Help fast please :D

Help fast please :D

Hammer Mapping — Page [1]
nubbcake

2008 Mar 2 • 155
I need help when i shall test the map it says : Allocblock : Full

What is the problem?

:::THE LOG!:::

** Executing...
** Command: Change Directory
** Parameters: C:\Program\Steam\steamapps\ex3emealle\counter-strike


** Executing...
** Command: Copy File
** Parameters: "C:\Program\Steam\steamapps\ex3emealle\counter-strike\cstrike_swedish\maps\111.map" "C:\Program\Steam\steamapps\ex3emealle\counter-strike\cstrike_swedish\maps\111.map"


** Executing...
** Command: C:\DOCUME~1\GAREN~1\SKRIVB~1\TILLBE~1\zhlt\hlcsg.exe
** Parameters: "C:\Program\Steam\steamapps\ex3emealle\counter-strike\cstrike_swedish\maps\111"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\GAREN~1\SKRIVB~1\TILLBE~1\zhlt\hlcsg.exe C:\Program\Steam\steamapps\ex3emealle\counter-strike\cstrike_swedish\maps\111
Entering C:\Program\Steam\steamapps\ex3emealle\counter-strike\cstrike_swedish\maps\111.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.16 seconds)

Using Wadfile: \program\steam\steamapps\ex3emealle\counter-strike\cstrike\wads\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 7 used textures, 30.43 percent of map (24 textures in wad)
Using Wadfile: \program\steam\steamapps\ex3emealle\counter-strike\cstrike\wads\halflife.wad
- Contains 4 used textures, 17.39 percent of map (3116 textures in wad)
Using Wadfile: \program\steam\steamapps\ex3emealle\counter-strike\cstrike\wads\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program\steam\steamapps\ex3emealle\counter-strike\cstrike\wads\de_r60_wort.wad
- Contains 11 used textures, 47.83 percent of map (35 textures in wad)
Using Wadfile: \program\steam\steamapps\ex3emealle\counter-strike\cstrike\wads\crate_s.wad
- Contains 1 used texture, 4.35 percent of map (201 textures in wad)
Using Wadfile: \program\steam\steamapps\ex3emealle\counter-strike\cstrike\wads\cs_oldvillage.wad
- Contains 0 used textures, 0.00 percent of map (291 textures in wad)
Using Wadfile: \program\steam\steamapps\ex3emealle\counter-strike\cstrike\wads\west.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)

Texture usage is at 0.88 mb (of 4.00 mb MAX)
0.22 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\DOCUME~1\GAREN~1\SKRIVB~1\TILLBE~1\zhlt\hlbsp.exe
** Parameters: "C:\Program\Steam\steamapps\ex3emealle\counter-strike\cstrike_swedish\maps\111"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\GAREN~1\SKRIVB~1\TILLBE~1\zhlt\hlbsp.exe C:\Program\Steam\steamapps\ex3emealle\counter-strike\cstrike_swedish\maps\111

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ ( 162,-290,-634)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_player_deathmatch @ ( 162,-290,-634)
Warning: === LEAK in hull 3 ===
Entity info_player_deathmatch @ ( 162,-290,-634)
0.75 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\DOCUME~1\GAREN~1\SKRIVB~1\TILLBE~1\zhlt\hlvis.exe
** Parameters: "C:\Program\Steam\steamapps\ex3emealle\counter-strike\cstrike_swedish\maps\111"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\GAREN~1\SKRIVB~1\TILLBE~1\zhlt\hlvis.exe C:\Program\Steam\steamapps\ex3emealle\counter-strike\cstrike_swedish\maps\111
>> There was a problem compiling the map.
>> Check the file C:\Program\Steam\steamapps\ex3emealle\counter-strike\cstrike_swedish\maps\111.log for the cause.

----- END hlvis -----




** Executing...
** Command: C:\DOCUME~1\GAREN~1\SKRIVB~1\TILLBE~1\zhlt\hlrad.exe
** Parameters: "C:\Program\Steam\steamapps\ex3emealle\counter-strike\cstrike_swedish\maps\111"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\GAREN~1\SKRIVB~1\TILLBE~1\zhlt\hlrad.exe C:\Program\Steam\steamapps\ex3emealle\counter-strike\cstrike_swedish\maps\111
>> There was a problem compiling the map.
>> Check the file C:\Program\Steam\steamapps\ex3emealle\counter-strike\cstrike_swedish\maps\111.log for the cause.

----- END hlrad -----
I'm mapping my maps, and rest of you are naps.
 
 
 
2009 Mar 7 at 14:35 UTC
KnightOfH3ll

2009 Jan 16 • 152
12 ₧
A tough one to figure out, vague error that usually shows up when you start the game or during compile, or even when WC/Hammer starts up - you have gone over the memory limit somewhere for some reason. It can be too little RAM (128M is about minimum), a leaf saw into leaf error, too long pathnames, too many textures, too big a level, too big or too many model/sprites, too big a wav sound file - or it could be that old "too many wads" mistake, a huge "noob" brush around the map to prevent leaks, too many SKY faces on hidden brush faces in the level - or even something else. Example: In early versions of NS, the 3D area info location entities were a major cause.
If it happens during compile, do not use WC/Hammer to "run" the map, but use a front end or batch file to compile with. You could also get more RAM.


That is from slackkiller.
 
 
 
2009 Mar 7 at 14:49 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Also you appear to have a leak.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Mar 7 at 20:21 UTC — Ed. 2009 Mar 7 at 20:21 UTC
Page [1]