1 last problem for me :)

1 last problem for me :)

Hammer Mapping — Page [1]
Remus

2008 Jul 17 • 6
okay; i've searched through a ton of these and i've attempted some fixes and was able to work through the common errors. I am used to mapping with cs: s with steams built in hammer, so this is a tad new on the errors (as i i dont get errors on my mapping)


hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures MMOwned
Entering MMOwned.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(9.03 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.95 seconds)

Using Wadfile: \documents and settings\owner\local settings\temp\cstrike.wad
- Contains 21 used textures, 100.00 percent of map (123 textures in wad)

added 1 additional animating textures.
Texture usage is at 0.65 mb (of 4.00 mb MAX)
11.13 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp MMOwned

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: No entities exist in hull 0, no filling performed for this hull
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull
0.33 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis MMOwned
Error: Portal file 'MMOwned.prt' does not exist, cannot vis the map


----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad MMOwned
>> There was a problem compiling the map.
>> Check the file MMOwned.log for the cause.

----- END hlrad -----



I am able to open the map ingame( as it does save into a bsp; but everything is as if viewing the void (that sluggish blackness where it captures all frames) i checked the lighting; and nothing


@echo off
hlcsg -nowadtextures MMOwned
hlbsp MMOwned
hlvis MMOwned
hlrad MMOwned
copy MMOwned.bsp "C:\program files\valve\Steam\SteamApps\lieutenantgeneral_nero\counter-strike\cstrike\maps"
pause
"C:\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map MMOwned


files that i do see concerning the map:

hlrad.exe
hlvis.exe
hlcsg.exe
hlbsp.exe
Counter-strike.gcf
MMOwned.log
MMOwned.dxf
MMOwned.map
MMOwned.max
MMOwned.rmx
MMOwned.rmf
MMOwned.wic
MMOwned.bat
wad.cfg
zhlt.wad
MMOwned.p0
MMOwned.p1
MMOwned.p2
MMOwned.p3
MMOwned.bsp
MMOwned.err --which states in it --

hlvis: Error: Portal file 'MMOwned.prt' does not exist, cannot vis the map



i will check in on this at a later hour today :)
 
 
 
2008 Jul 17 at 08:51 PDT — Ed. 2008 Jul 17 at 08:51 PDT
Remus

2008 Jul 17 • 6
to circumvent criticism ; yes i do have a light ; i do have 16 ct and 16 t ent spawn spots and even their respective buyzones.
 
 
 
2008 Jul 17 at 08:53 PDT
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
The 'no entities in hull' error is self-explanatory: you have no point-entities in your map. However, if your map does have entities (like you said you have), try looking for entities outside your map.
If you find nothing there, the error has nothing to do with the entities (this happens a lot too) and you should try Map-> Check for problems.
May contain traces of invisible text.
 
 
 
2008 Jul 17 at 09:17 PDT — Ed. 2008 Jul 17 at 09:20 PDT
begginer

2007 Oct 24 • 990
13 ₧
well i forgot these things *damn*

Warning: No entities exist in hull 0, no filling performed for this hull
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull
0.33 seconds elapsed

this is the problem , but you said you have entities ,

( the thing with the respective buyzones , not needed , when you put a player start a buyzone is automatically generated at the spawnpoints, and you don't need separate buyzones you can make one big one )

now back to the error try searching for entities outside your map , im pretty sure this is a leak
check your walls and make sure you didn't accidentally make a wall , that connects with the "void" outside , into an entity

but you can find a lot of things on leaks from others


EDIT:
OOH edan , yeah you know that "check for problems" isn't worth shit 90% of the time , ok so its the most useful thing with invalid brushes, but besides that....
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 Jul 17 at 09:22 PDT — Ed. 2008 Jul 17 at 09:25 PDT
Remus

2008 Jul 17 • 6
thank you for the responses ill check it out;
mm what i am wondering . perhaps it is because i did not tie to entities to(ct and t spawn) to the floor brush?

edit: did alt p ; no errors. checked outside and nothing : cruelly baffling :
 
 
 
2008 Jul 17 at 09:31 PDT — Ed. 2008 Jul 17 at 09:37 PDT
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Remus said:
i did not tie to entities to(ct and t spawn) to the floor brush


What do you mean?
May contain traces of invisible text.
 
 
 
2008 Jul 17 at 09:40 PDT
Remus

2008 Jul 17 • 6
i have the ct and t entities a tad bit off the flooring, so that no glitching happens; but i just ruled that out when i moved them around in hammer. :/ also i went down my list of possibles:

checked twice for any leaks (none
checked for ent's outside the box (none

noted: there is no "skybox" or "sky" in my lists with goldsource ;/ so i made a huge box not touching anything around my map that has walls to act as the skybox and gave it a grass texture' -worked on cs: s maps when i didnt want a sky /shrug)

no errors via alt p
light source (yup
spawns (yup
bombsite or hostages (nope. its a straight up kill all map


-here is my cs: s map; i used the same principles so i am unsure what is happening wrong in cs 1.6) http://filebeam.com/e9fea31f4137a3134e7931c3622cd29b

but meh. ill redown zhlt perhaps it is bugging (?)
 
 
 
2008 Jul 17 at 09:49 PDT — Ed. 2008 Jul 17 at 09:56 PDT
Remus

2008 Jul 17 • 6
well i uploaded the entire file to mediafire --> http://www.mediafire.com/?mtax2jxyixj

if you could be so kind to help me :)
 
 
 
2008 Jul 17 at 10:15 PDT
seCHar
2008 Jul 16 • 27
i've had this same problem when everything was black and shit frames.so i dl your map,your problem is because your CT and T spawn points Are ON THE ground.they must not touch the floor.just make the grid smaller and raise them some units.be sure to rasie ALL of them.oh and you have too many brushes which overlap each other.try to fix this as it may cause some problemes sooner or later.
 
 
 
2008 Jul 18 at 02:02 PDT — Ed. 2008 Jul 18 at 02:06 PDT
begginer

2007 Oct 24 • 990
13 ₧
yeah i didn't install hammer to check your problem .. but i was pretty sure you said that the spawnpoints where off the ground ..
whatever overlaping brushes just eat up space and make a laggy map .

im going to install hammer now just in case anyone needs help
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 Jul 18 at 02:16 PDT
Remus

2008 Jul 17 • 6
okay ill fix it up after i get some sleep >:D ill see if that fixes it. and the overlapping brushes meh arent too many but ill fix em if i can.
 
 
 
2008 Jul 18 at 04:25 PDT — Ed. 2008 Jul 18 at 04:25 PDT
seCHar
2008 Jul 16 • 27
and it is best that your pipes do not make contact with any blocks,because whis will raise your polygon rate WAY HIGH which means:
-very long compile times or no compile at all.
or
-very laggy map
 
 
 
2008 Jul 18 at 10:55 PDT
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