** Executing...
** Command: Change Directory
** Parameters: C:\Program\Valve\Steam\SteamApps\ex3emealle2\counter-strike
** Executing...
** Command: Copy File
** Parameters: "C:\Program\Valve\Steam\SteamApps\ex3emealle2\counter-strike\cstrike\maps\de_boxfight.map" "C:\Program\Valve\Steam\SteamApps\ex3emealle2\counter-strike\cstrike\maps\de_boxfight.map"
** Executing...
** Command: C:\DOCUME~1\GAREN~1\SKRIVB~1\zhlt\hlcsg.exe
** Parameters: "C:\Program\Valve\Steam\SteamApps\ex3emealle2\counter-strike\cstrike\maps\de_boxfight"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\GAREN~1\SKRIVB~1\zhlt\hlcsg.exe C:\Program\Valve\Steam\SteamApps\ex3emealle2\counter-strike\cstrike\maps\de_boxfight
Entering C:\Program\Valve\Steam\SteamApps\ex3emealle2\counter-strike\cstrike\maps\de_boxfight.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
80%...90%... (0.02 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
70%... (0.03 seconds)
Using Wadfile: \program\valve\steam\steamapps\cstrike.wad
- Contains 1 used texture, 11.11 percent of map (123 textures in wad)
Using Wadfile: \program\valve\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program\valve\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \program\valve\cstrike\chateau.wad
- Contains 1 used texture, 11.11 percent of map (136 textures in wad)
Using Wadfile: \program\valve\cstrike\cs_747.wad
- Contains 1 used texture, 11.11 percent of map (143 textures in wad)
Using Wadfile: \program\valve\cstrike\cs_dust.wad
- Contains 1 used texture, 11.11 percent of map (28 textures in wad)
Using Wadfile: \program\valve\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Warning: ::FindTexture() texture DRKMTLT_BORD11 not found!
Warning: ::FindTexture() texture GENERIC105C not found!
Warning: ::FindTexture() texture GENERIC106B not found!
Warning: ::FindTexture() texture GENERIC106A not found!
Warning: ::FindTexture() texture GENERIC106 not found!
Warning: ::LoadLump() texture DRKMTLT_BORD11 not found!
Warning: ::LoadLump() texture GENERIC105C not found!
Warning: ::LoadLump() texture GENERIC106 not found!
Warning: ::LoadLump() texture GENERIC106A not found!
Warning: ::LoadLump() texture GENERIC106B not found!
Texture usage is at 0.21 mb (of 4.00 mb MAX)
0.05 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\DOCUME~1\GAREN~1\SKRIVB~1\zhlt\hlbsp.exe
** Parameters: "C:\Program\Valve\Steam\SteamApps\ex3emealle2\counter-strike\cstrike\maps\de_boxfight"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\GAREN~1\SKRIVB~1\zhlt\hlbsp.exe C:\Program\Valve\Steam\SteamApps\ex3emealle2\counter-strike\cstrike\maps\de_boxfight
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Program\Valve\Steam\SteamApps\ex3emealle2\counter-strike\cstrike\maps\de_boxfight.prt'
0.06 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\DOCUME~1\GAREN~1\SKRIVB~1\zhlt\hlvis.exe
** Parameters: "C:\Program\Valve\Steam\SteamApps\ex3emealle2\counter-strike\cstrike\maps\de_boxfight"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\GAREN~1\SKRIVB~1\zhlt\hlvis.exe C:\Program\Valve\Steam\SteamApps\ex3emealle2\counter-strike\cstrike\maps\de_boxfight
32 portalleafs
82 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
average leafs visible: 29
g_visdatasize:192 compressed from 128
0.02 seconds elapsed
----- END hlvis -----
** Executing...
** Command: C:\DOCUME~1\GAREN~1\SKRIVB~1\zhlt\hlrad.exe
** Parameters: "C:\Program\Valve\Steam\SteamApps\ex3emealle2\counter-strike\cstrike\maps\de_boxfight"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\GAREN~1\SKRIVB~1\zhlt\hlrad.exe C:\Program\Valve\Steam\SteamApps\ex3emealle2\counter-strike\cstrike\maps\de_boxfight
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
274 faces
Create Patches : 2732 base patches
0 opaque faces
54410 square feet [7835059.50 square inches]
7 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.00 seconds)
visibility matrix : 0.4 megs
BuildVisLeafs:
10%...30%...50%...60%...80%... (0.55 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.31 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.30 seconds)
Transfer Lists : 3924168 : 3.92M transfers
Indices : 674064 : 658.27k bytes
Data : 15696672 : 14.97M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.14 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds)
2.47 seconds elapsed
----- END hlrad -----
Read on
I'm mapping my maps, and rest of you are naps.