RemusRemusUser name
Remus
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2008 July 17
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2008 Jul 18 at 11:25 UTC
1 last problem for me :) in Hammer Mapping
okay ill fix it up after i get some sleep >:D ill see if that fixes it. and the overlapping brushes meh arent too many but ill fix em if i can.
2008 Jul 17 at 17:15 UTC
1 last problem for me :) in Hammer Mapping
well i uploaded the entire file to mediafire --> http://www.mediafire.com/?mtax2jxyixj
if you could be so kind to help me :)
2008 Jul 17 at 16:49 UTC
1 last problem for me :) in Hammer Mapping
i have the ct and t entities a tad bit off the flooring, so that no glitching happens; but i just ruled that out when i moved them around in hammer. :/ also i went down my list of possibles:
checked twice for any leaks (none checked for ent's outside the box (none noted: there is no "skybox" or "sky" in my lists with goldsource ;/ so i made a huge box not touching anything around my map that has walls to act as the skybox and gave it a grass texture' -worked on cs: s maps when i didnt want a sky /shrug) no errors via alt p light source (yup spawns (yup bombsite or hostages (nope. its a straight up kill all map -here is my cs: s map; i used the same principles so i am unsure what is happening wrong in cs 1.6) http://filebeam.com/e9fea31f4137a3134e7931c3622cd29b but meh. ill redown zhlt perhaps it is bugging (?)
2008 Jul 17 at 16:31 UTC
1 last problem for me :) in Hammer Mapping
thank you for the responses ill check it out;
mm what i am wondering . perhaps it is because i did not tie to entities to(ct and t spawn) to the floor brush? edit: did alt p ; no errors. checked outside and nothing : cruelly baffling :
2008 Jul 17 at 15:53 UTC
1 last problem for me :) in Hammer Mapping
to circumvent criticism ; yes i do have a light ; i do have 16 ct and 16 t ent spawn spots and even their respective buyzones.
2008 Jul 17 at 15:51 UTC
1 last problem for me :) in Hammer Mapping
okay; i've searched through a ton of these and i've attempted some fixes and was able to work through the common errors. I am used to mapping with cs: s with steams built in hammer, so this is a tad new on the errors (as i i dont get errors on my mapping)
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures MMOwned Entering MMOwned.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (9.03 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (1.95 seconds) Using Wadfile: \documents and settings\owner\local settings\temp\cstrike.wad - Contains 21 used textures, 100.00 percent of map (123 textures in wad) added 1 additional animating textures. Texture usage is at 0.65 mb (of 4.00 mb MAX) 11.13 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp MMOwned Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) Warning: No entities exist in hull 0, no filling performed for this hull Warning: No entities exist in hull 1, no filling performed for this hull Warning: No entities exist in hull 2, no filling performed for this hull Warning: No entities exist in hull 3, no filling performed for this hull 0.33 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis MMOwned Error: Portal file 'MMOwned.prt' does not exist, cannot vis the map ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad MMOwned >> There was a problem compiling the map. >> Check the file MMOwned.log for the cause. ----- END hlrad ----- I am able to open the map ingame( as it does save into a bsp; but everything is as if viewing the void (that sluggish blackness where it captures all frames) i checked the lighting; and nothing @echo off hlcsg -nowadtextures MMOwned hlbsp MMOwned hlvis MMOwned hlrad MMOwned copy MMOwned.bsp "C:\program files\valve\Steam\SteamApps\lieutenantgeneral_nero\counter-strike\cstrike\maps" pause "C:\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map MMOwned files that i do see concerning the map: hlrad.exe hlvis.exe hlcsg.exe hlbsp.exe Counter-strike.gcf MMOwned.log MMOwned.dxf MMOwned.map MMOwned.max MMOwned.rmx MMOwned.rmf MMOwned.wic MMOwned.bat wad.cfg zhlt.wad MMOwned.p0 MMOwned.p1 MMOwned.p2 MMOwned.p3 MMOwned.bsp MMOwned.err --which states in it -- hlvis: Error: Portal file 'MMOwned.prt' does not exist, cannot vis the map i will check in on this at a later hour today :) |