burner562

burner562

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burner562
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2008 May 16
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Recent posts by burner562

Recent posts by burner562

2008 May 18 at 23:04 PDT
Help in Hammer Mapping
Okay so you guys were right, I do have more questions...

1.Like in maps like de_dust, How do you go outside if it's gonna be a leak?
2.When I try to make a vehicle, I use set the entity ad func_vehicle
But when I try to use it,the vehicle suddenly disappears.
EDIT:Oh yeah, I don't see the sky name I want after I select environment map and put cl_office.I can't see the sky.
2008 May 17 at 08:02 PDT
Help in Hammer Mapping
Thanks a lot!I think I'm almost out of questions!
2008 May 17 at 07:13 PDT
Help in Hammer Mapping
Yay!Oh yeah I just have a few more questions.

1.How do yo make vents or things that you could break?
2.How do you set a background?
3.How do you make water?
2008 May 16 at 21:19 PDT
Help in Hammer Mapping
How do you use the zhlt.wad? And what is this"HLCSG line"?Sorry, I don't know anything about making maps.I'm a n00b.
2008 May 16 at 09:49 PDT
Help in Hammer Mapping
I have another question though.How do you create the "ORIGIN" brush?And how do you make ladders?
2008 May 16 at 08:06 PDT
Help in Hammer Mapping
Yay it's finally working!Thanks everyone! You were all very helpful!
2008 May 16 at 05:50 PDT
Help in Hammer Mapping
I checked everything again.But I'll show you another pic of the inside of my one room.Here:
(Click for image)
2008 May 16 at 05:32 PDT
Help in Hammer Mapping
I can't find the solution.
2008 May 16 at 05:08 PDT
Help in Hammer Mapping
Okay here:

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures fy_battle
Entering fy_battle.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.00 seconds)

Using Wadfile: \program files\counter-strike 1.6\cstrike\cstrike.wad
- Contains 2 used textures, 100.00 percent of map (123 textures in wad)

added 1 additional animating textures.
Texture usage is at 0.06 mb (of 4.00 mb MAX)
0.03 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp fy_battle

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: No entities exist in hull 0, no filling performed for this hull
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull
0.03 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis fy_battle
Error: Portal file 'fy_battle.prt' does not exist, cannot vis the map


----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad fy_battle
>> There was a problem compiling the map.
>> Check the file fy_battle.log for the cause.

----- END hlrad -----
2008 May 16 at 03:47 PDT
Help in Hammer Mapping
How do I do that?And do you mean the .map, and the .rmf file?