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Splunk
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2009 February 8
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2009 Sep 12 at 04:19 UTC
odd problem in Hammer Mapping
you sure you opened the right .map? just wondering if you have say beta, beta1, beta2, etc. sounds stupid but some people open the wrong one.
2009 Aug 19 at 02:58 UTC
Compiling error in Hammer Mapping
I don't know what it means or how to properly fix it, but finding it is easy.
Press Ctrl + Shift + G Then put in the numbers. Entity 0, so leave it blank. Brush 96, so put that in and press enter, then it should lead you to the cause of the error. Usually if it's part of a basketball net, then whole object is the error so delete the whole thing.
2009 Aug 13 at 22:46 UTC
Problems with the .bat file in Hammer Mapping
An MS DOS file is going to appear.
2009 Aug 11 at 22:57 UTC
Map Error in Hammer Mapping
Yeah, I renamed both.
2009 Aug 11 at 18:30 UTC
Map Error in Hammer Mapping
I might update it. But why doesn't it work? I added a couple things into the map that already worked in the server, renamed it to beta1 and now it crashes the servers.
I will try updating FileZilla.
2009 Aug 11 at 15:51 UTC
Map Error in Hammer Mapping
I made a notepad file with
custom1.wad door.wad gfx/env/Geozup.tga '' '' '' '' And saved it as syops_riot_beta1.res as All Files and it became a new file. It worked before. When I upload the map to FileZilla, it fails the transaction. Could it be the .bsp?
2009 Aug 10 at 16:44 UTC
Map Error in Hammer Mapping
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures syops_riot_beta1 Entering syops_riot_beta1.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 14 brushes (totalling 228 sides) discarded from clipping hulls CreateBrush: (0.73 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (1.03 seconds) Using Wadfile: \program files\valve\steam\steamapps\meatloaf123\counter-strike\cstrike\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \program files\valve\steam\steamapps\meatloaf123\counter-strike\cstrike\custom1.wad - Contains 2 used textures, 3.64 percent of map (2 textures in wad) Using Wadfile: \program files\valve\steam\steamapps\meatloaf123\counter-strike\cstrike\de_vegas.wad - Contains 6 used textures, 10.91 percent of map (101 textures in wad) Using Wadfile: \program files\valve\steam\steamapps\meatloaf123\counter-strike\cstrike\door.wad - Contains 1 used texture, 1.82 percent of map (78 textures in wad) Using Wadfile: \program files\valve\steam\steamapps\meatloaf123\counter-strike\cstrike\halflife.wad - Contains 46 used textures, 83.64 percent of map (3116 textures in wad) Including Wadfile: \zhlt\zhlt.wad - Contains 0 used textures, 0.00 percent of map (8 textures in wad) added 6 additional animating textures. Texture usage is at 0.84 mb (of 4.00 mb MAX) 2.13 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: hlbsp syops_riot_beta1 Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...2000...2186 (0.20 seconds) BSP generation successful, writing portal file 'syops_riot_beta1.prt' SolidBSP [hull 1] 500...1000...1500...1563 (0.14 seconds) SolidBSP [hull 2] 500...1000...1443 (0.11 seconds) SolidBSP [hull 3] 500...1000...1500...1724 (0.16 seconds) 2.50 seconds elapsed ----- END hlbsp ----- hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: hlvis syops_riot_beta1 851 portalleafs 2402 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (1.33 seconds) LeafThread: (130.97 seconds) average leafs visible: 260 g_visdatasize:48423 compressed from 91057 132.44 seconds elapsed [2m 12s] ----- END hlvis ----- hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: hlrad syops_riot_beta1 -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 7236 faces Create Patches : 52479 base patches 0 opaque faces 458564 square feet [66033288.00 square inches] 28 direct lights BuildFacelights: (75.63 seconds) visibility matrix : 164.2 megs BuildVisLeafs: (369.02 seconds) MakeScales: (183.05 seconds) SwapTransfers: (65.92 seconds) Transfer Lists : 118848222 : 118.85M transfers Indices : 50885684 : 48.53M bytes Data : 475392888 : 453.37M bytes GatherLight: (15.97 seconds) FinalLightFace: (4.94 seconds) 718.50 seconds elapsed [11m 58s] ----- END hlrad -----
2009 Aug 10 at 15:49 UTC
Map Error in Hammer Mapping
I made a map and when I try to play it on the server, the server tries to load it then crashes. I previously had a map that worked perfectly, all I did was add some lights, a pool and changed the room abit, removes the sound, edited the .RES and it crashes the server. The person that changed the map says they don't get an error when it crashes.
Heres the BSP, RES, RMF, WADs and the GFXs I used. http://www.filefront.com/14233495/syops_riot_beta1.rar
2009 Aug 8 at 16:54 UTC
Making a Dome in Hammer Mapping
I made one arch, then i put that in a circle formation to get a dome in the middle, i was making a sky light, but didn't know how to carve a circle with that many faces. Thanks, I'll probably make a disco ball.
2009 Aug 6 at 21:25 UTC
Making a Dome in Hammer Mapping
How do you make a dome?
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