SearchSearchPosts written by burner562:Truck
User
Okay so you guys were right, I do have more questions...
1.Like in maps like de_dust, How do you go outside if it's gonna be a leak? 2.When I try to make a vehicle, I use set the entity ad func_vehicle But when I try to use it,the vehicle suddenly disappears. EDIT:Oh yeah, I don't see the sky name I want after I select environment map and put cl_office.I can't see the sky. Truck
User
Thanks a lot!I think I'm almost out of questions!
Truck
User
Yay!Oh yeah I just have a few more questions.
1.How do yo make vents or things that you could break? 2.How do you set a background? 3.How do you make water? Truck
User
How do you use the zhlt.wad? And what is this"HLCSG line"?Sorry, I don't know anything about making maps.I'm a n00b.
Truck
User
I have another question though.How do you create the "ORIGIN" brush?And how do you make ladders?
Truck
User
Yay it's finally working!Thanks everyone! You were all very helpful!
Truck
User
I checked everything again.But I'll show you another pic of the inside of my one room.Here:
(Click for image) Truck
User
I can't find the solution.
Truck
User
Okay here:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures fy_battle Entering fy_battle.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.00 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.00 seconds) Using Wadfile: \program files\counter-strike 1.6\cstrike\cstrike.wad - Contains 2 used textures, 100.00 percent of map (123 textures in wad) added 1 additional animating textures. Texture usage is at 0.06 mb (of 4.00 mb MAX) 0.03 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp fy_battle Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) Warning: No entities exist in hull 0, no filling performed for this hull Warning: No entities exist in hull 1, no filling performed for this hull Warning: No entities exist in hull 2, no filling performed for this hull Warning: No entities exist in hull 3, no filling performed for this hull 0.03 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis fy_battle Error: Portal file 'fy_battle.prt' does not exist, cannot vis the map ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad fy_battle >> There was a problem compiling the map. >> Check the file fy_battle.log for the cause. ----- END hlrad ----- Truck
User
How do I do that?And do you mean the .map, and the .rmf file?
Truck
User
Can someone help me?I don't get the error... Here's the pic:
(Click for image) |