nubbcake

nubbcake

User name
nubbcake
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#4499dd
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Registration date
2008 March 2
Post count
155
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0 ₧
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I'm mapping my maps, and rest of you are naps.
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Etc/GMT+1
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Recent posts by nubbcake

Recent posts by nubbcake

2009 Mar 7 at 14:36 UTC
wad request! in Hammer Mapping
The site seems to be down
2009 Mar 7 at 14:35 UTC
Help fast please :D in Hammer Mapping
I need help when i shall test the map it says : Allocblock : Full

What is the problem?

:::THE LOG!:::

** Executing...
** Command: Change Directory
** Parameters: C:\Program\Steam\steamapps\ex3emealle\counter-strike


** Executing...
** Command: Copy File
** Parameters: "C:\Program\Steam\steamapps\ex3emealle\counter-strike\cstrike_swedish\maps\111.map" "C:\Program\Steam\steamapps\ex3emealle\counter-strike\cstrike_swedish\maps\111.map"


** Executing...
** Command: C:\DOCUME~1\GAREN~1\SKRIVB~1\TILLBE~1\zhlt\hlcsg.exe
** Parameters: "C:\Program\Steam\steamapps\ex3emealle\counter-strike\cstrike_swedish\maps\111"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\GAREN~1\SKRIVB~1\TILLBE~1\zhlt\hlcsg.exe C:\Program\Steam\steamapps\ex3emealle\counter-strike\cstrike_swedish\maps\111
Entering C:\Program\Steam\steamapps\ex3emealle\counter-strike\cstrike_swedish\maps\111.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.16 seconds)

Using Wadfile: \program\steam\steamapps\ex3emealle\counter-strike\cstrike\wads\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 7 used textures, 30.43 percent of map (24 textures in wad)
Using Wadfile: \program\steam\steamapps\ex3emealle\counter-strike\cstrike\wads\halflife.wad
- Contains 4 used textures, 17.39 percent of map (3116 textures in wad)
Using Wadfile: \program\steam\steamapps\ex3emealle\counter-strike\cstrike\wads\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program\steam\steamapps\ex3emealle\counter-strike\cstrike\wads\de_r60_wort.wad
- Contains 11 used textures, 47.83 percent of map (35 textures in wad)
Using Wadfile: \program\steam\steamapps\ex3emealle\counter-strike\cstrike\wads\crate_s.wad
- Contains 1 used texture, 4.35 percent of map (201 textures in wad)
Using Wadfile: \program\steam\steamapps\ex3emealle\counter-strike\cstrike\wads\cs_oldvillage.wad
- Contains 0 used textures, 0.00 percent of map (291 textures in wad)
Using Wadfile: \program\steam\steamapps\ex3emealle\counter-strike\cstrike\wads\west.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)

Texture usage is at 0.88 mb (of 4.00 mb MAX)
0.22 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\DOCUME~1\GAREN~1\SKRIVB~1\TILLBE~1\zhlt\hlbsp.exe
** Parameters: "C:\Program\Steam\steamapps\ex3emealle\counter-strike\cstrike_swedish\maps\111"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\GAREN~1\SKRIVB~1\TILLBE~1\zhlt\hlbsp.exe C:\Program\Steam\steamapps\ex3emealle\counter-strike\cstrike_swedish\maps\111

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ ( 162,-290,-634)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_player_deathmatch @ ( 162,-290,-634)
Warning: === LEAK in hull 3 ===
Entity info_player_deathmatch @ ( 162,-290,-634)
0.75 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\DOCUME~1\GAREN~1\SKRIVB~1\TILLBE~1\zhlt\hlvis.exe
** Parameters: "C:\Program\Steam\steamapps\ex3emealle\counter-strike\cstrike_swedish\maps\111"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\GAREN~1\SKRIVB~1\TILLBE~1\zhlt\hlvis.exe C:\Program\Steam\steamapps\ex3emealle\counter-strike\cstrike_swedish\maps\111
>> There was a problem compiling the map.
>> Check the file C:\Program\Steam\steamapps\ex3emealle\counter-strike\cstrike_swedish\maps\111.log for the cause.

----- END hlvis -----




** Executing...
** Command: C:\DOCUME~1\GAREN~1\SKRIVB~1\TILLBE~1\zhlt\hlrad.exe
** Parameters: "C:\Program\Steam\steamapps\ex3emealle\counter-strike\cstrike_swedish\maps\111"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\GAREN~1\SKRIVB~1\TILLBE~1\zhlt\hlrad.exe C:\Program\Steam\steamapps\ex3emealle\counter-strike\cstrike_swedish\maps\111
>> There was a problem compiling the map.
>> Check the file C:\Program\Steam\steamapps\ex3emealle\counter-strike\cstrike_swedish\maps\111.log for the cause.

----- END hlrad -----
2009 Jan 6 at 22:34 UTC
Origirnal.rfm in Hammer Mapping
It was cs 1.5 version again
2009 Jan 6 at 20:59 UTC
Origirnal.rfm in Hammer Mapping
Tack Andreas<3
2009 Jan 6 at 13:15 UTC
Origirnal.rfm in Hammer Mapping
Hello there , dear writes on super jers forum. Does anyone of you might have an de_inferno.rmf of counter-strike version 1.6?
2009 Jan 1 at 18:19 UTC
A fast question! in Hammer Mapping
OMG, THANKS ALOT MAN! THanks to you ican make an awesome house, to my clan map... ill post the map laters, when it's done! Thanks. +rep if you want some:D... HAHA, enjoy DownRodeo:p, noone +rep for you;p, im evil!
2009 Jan 1 at 13:28 UTC
A fast question! in Hammer Mapping
Well... i just want to open it , to look how he builded the house... i'm making an clan map ,and just want to make an house look good, not remake the map, please tell me if you know how to do
2009 Jan 1 at 12:49 UTC
A fast question! in Hammer Mapping
Anyone know what to do?
2008 Dec 31 at 12:25 UTC
A fast question! in Hammer Mapping
Found the file, but when i open the file in VHE, its all empty, the map i mean:(
2008 Dec 31 at 12:19 UTC
A fast question! in Hammer Mapping
Hmm, ye.. .thanks mate, going to try it out now:)