SearchSearchPosts written by reece:Truck
User
yup ti is fixed, thanks
Truck
User
Yes
Truck
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Already did, nothing came up
Truck
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Okay i got a new computer :)))) now im trying to compile a new map but im getting this error
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush: Error: Entity 0, Brush 5, Side 4: has a coplanar plane at (-512, -1024, -256), texture -3SAND Error: brush with coplanar faces And my second problem is i have vista 64 and my steam is ocated in my program files (x86)/Valve/ and i put that in the .bat file but it says the file specifed could not be found. This is whats in my .bat @echo off hlcsg -nowadtextures fy_waller hlbsp fy_waller hlvis fy_waller hlrad fy_waller copy fy_waller.bsp "C:\Program Files (x86)\Valve\Steam\steamapps\kittycats\counter-strike\cstrike\maps" pause "C:\Program Files (x86)\Valve\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map fy_waller This is my compile log: hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures fy_waller Entering fy_waller.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: Error: Entity 0, Brush 5, Side 4: has a coplanar plane at (-512, -1024, -256), texture -3SAND Error: brush with coplanar faces Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem (0.02 seconds) ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp fy_waller >> There was a problem compiling the map. >> Check the file fy_waller.log for the cause. ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis fy_waller >> There was a problem compiling the map. >> Check the file fy_waller.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad fy_waller >> There was a problem compiling the map. >> Check the file fy_waller.log for the cause. ----- END hlrad ----- BTW this is my mpa/idea don't steal it. Truck
User
anyone give me a link to a Wad that is a target, like target practice?
Truck
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yes i know, i can play on other servers..
Truck
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for any custom made map, by me and not by me
Truck
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i also tried with a different map.. same thing.. u guysdont get it it's not WADDS it GAME_DLL LINUX!!!!!!!!!! no WADS
Truck
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no i use a PC. my OS is windows XP 32 bit.
Truck
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id ont ahve alot of wad files.
and its something with my gamedll_linux!! Truck
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hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures aim_de_4-islands Entering aim_de_4-islands.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.03 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.11 seconds) Using Wadfile: \program files\steam\steamapps\kittycats\counter-strike\cstrike\tempdecal.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \program files\steam\steamapps\kittycats\counter-strike\cstrike\st0_wasted.wad - Contains 0 used textures, 0.00 percent of map (50 textures in wad) Using Wadfile: \documents and settings\reece\desktop\hammer files\wads\airport2.wad - Contains 0 used textures, 0.00 percent of map (16 textures in wad) Using Wadfile: \documents and settings\reece\desktop\hammer files\wads\chopper.wad - Contains 0 used textures, 0.00 percent of map (4 textures in wad) Using Wadfile: \documents and settings\reece\desktop\hammer files\wads\cs_island.wad - Contains 0 used textures, 0.00 percent of map (9 textures in wad) Using Wadfile: \documents and settings\reece\desktop\hammer files\wads\as_woodlands.wad - Contains 0 used textures, 0.00 percent of map (10 textures in wad) Using Wadfile: \documents and settings\reece\desktop\hammer files\wads\de_night.wad - Contains 0 used textures, 0.00 percent of map (4 textures in wad) Using Wadfile: \documents and settings\reece\desktop\hammer files\wads\3d_mike_junglepack.wad - Contains 2 used textures, 28.57 percent of map (41 textures in wad) Using Wadfile: \documents and settings\reece\desktop\hammer files\wads\asmap.wad - Contains 0 used textures, 0.00 percent of map (66 textures in wad) Using Wadfile: \documents and settings\reece\desktop\hammer files\wads\altstadttex.wad - Contains 3 used textures, 42.86 percent of map (180 textures in wad) Using Wadfile: \documents and settings\reece\desktop\hammer files\wads\cs_dust.wad - Contains 2 used textures, 28.57 percent of map (28 textures in wad) Using Wadfile: \documents and settings\reece\desktop\hammer files\wads\cs_nam.wad - Contains 0 used textures, 0.00 percent of map (25 textures in wad) Using Wadfile: \documents and settings\reece\desktop\hammer files\wads\athens dust replacement\cs_dust.wad - Contains 0 used textures, 0.00 percent of map (28 textures in wad) Warning: More than 8 wadfiles are in use. (13) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. added 5 additional animating textures. Texture usage is at 0.47 mb (of 4.00 mb MAX) 0.28 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp aim_de_4-islands Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'aim_de_4-islands.prt' 0.39 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis aim_de_4-islands 106 portalleafs 241 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.02 seconds) LeafThread: (0.09 seconds) average leafs visible: 34 g_visdatasize:1637 compressed from 1484 0.16 seconds elapsed ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad aim_de_4-islands -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 1462 faces Create Patches : 14815 base patches 0 opaque faces 270958 square feet [39018056.00 square inches] 5 direct lights BuildFacelights: (20.19 seconds) visibility matrix : 13.1 megs BuildVisLeafs: (40.75 seconds) MakeScales: (39.08 seconds) SwapTransfers: (18.19 seconds) Transfer Lists : 22832828 : 22.83M transfers Indices : 2168684 : 2.07M bytes Data : 91331312 : 87.10M bytes GatherLight: (10.22 seconds) FinalLightFace: (16.17 seconds) 146.02 seconds elapsed [2m 26s] ----- END hlrad ----- Truck
User
yeah i can play other non custom maps
Truck
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thats not the problem.. its a fresh install
Truck
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nah
Truck
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GAMEDLL in my steam folder!!!!!
Truck
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well it has something to do with gamedll. the map is fine because i put it on my server and it works..
Truck
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i put account instead of mine because id rather people not know it because of security.
everythings compiles fin it's something in my steam folder? Truck
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okay i think i got it but i tried plying it and it say
Host_Error: Couldn't get DLL API from c:\program files\Steam\steamapps\ACCOUNT\counter-strike\cstrike\gamedll_linux steam again111!!!!!!!!!!!!!!!!!!!!fgw78934t6830957y69843358y35*^%^%&*(^%*$&(P^&*)^(%&*$%(^))&$^*(&)*&^&*$&^#&^%^(_&))^%&*$##@#@@#$&$#$##%^$@#@$#%#Q!@!@!^$%#%$!~! Truck
User
i am getting this error. now when compiling
error: brush with coplanar faces Truck
User
just noticed it said
Host_Error: Couldn't get DLL API from c:\program files\Steam\steamapps\ACCOUNT\counter-strike\cstrike\gamedll_linuxin console Truck
User
also when i compile my map everything goes good then i try play it but it doesnt load, then i try again and it freezes my cs
Truck
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anyone know how i can make a helicopter? and where can i get the .WAD files!
Truck
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Did but i still dont have those
Truck
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nm its all good, but i dont ahve those game_vlah blah ones to make like 35 hp maps
Truck
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and how do i make i vent like in cs_assault?
Truck
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how do i make something breakable?
Truck
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nvm
Truck
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where the hell did they go, i re added the one fgd thingy
Truck
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k
Truck
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how do i select more than 1 item at a time?
User
nvm
User
k i decomplied one now where is it?
User
yeah how do decompile a map?
Truck
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i have a server maybe if you payed me like $5 a month i could let u use it? its like 20 slot
Truck
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aim_-practice ur aim
awp_-awps only de_-plant bombs cs_-rescue hosties as_-vip maps fy_-fightyard surf_-surf like you would in Hawaii bp_-bhop i think gg_gungame ka_knife he_-he_nades only _map- random ass maps zm_-zombie maps kz_- jumping maps Truck
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how do i get it to be dod not cs
Truck
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k where would i get this?
Truck
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how do i make maps for dod?
Truck
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well how do u decomplie a map?
Truck
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where do i get those but i still wanna dl some
Truck
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ok i know i asked this question before but www.cstrike-planet.com/wads doesnt work now. so anyone kow a good place to get textures besides fpsbanna.com
Truck
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thanks i fixedit you guys really helped
Truck
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k
Truck
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no its like tht all the time i r
Truck
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why does this happen everytime i open hammer
http://i266.photobucket.com/albums/ii280/archeyreece/goddam.jpg Truck
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k i did that do i put the wads in ym cs folder?
Truck
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still aint working
Truck
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i named it that and it dont work anywayz
Truck
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umm still doesnt work man ...
Truck
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EdAn said: You will need 2 parts for that:
1. Make your destination using the lightbulb button on the left (info_teleport_destination). Name it EdAnpwnz. 2. Make a brush where you want the teleporter to be. Select it and press crtl + T, and make it trigger_teleport. In it's properties (alt + Enter) set Target to EdAnpwnz. uhh okay and iaint namin it thatlolz Truck
User
how do i make a telleport from in a room to a roof?
Truck
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hello!
Truck
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ah ok but what about multiple wads?
Truck
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When i use a wad like Terror.wad and run my map cs closes and says WARNING:Cannot open terror.wad and its happened with other wads too
Truck
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hehez
Truck
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brad1000 said: Down Rodeo said: Halo 3's editor is a moderately large pile of shit.
If you really want the map made brad then make a CS mod and make the map. It sounds like it'd be popular. thanks but idk were 2 download valve hammer here, if this one doesnt work use this one Truck
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TgSkills said: When I do that all I see is 3 lines like the side of a box... blue yellow and red.
Thanks for the help um click on the window in the top left right click the little box in the very top left then click textures.. does this help any? Truck
User
wow i didnt see anything with lights..
Truck
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ok thnx for help guys my light was touchin the sky ill fix it wen i get to my co/mp
Truck
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i put a light in but it wont light up
Truck
User
ok wow...
Truck
User
wich page lol
Truck
User
okay what page i must have missed it
Truck
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okay no dont i add lights to light up my map by using entities?
Truck
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okay guys it says 1 file copied then i hit any key then it closes wich is alright cause i went to cs a played the map but its pitch black how do i light it up?
Truck
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k well ill be on later ill make a post saying im back
Truck
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yeah i ahve that all right.. but whats wuiht the pause part?
Truck
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nope aint wokring
Truck
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oh and sorry i kept refreshing it on page 5 lol
Truck
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try wich one?
Truck
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Im not getting pissed its jsut you guys gave me three diferent things and told em to change all these things...and...nothing
Truck
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okay i will after you give me the right! one
Truck
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Yes! i copied it then pasted it.
Truck
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Still aint working..
Truck
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ok WTF stop effing with me just tell em the right thing.!
Truck
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still say "The system................you know"
Truck
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Djuice27 said: melloyellow582 said: reece said: "C:\Steam\Steam.exe" see where it says that? it should say "C:\Program Files\Steam\Steam.exe" No, Steam.exe is NOT a game, the game your running is COUNTER-STRIKE, Thats the path that u need then what do i put? Truck
User
like this:
@echo off hlcsg wall_map hlbsp wall_map hlvis wall_map hlrad wall_map copy wall_map.bsp "C:\program files\Steam\SteamApps\kittycats\counter-strike\cstrike\maps" pause "C:\program file\steam.exe" hl -dev -console -game cstrike +sv_cheats 1 +map Box wall_map Truck
User
heh neither do i how would i tell?
Truck
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that program files thing didnt help what bout the little brush thing?
Truck
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look this is what i have in my .bat file and it still says "The system cannot find the file specified."
This is what i have: @echo off hlcsg wall_map hlbsp wall_map hlvis wall_map hlrad wall_map copy wall_map.bsp "C:\program files\Steam\SteamApps\kittycats\counter-strike\cstrike\maps" pause "C:\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map wall_map Truck
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wow umm im new to hammer so i didn't know and i do know toher stuff okay...like WTF
Truck
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im at school ill try ti when i get home
Truck
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okay i get it now thanks but i might still need help
Truck
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hmm ever think of downloading valvel hammer editor v3.4 and the map would be as_area51 cuz its like VIP
Truck
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How do i add lights to my map?
Truck
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yeah i put the bsp file in there... i wnat to knwo what to put into the .bat file
Truck
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Djuice27 said: Put your own textures on it....i put the sky texture on the walls but u probably don't have it, just change all the textures to your own. And it doesnt open at the end because ur .bat is wrong. Trust me, its wrong...
How is it wrong can you dtype the exact thing i need? Truck
User
oh ic well yeah i got it onto hammer and it complied with the window thing and this is what ti said:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures jumps-1 Entering jumps-1.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds) SetModelCenters: (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.23 seconds) Using Wadfile: \program files\valve\steam\steamapps\kittycats\counter-strike\cst rike\as_tundra.wad - Contains 1 used texture, 16.67 percent of map (18 textures in wad) Warning: ::FindTexture() texture 1RAND01 not found! Warning: ::FindTexture() texture !C2A52 not found! Warning: ::FindTexture() texture SKY~01 not found! Warning: ::FindTexture() texture CSTRIKE_FT3GRAS not found! Warning: ::FindTexture() texture CLIP not found! Warning: ::LoadLump() texture !C2A52 not found! Warning: ::LoadLump() texture 1RAND01 not found! Warning: ::LoadLump() texture CLIP not found! Warning: ::LoadLump() texture CSTRIKE_FT3GRAS not found! Warning: ::LoadLump() texture SKY~01 not found! Texture usage is at 0.04 mb (of 4.00 mb MAX) 0.34 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp jumps-1 Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'jumps-1.prt' 0.41 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis jumps-1 97 portalleafs 226 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds) average leafs visible: 26 g_visdatasize:1322 compressed from 1261 0.16 seconds elapsed ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad jumps-1 -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 659 faces Create Patches : 4964 base patches 0 opaque faces 71143 square feet [10244663.00 square inches] 1 direct lights BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (19.02 seconds) visibility matrix : 1.5 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.52 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.03 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.45 seconds) Transfer Lists : 2016012 : 2.02M transfers Indices : 364996 : 356.44k bytes Data : 8064048 : 7.69M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.31 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.22 seconds) 30.16 seconds elapsed ----- END hlrad ----- The system cannot find the path specified. 0 file(s) copied. The system cannot find the path specified. Press any key to continue . . . Truck
User
okay well i have winrar so it wont open...what doy ou use?
Truck
User
okay and im still learning i dont know how to add spawns weapons and i dindt want walls on that one.
Truck
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k
Truck
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Truck
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how do i get the rmf file?
Truck
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oh ic 1 sec then
Truck
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Truck
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I knwo what to do i jsut wanted to knwo where i coudl get more. IT's okay now
Truck
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You mean the map? and could i sue www.Rapidshare.com
Truck
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Yes!@
Truck
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yep did that shuts off cs or doesn't load the map
Truck
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everthing in the bat file is right and i put the bsp file in cs/maps what do i do?
Truck
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okay thanks juice but i hit any key at the end then the thing closes then cs doesnt come up? and ok i likes my sleepys times too.....
it say: hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures jumps Entering jumps.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 40%...50%...90%... (0.03 seconds) SetModelCenters: (0.03 seconds) CSGBrush: 40%...50%...90%... (0.22 seconds) Using Wadfile: \program files\valve\steam\steamapps\kittycats\counter-strike\cst rike\as_tundra.wad - Contains 1 used texture, 50.00 percent of map (18 textures in wad) Using Wadfile: \documents and settings\reece_2\desktop\cs .wads\liquids.wad - Contains 1 used texture, 50.00 percent of map (32 textures in wad) Using Wadfile: \documents and settings\reece_2\desktop\cs .wads\stadium.wad - Contains 0 used textures, 0.00 percent of map (10 textures in wad) Texture usage is at 0.06 mb (of 4.00 mb MAX) 0.48 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp jumps Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) Warning: No entities exist in hull 0, no filling performed for this hull Warning: No entities exist in hull 1, no filling performed for this hull Warning: No entities exist in hull 2, no filling performed for this hull Warning: No entities exist in hull 3, no filling performed for this hull 0.14 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis jumps Error: Portal file 'jumps.prt' does not exist, cannot vis the map ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad jumps >> There was a problem compiling the map. >> Check the file jumps.log for the cause. ----- END hlrad ----- The system cannot find the path specified. 0 file(s) copied. The system cannot find the path specified. Press any key to continue . . . Truck
User
melloyellow582 said: brad1000 said: ur a loser thats wut the fuck
hahahahaha yeah hahahahahaha Truck
User
Okay gosh dont get mad..
Truck
User
I knwo to press anykey its what file do i click on for the "Command Window" to pop up...
Truck
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This thing is i dont know what to do when it say hit any key at the command window what filed i click? please don't jsut say please post a picture.
Truck
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what do i do then? hee i'm typing this from ,my tv
Truck
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yeah ok i got that
Truck
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okay and hwo do i get those to hammer editor?
Truck
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umm okay i found my map under new game i click on it and it loads then Counter-Strike turns off... anyone know?
Truck
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Where can i get mroe textures like watter and stuff
Truck
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Okay i don't get it can you post what i am suppoed to type?
this is what i ahve in my notepad: @echo off hlcsg -nowadtextures cs_hola hlbsp cs_hola hlvis cs_hola hlrad cs_hola copy cs_hola.bsp "C:\Steam\SteamApps\EMAIL\counter-strike\cstrike\maps" pause "C:\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map cs_hola So what do i type? Truck
User
uhh okay ill try that
Truck
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Umm okay i made the readme thing with word i copy and pasted the thing with my map name in it then i put the cs_hola.bsp in cstrike maps what next?
Truck
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How? and it said if i click the "command window" it would atomically run cs on that amp with single player mod how do i do that?
Truck
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No, i read all of them but what file? i named my map cs_hola so what would the file be. i put the cs_hola.bsp file into cstrike maps.
Truck
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Okay ig ot that part i exported my map now im on this part here the part about command window where do i find the command window?
Truck
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Okay forget that post i knwo whot o amke walls its the room i wanna know how to amke.
Truck
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Well can someone post a pic with it circled
Truck
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Okay but wich one?
Truck
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Truck
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Okay wich one is the brush?
Truck
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Okay no i know how to do the other stuff like make the bottom but i want to know how to make the box on this page here
Truck
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The making the box thing i want to know how to do it like make walls and roofs and add other things..
and adding other things like tvs cars stuff like that Truck
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Okay i was doing good up until i came ot the part where i have to make the box anyone know how?
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