Burst/Boost and walls....

Burst/Boost and walls....

Hammer Mapping — Page [1]
Djuice27

2008 Jan 22 • 154
132 ₧
Was wondering if its possible to make an invisible wall, meaning you can't see it or go through it...I have seen some...they block people from taking shortcuts on maps. If that's not possible then how do i make a wall thats glass and translucent. My guess is to make a brush, make it translucent and put a glass texture on it? but i could be wrong....

Now i was wondering if you know how to make a boost? like your surfing on a ramp and it gives you a burst/boost and makes you go faster...

I ask too many question's don't I....

EDIT: Maybe that translucent part is the way to make a wall invisible, and just not adding texture.....?
Duh Dun Dun Duh Dun Dun
 
 
 
2008 Jan 25 at 05:26 UTC — Ed. 2008 Jan 25 at 05:28 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
If you wouldn't ask - you wouldn't know.

To make a see-through, unbreakable wall, make a brush and turn it into a func_wall (click the toentity). In the wall's properties set rendermode to "texture" and FX amount to 0-255 (0- invisible, 255- full color).

Ed Note: It is better to use a CLIP brush for this -- see below. -SJ

I once knew how to make a trampoline... I don't know if it would work as a boost.

*I didn't quite understand your edit.*
May contain traces of invisible text.
 
 
 
2008 Jan 25 at 05:32 UTC — Ed. 2008 Jan 25 at 10:21 UTC
Djuice27

2008 Jan 22 • 154
132 ₧
Don't worry you don't have to understand my edit lol. Thanks for the invisible wall, ill test it later today after school to make sure it works
Duh Dun Dun Duh Dun Dun
 
 
 
2008 Jan 25 at 12:10 UTC
begginer

2007 Oct 24 • 990
13 ₧
well maybe you could use a trigger_push for that ( never used it my self so ...) just make a brush and make it an entity ( cntrl+T) and set it to trigger_push ( you should experiment...or wait a lil for superjer ) oh yeah and if u wanna make an invisible wall that stops players (ONLY players NOT bullets and grenades) then make a brush and put "CLIP" texture on it (the "clip" texture is from zhtl.wad or haflife.wad)
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 Jan 25 at 15:00 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
Use a trigger_push for the boost. Just make a brush and tie it to trigger_push. Set the direction and speed.

Use a CLIP brush for invisible walls. Just make a brush and put the CLIP texture on it. That's all. Do NOT make it an entity.
 
 
 
2008 Jan 25 at 19:58 UTC
Djuice27

2008 Jan 22 • 154
132 ₧
Ugh, everything was good, i made the trigger_push on a ramp and then i tested it and realized you need to get to the end of the ramp for it to activate so i clicked on the ramp and clicked Ctrl + T and it said something about new entity or keep the current so i clicked Yes but nothing popped up so i went to map ---> entity Report and click on trigger_Push and click Delete and it said "delete Object" and i clicked yes, so when i put the entity on the other ramp it was gone......it was gone in game but not in Hammer....so how do i make it visible in game again....
Duh Dun Dun Duh Dun Dun
 
 
 
2008 Jan 25 at 21:04 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
Sounds like you made the ramp part of the push entity. You need to remove it from the entity.

Select it in Hammer and press Ctrl+W (move to world) and it won't be an entity any more. Then re-create your trigger_push.

You can place the trigger_push anywhere you like. It can cover and intersect the ramp if you want.
 
 
 
2008 Jan 25 at 21:32 UTC
Djuice27

2008 Jan 22 • 154
132 ₧
Hmm, didn't work. This is what happens.

Every time i put the Trigger_push entity on the Brush it is gone in the game, but the Trigger_push is still there, just no brush...
Duh Dun Dun Duh Dun Dun
 
 
 
2008 Jan 25 at 21:55 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
That is what is supposed to happen. trigger_push creates an area where if you're in it, you'll get pushed.

You need to make the ramp separately from the trigger_push.
 
 
 
2008 Jan 25 at 22:13 UTC
Djuice27

2008 Jan 22 • 154
132 ₧
ugh...thats so retarted.... O well, thanks SuperJer.
Duh Dun Dun Duh Dun Dun
 
 
 
2008 Jan 25 at 22:24 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Can I make a trigger_push that pushes you up? I tried adjusting pitch, yaw and roll- nothing worked.
May contain traces of invisible text.
 
 
 
2008 Jan 29 at 15:09 UTC
melloyellow582
The Original Portmanteau

Brisk.
2005 Mar 22 • 12862
666 ₧
i've had the same problem. so i just gave up, never bothered to ask here. also, i have a problem with pushes, as in whenever i place one, can see it when i try to play the map. that means i cant actually be pushed by it, because its a solid. ideas?
 
 
 
2008 Jan 29 at 16:15 UTC
Djuice27

2008 Jan 22 • 154
132 ₧
Quote:
Can I make a trigger_push that pushes you up? I tried adjusting pitch, yaw and roll- nothing worked.


You see where it says Angle? type in 90 there. and that would make you go up...


Quote:

i've had the same problem. so i just gave up, never bothered to ask here. also, i have a problem with pushes, as in whenever i place one, can see it when i try to play the map. that means i cant actually be pushed by it, because its a solid. ideas?


Thats odd
Duh Dun Dun Duh Dun Dun
 
 
 
2008 Jan 29 at 20:12 UTC — Ed. 2008 Jan 29 at 20:12 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
90* will push you north, not up. The circle thingy adjusts yaw.
May contain traces of invisible text.
 
 
 
2008 Jan 29 at 20:18 UTC
Djuice27

2008 Jan 22 • 154
132 ₧
lol crap...this means myns a tad wrong
Duh Dun Dun Duh Dun Dun
 
 
 
2008 Jan 29 at 20:29 UTC
melloyellow582
The Original Portmanteau

Brisk.
2005 Mar 22 • 12862
666 ₧
dang. so am i.
 
 
 
2008 Jan 30 at 00:13 UTC
Page [1]