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I made a map and when I try to play it on the server, the server tries to load it then crashes. I previously had a map that worked perfectly, all I did was add some lights, a pool and changed the room abit, removes the sound, edited the .RES and it crashes the server. The person that changed the map says they don't get an error when it crashes.
Heres the BSP, RES, RMF, WADs and the GFXs I used.
http://www.filefront.com/14233495/syops_riot_beta1.rar
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2009 Aug 10 at 15:49 UTC
— Ed. 2009 Aug 10 at 15:49 UTC
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hmm.. you sure you haven't changed some WRONG in the res? Post the compile txt here please. But try changing the name. MY wouldn't load 2 beacuse somewhat weird name, and i changed name it worked. As i said before, hammer is evil. And nonunderstandable you just have to obey.
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2009 Aug 10 at 16:41 UTC
— Ed. 2009 Aug 10 at 16:42 UTC
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hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures syops_riot_beta1
Entering syops_riot_beta1.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
14 brushes (totalling 228 sides) discarded from clipping hulls
CreateBrush:
(0.73 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.03 seconds)
Using Wadfile: \program files\valve\steam\steamapps\meatloaf123\counter-strike\cstrike\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\meatloaf123\counter-strike\cstrike\custom1.wad
- Contains 2 used textures, 3.64 percent of map (2 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\meatloaf123\counter-strike\cstrike\de_vegas.wad
- Contains 6 used textures, 10.91 percent of map (101 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\meatloaf123\counter-strike\cstrike\door.wad
- Contains 1 used texture, 1.82 percent of map (78 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\meatloaf123\counter-strike\cstrike\halflife.wad
- Contains 46 used textures, 83.64 percent of map (3116 textures in wad)
Including Wadfile: \zhlt\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
added 6 additional animating textures.
Texture usage is at 0.84 mb (of 4.00 mb MAX)
2.13 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp syops_riot_beta1
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2186 (0.20 seconds)
BSP generation successful, writing portal file 'syops_riot_beta1.prt'
SolidBSP [hull 1] 500...1000...1500...1563 (0.14 seconds)
SolidBSP [hull 2] 500...1000...1443 (0.11 seconds)
SolidBSP [hull 3] 500...1000...1500...1724 (0.16 seconds)
2.50 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: hlvis syops_riot_beta1
851 portalleafs
2402 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(1.33 seconds)
LeafThread:
(130.97 seconds)
average leafs visible: 260
g_visdatasize:48423 compressed from 91057
132.44 seconds elapsed [2m 12s]
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: hlrad syops_riot_beta1
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
7236 faces
Create Patches : 52479 base patches
0 opaque faces
458564 square feet [66033288.00 square inches]
28 direct lights
BuildFacelights:
(75.63 seconds)
visibility matrix : 164.2 megs
BuildVisLeafs:
(369.02 seconds)
MakeScales:
(183.05 seconds)
SwapTransfers:
(65.92 seconds)
Transfer Lists : 118848222 : 118.85M transfers
Indices : 50885684 : 48.53M bytes
Data : 475392888 : 453.37M bytes
GatherLight:
(15.97 seconds)
FinalLightFace:
(4.94 seconds)
718.50 seconds elapsed [11m 58s]
----- END hlrad -----
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2009 Aug 10 at 16:44 UTC
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How exactly did you edit the .res?
...and that's the bottom line because Mate de Vita said so.
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2009 Aug 11 at 08:05 UTC
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yea, it may have been something with the res.
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2009 Aug 11 at 11:34 UTC
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I made a notepad file with
custom1.wad
door.wad
gfx/env/Geozup.tga
''
''
''
''
And saved it as syops_riot_beta1.res as All Files and it became a new file. It worked before.
When I upload the map to FileZilla, it fails the transaction. Could it be the .bsp?
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2009 Aug 11 at 15:51 UTC
— Ed. 2009 Aug 11 at 15:51 UTC
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No, this is weird. Hmm, you checked the latest filezilla application update?
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2009 Aug 11 at 16:59 UTC
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I might update it. But why doesn't it work? I added a couple things into the map that already worked in the server, renamed it to beta1 and now it crashes the servers.
I will try updating FileZilla.
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2009 Aug 11 at 18:30 UTC
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Splunk said: I might update it. But why doesn't it work? I added a couple things into the map that already worked in the server, renamed it to beta1 and now it crashes the servers.
Did you rename the bsp? Did you remember to also rename the .res-file? (Their names must match.)
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2009 Aug 11 at 19:44 UTC
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Yeah, I renamed both.
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2009 Aug 11 at 22:57 UTC
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