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Hammer Mapping — Page 1 [2]
begginer

2007 Oct 24 • 990
13 ₧
here is a list & picz of the skys you can put in cs

http://www.vlatitude.com/resources/cs_sky.php
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 May 18 at 08:54 UTC
burner562

2008 May 16 • 11
Okay so you guys were right, I do have more questions...

1.Like in maps like de_dust, How do you go outside if it's gonna be a leak?
2.When I try to make a vehicle, I use set the entity ad func_vehicle
But when I try to use it,the vehicle suddenly disappears.
EDIT:Oh yeah, I don't see the sky name I want after I select environment map and put cl_office.I can't see the sky.
 
 
 
2008 May 19 at 06:04 UTC — Ed. 2008 May 19 at 06:24 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
answers

1. If u mean skywalking, its just a simple mapping error, and even if u exploit it, u still cant see the messed up void, so it inst a leak

2.
1.make ur vehicle, make it a func_vehicle
2.go to name and call it "god i suck at this"
3.then make a func_vehiclecontrols at the place to press the use key to control the vehicle
4.go to vehicle name and type "god i suck at this"
5.press ur use key at the controls and watch ur vehicle move

3. in environment map type "office" not cl_office or type "dust" not cl_dust, dont put the cl_ infront

EDIT: u made me open hammer and waste 4 minutes of valuable CS 1.6 time
Free Steam Games
 
 
 
2008 May 19 at 10:38 UTC — Ed. 2008 May 19 at 10:39 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
About question 2...
Years ago, IIopn said:
first of all make your vehicle, make it so it faces west, also you will need to put a brush in the middle of your vehicle with the texture "origin" which can be found in half-life.wad, tie all of the brushes that make the vehicle. Now you want to select the vehicle and hiy ctrl+T to tie it to an entity, select func_vehicle from the drop down list, name your vehicle "vehicle1", in "first stop target put "stop1". Now create the entity "path_track" this is were you want your vehicle to start, name it "stop1", then in the field "next stop target" put "stop2", create another path_track and name it "stop2" this is the direction you want your vehicle to face, for stop2 in the field "next stop target put "stop1". Now for the controls, put a brush were you want to control the vehicle from, remember that the player will have to stand into the brush to control the vehicle not next to it. Use the aaatrigger texture and tie it to entity, select func_vehiclecontrols from the list, in the only field put "vehicle1".

i hope i didnt forget anything but thats it... i think

May contain traces of invisible text.
 
 
 
2008 May 19 at 10:50 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
years ago Edan said

Quote:
DKLJSHFLIHDLDH
Free Steam Games
 
 
 
2008 May 19 at 10:52 UTC
begginer

2007 Oct 24 • 990
13 ₧
1 where the fuck can you go "out" in de_dust ?? you mean like outside the map in the black void ? if the map connects directly to the black void then thats a leak , and the map won't work .
now if you are playing the map , and somehow ( do to server problems , scripts , cheat ) you get out of the maps space somehow , the thats not the maps fault ....

EDIT : ohh yeah !when you go in to spectator mode ( or die ) you can fly out of the map ... thats because you can pass trough blocks in that mode , so theres no problem ( was that what your talking about ??? )
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 May 19 at 16:52 UTC — Ed. 2008 May 19 at 16:54 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
I believe he meant "How is it you can see the sky when you are outside?" As in, under the sky.

Simply create blocks sort of fit on top of your map, and then call them a skybox. Or something.
 
 
 
2008 May 19 at 17:11 UTC
begginer

2007 Oct 24 • 990
13 ₧
then why would he ask for the custom skyes , and say that they didn't change ( because he wrote the name wrong ) ...
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 May 19 at 17:19 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2008 May 19 at 17:30 UTC
begginer

2007 Oct 24 • 990
13 ₧
who has ?
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 May 19 at 17:39 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2008 May 19 at 17:52 UTC
J3loodhound
2008 Jun 3 • 17
Hey ppl, im designing a map right now and im just wondering about the roof part of designing. It says I should see a box with no roof where you should see the inside. Mine is not like that, and it already has a roof. What am I doing wrong???
 
 
 
2008 Jun 3 at 12:56 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2008 Jun 4 at 09:56 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
This question was answered.
His problem was that instead of making a room out of 6 brushes, he made one solid brush. One brush is closed off, so he thought the top side was a roof. In step 5 Superjer asks you to roof your map, but his "already was roofed".

CASE CLOSED.
May contain traces of invisible text.
 
 
 
2008 Jun 4 at 12:44 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2008 Jun 4 at 13:32 UTC
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