HEEEEEEEEEEEEEEEELPPPP!

HEEEEEEEEEEEEEEEELPPPP!

Hammer Mapping — Page 1 [2]
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
change the .txt file extention to .bat, think
Free Steam Games
 
 
 
2008 Mar 4 at 04:22 PST
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Well yeah, that's what I was trying to say but in an overcomplicated and unnecessary manner.
 
 
 
2008 Mar 4 at 04:24 PST
nubbcake

2008 Mar 2 • 155
Down Rodeo said:
However thanks to the magic of renaming files and folders you can change it! Really you should know how to change the names of stuff in windows. If you don't I'll slap you. (If you do it correctly windows will bitch about you changing filetype; at that point click 'yes' or whatever it is.)



Well, ofc i know how to rename. But if i rename it to mapname.bat instead of the usual mapname.txt that its default, i get an MS-Dos file i can't open...
I'm mapping my maps, and rest of you are naps.
 
 
 
2008 Mar 4 at 06:35 PST
nubbcake

2008 Mar 2 • 155
Ok, now i got it to work, then it says press any key to continue, when i press it nothing happens. Shall i do as noraml and run cs and write map mapname in console?
I'm mapping my maps, and rest of you are naps.
 
 
 
2008 Mar 4 at 06:38 PST
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
If you did not encounter an error, then yes.
May contain traces of invisible text.
 
 
 
2008 Mar 4 at 06:43 PST
nubbcake

2008 Mar 2 • 155
I get some WARNING: bla bla bla not found! at hlcsg
I'm mapping my maps, and rest of you are naps.
 
 
 
2008 Mar 4 at 06:54 PST
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
bla bla bla = ?
May contain traces of invisible text.
 
 
 
2008 Mar 4 at 07:38 PST
nubbcake

2008 Mar 2 • 155

** Executing...
** Command: Change Directory
** Parameters: C:\Program\Valve\Steam\SteamApps\ex3emealle2\counter-strike


** Executing...
** Command: Copy File
** Parameters: "C:\Program\Valve\Steam\SteamApps\ex3emealle2\counter-strike\cstrike\maps\de_boxfight.map" "C:\Program\Valve\Steam\SteamApps\ex3emealle2\counter-strike\cstrike\maps\de_boxfight.map"


** Executing...
** Command: C:\DOCUME~1\GAREN~1\SKRIVB~1\zhlt\hlcsg.exe
** Parameters: "C:\Program\Valve\Steam\SteamApps\ex3emealle2\counter-strike\cstrike\maps\de_boxfight"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\GAREN~1\SKRIVB~1\zhlt\hlcsg.exe C:\Program\Valve\Steam\SteamApps\ex3emealle2\counter-strike\cstrike\maps\de_boxfight
Entering C:\Program\Valve\Steam\SteamApps\ex3emealle2\counter-strike\cstrike\maps\de_boxfight.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
80%...90%... (0.02 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
70%... (0.03 seconds)

Using Wadfile: \program\valve\steam\steamapps\cstrike.wad
- Contains 1 used texture, 11.11 percent of map (123 textures in wad)
Using Wadfile: \program\valve\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program\valve\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \program\valve\cstrike\chateau.wad
- Contains 1 used texture, 11.11 percent of map (136 textures in wad)
Using Wadfile: \program\valve\cstrike\cs_747.wad
- Contains 1 used texture, 11.11 percent of map (143 textures in wad)
Using Wadfile: \program\valve\cstrike\cs_dust.wad
- Contains 1 used texture, 11.11 percent of map (28 textures in wad)
Using Wadfile: \program\valve\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)

Warning: ::FindTexture() texture DRKMTLT_BORD11 not found!
Warning: ::FindTexture() texture GENERIC105C not found!
Warning: ::FindTexture() texture GENERIC106B not found!
Warning: ::FindTexture() texture GENERIC106A not found!
Warning: ::FindTexture() texture GENERIC106 not found!
Warning: ::LoadLump() texture DRKMTLT_BORD11 not found!
Warning: ::LoadLump() texture GENERIC105C not found!
Warning: ::LoadLump() texture GENERIC106 not found!
Warning: ::LoadLump() texture GENERIC106A not found!
Warning: ::LoadLump() texture GENERIC106B not found!
Texture usage is at 0.21 mb (of 4.00 mb MAX)
0.05 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\DOCUME~1\GAREN~1\SKRIVB~1\zhlt\hlbsp.exe
** Parameters: "C:\Program\Valve\Steam\SteamApps\ex3emealle2\counter-strike\cstrike\maps\de_boxfight"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\GAREN~1\SKRIVB~1\zhlt\hlbsp.exe C:\Program\Valve\Steam\SteamApps\ex3emealle2\counter-strike\cstrike\maps\de_boxfight

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'C:\Program\Valve\Steam\SteamApps\ex3emealle2\counter-strike\cstrike\maps\de_boxfight.prt'
0.06 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\DOCUME~1\GAREN~1\SKRIVB~1\zhlt\hlvis.exe
** Parameters: "C:\Program\Valve\Steam\SteamApps\ex3emealle2\counter-strike\cstrike\maps\de_boxfight"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\GAREN~1\SKRIVB~1\zhlt\hlvis.exe C:\Program\Valve\Steam\SteamApps\ex3emealle2\counter-strike\cstrike\maps\de_boxfight
32 portalleafs
82 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
average leafs visible: 29
g_visdatasize:192 compressed from 128
0.02 seconds elapsed

----- END hlvis -----




** Executing...
** Command: C:\DOCUME~1\GAREN~1\SKRIVB~1\zhlt\hlrad.exe
** Parameters: "C:\Program\Valve\Steam\SteamApps\ex3emealle2\counter-strike\cstrike\maps\de_boxfight"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\GAREN~1\SKRIVB~1\zhlt\hlrad.exe C:\Program\Valve\Steam\SteamApps\ex3emealle2\counter-strike\cstrike\maps\de_boxfight

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


274 faces
Create Patches : 2732 base patches
0 opaque faces
54410 square feet [7835059.50 square inches]
7 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.00 seconds)
visibility matrix : 0.4 megs
BuildVisLeafs:
10%...30%...50%...60%...80%... (0.55 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.31 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.30 seconds)
Transfer Lists : 3924168 : 3.92M transfers
Indices : 674064 : 658.27k bytes
Data : 15696672 : 14.97M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.14 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds)
2.47 seconds elapsed

----- END hlrad -----




Read on
I'm mapping my maps, and rest of you are naps.
 
 
 
2008 Mar 4 at 07:47 PST
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Apparently it can't find some of your textures... I'm not sure why that would be.

Also apologies for yesterday's post, Mondays are never fun. Getting up at 7am to then not stop for 10 hours... :/ Thing is when I wrote it it seemed like Oscar-winning comedy, today it just seems quite harsh. So my apologies.
 
 
 
2008 Mar 4 at 09:44 PST — Ed. 2008 Mar 4 at 10:11 PST
nubbcake

2008 Mar 2 • 155
Hehe, np
I'm mapping my maps, and rest of you are naps.
 
 
 
2008 Mar 4 at 09:49 PST
begginer

2007 Oct 24 • 990
13 ₧
maybe including your textures would help

Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 Mar 4 at 10:33 PST
Page 1 [2]