Remus

Remus

User name
Remus
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#44ffee
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Registration date
2008 July 17
Post count
6
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America/Chicago
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Recent posts by Remus

Recent posts by Remus

2008 Jul 18 at 11:25 UTC
1 last problem for me :) in Hammer Mapping
okay ill fix it up after i get some sleep >:D ill see if that fixes it. and the overlapping brushes meh arent too many but ill fix em if i can.
2008 Jul 17 at 17:15 UTC
1 last problem for me :) in Hammer Mapping
well i uploaded the entire file to mediafire --> http://www.mediafire.com/?mtax2jxyixj

if you could be so kind to help me :)
2008 Jul 17 at 16:49 UTC
1 last problem for me :) in Hammer Mapping
i have the ct and t entities a tad bit off the flooring, so that no glitching happens; but i just ruled that out when i moved them around in hammer. :/ also i went down my list of possibles:

checked twice for any leaks (none
checked for ent's outside the box (none

noted: there is no "skybox" or "sky" in my lists with goldsource ;/ so i made a huge box not touching anything around my map that has walls to act as the skybox and gave it a grass texture' -worked on cs: s maps when i didnt want a sky /shrug)

no errors via alt p
light source (yup
spawns (yup
bombsite or hostages (nope. its a straight up kill all map


-here is my cs: s map; i used the same principles so i am unsure what is happening wrong in cs 1.6) http://filebeam.com/e9fea31f4137a3134e7931c3622cd29b

but meh. ill redown zhlt perhaps it is bugging (?)
2008 Jul 17 at 16:31 UTC
1 last problem for me :) in Hammer Mapping
thank you for the responses ill check it out;
mm what i am wondering . perhaps it is because i did not tie to entities to(ct and t spawn) to the floor brush?

edit: did alt p ; no errors. checked outside and nothing : cruelly baffling :
2008 Jul 17 at 15:53 UTC
1 last problem for me :) in Hammer Mapping
to circumvent criticism ; yes i do have a light ; i do have 16 ct and 16 t ent spawn spots and even their respective buyzones.
2008 Jul 17 at 15:51 UTC
1 last problem for me :) in Hammer Mapping
okay; i've searched through a ton of these and i've attempted some fixes and was able to work through the common errors. I am used to mapping with cs: s with steams built in hammer, so this is a tad new on the errors (as i i dont get errors on my mapping)


hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures MMOwned
Entering MMOwned.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(9.03 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.95 seconds)

Using Wadfile: \documents and settings\owner\local settings\temp\cstrike.wad
- Contains 21 used textures, 100.00 percent of map (123 textures in wad)

added 1 additional animating textures.
Texture usage is at 0.65 mb (of 4.00 mb MAX)
11.13 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp MMOwned

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: No entities exist in hull 0, no filling performed for this hull
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull
0.33 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis MMOwned
Error: Portal file 'MMOwned.prt' does not exist, cannot vis the map


----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad MMOwned
>> There was a problem compiling the map.
>> Check the file MMOwned.log for the cause.

----- END hlrad -----



I am able to open the map ingame( as it does save into a bsp; but everything is as if viewing the void (that sluggish blackness where it captures all frames) i checked the lighting; and nothing


@echo off
hlcsg -nowadtextures MMOwned
hlbsp MMOwned
hlvis MMOwned
hlrad MMOwned
copy MMOwned.bsp "C:\program files\valve\Steam\SteamApps\lieutenantgeneral_nero\counter-strike\cstrike\maps"
pause
"C:\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map MMOwned


files that i do see concerning the map:

hlrad.exe
hlvis.exe
hlcsg.exe
hlbsp.exe
Counter-strike.gcf
MMOwned.log
MMOwned.dxf
MMOwned.map
MMOwned.max
MMOwned.rmx
MMOwned.rmf
MMOwned.wic
MMOwned.bat
wad.cfg
zhlt.wad
MMOwned.p0
MMOwned.p1
MMOwned.p2
MMOwned.p3
MMOwned.bsp
MMOwned.err --which states in it --

hlvis: Error: Portal file 'MMOwned.prt' does not exist, cannot vis the map



i will check in on this at a later hour today :)