the buy zone???
If u kno wat i mean!!!
 
 
 
2009 Feb 15 at 05:05 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
ZYNK said:
hey hw can i turn off the buy zone???

Make a func_buyzone somewhere unreachable (like in a wall). Or make an info_game_parameters entity and in its properties set which team can buy stuff.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Feb 15 at 09:29 UTC — Ed. 2009 Feb 15 at 09:29 UTC
ZYNK
2009 Jan 22 • 31
hey hw cn i make a player spawn wit a gun & a armour??
If u kno wat i mean!!!
 
 
 
2009 Feb 16 at 14:27 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
There is a point-entity called game_player_equip. Create one and open its properties.

I hope you can figure the rest out on your own.
May contain traces of invisible text.
 
 
 
2009 Feb 16 at 14:35 UTC
ZYNK
2009 Jan 22 • 31
can anybody tell me how to build gun turrets???
If u kno wat i mean!!!
 
 
 
2009 Feb 16 at 16:42 UTC
Page 1 [2] 3 4