HOW DO I EDIT ORIGINAL CS MAPS (LIKE CS_OFFICE_CZ)

HOW DO I EDIT ORIGINAL CS MAPS (LIKE CS_OFFICE_CZ)

Hammer Mapping — Page [1]
u60n0
2008 Apr 7 • 12
yea, um rite now i am a hammer n00b and am working 2 become better . . . but, how do i take an original counter strike map and edit it (like cs office) with hammer, because all i can get is the bsp file, i cant get the .map file

also, if i can edit them, is there a way to take 2 completely different maps and like put them together into 1 map?
Eric - ". . . this was only posted due 2 misinformation, SO GET OFF IT"

Reaper195 - "*gets off* So tell me....what did I just get off?"
 
 
 
2008 Apr 7 at 20:32 UTC — Ed. 2008 Apr 7 at 20:34 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
You would need to decompile them to be able to edit them. But once decompiled you won't be able to recompile the map without rebuilding it so its actually completely useless. Make your own maps instead of stealing other people's work!
QUACK! QUACK!
 
 
 
2008 Apr 7 at 21:38 UTC
u60n0
2008 Apr 7 • 12
im not trying 2 steal other ppls maps, im trying to take the original cs maps and improve them (ex:. like make a new camping spot behind a corner or something)

i no it can be done because i have seen a map that is entirely based on dust2
Eric - ". . . this was only posted due 2 misinformation, SO GET OFF IT"

Reaper195 - "*gets off* So tell me....what did I just get off?"
 
 
 
2008 Apr 7 at 21:42 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
As killerduck said on decompiling a map it probably won't recompile, mainly because the map -> bsp process is meant to be one-way. So if you did decompile the map you'd probably end up having to remake it all anyway! Pretty harsh.

Google helps if you really want to continue.
 
 
 
2008 Apr 7 at 21:57 UTC — Ed. 2008 Apr 9 at 20:38 UTC
FootBallBat
2008 Mar 16 • 175
yo if you give me your email ill try to send you the program i got to transform bsp. files to .map files
God I Suck At This.
 
 
 
2008 Apr 7 at 23:23 UTC
u60n0
2008 Apr 7 • 12
well, i have seen like dust2 that was edited, so either they were able to somehow get the .map file 4 it, or they perfectly recreated the map (which is hard)

oh and my email is rvbandy@excite.com
Eric - ". . . this was only posted due 2 misinformation, SO GET OFF IT"

Reaper195 - "*gets off* So tell me....what did I just get off?"
 
 
 
2008 Apr 8 at 22:38 UTC
reece
2008 Mar 3 • 125
yeah how do decompile a map?
 
 
 
2008 Apr 8 at 23:10 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
The map decompiler isn't on this site. Therefore, to Google you must go (I have even provided a link for you).

u60n0 said:
oh and my email is now available for spam bots to harvest.
 
 
 
2008 Apr 9 at 01:24 UTC — Ed. 2008 Apr 9 at 01:26 UTC
begginer

2007 Oct 24 • 990
13 ₧
you know decomplying a map takes a lot of time , some maps won't even decomply at all ..

and if you think complying a decomplied map like ex de _dust is easier than making it from scratch , then you got it mixed up !

i decopmlied one of the simplest maps fy_iceworld and it came out very complex , had leaks , and was pretty fucked up in general

had to spend about 30 minutes to make it comply able . then just trew it in the trash and made it from scratch in like 10-20 minutes
so just think about it ....


you know the program works by making every single face into a brush

so if you had a square that was a single brush , after decomply it will be 6 different brushes with air between them , so thats X6 more complex ,
now apply that to a more complex shape , like a twisting stair and you get what im saying ....
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 Apr 9 at 07:48 UTC — Ed. 2008 Apr 9 at 07:52 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2008 Apr 9 at 13:23 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Down Rodeo said:
Oh God, that's horrible! Isn't there a better way to do it? Goddamn lazy programmers...


I think begginer describes how BSP2MAP works, but there's another decompiler called WinBSPC which works in another way i think, instead it starts with one big brush then carve it out depending on the information in the BSP, this creates a bit more acceptable brushwork(though not as exact as BSP2MAP's). But it still isn't re-compilable and just as with BSP2MAP you'll need to practically re-build the whole map to be able to re-compile.

The problem is, as you yourself stated, that the compiling process(map to bsp) was meant as a one-way process, during the csg-process unseen brush-faces are simply deleted from the map. This means that it's impossible to know how the original brush looked like in the editor, you can of course do some qualified guesses but that's all.
QUACK! QUACK!
 
 
 
2008 Apr 9 at 16:03 UTC — Ed. 2008 Apr 9 at 16:21 UTC
begginer

2007 Oct 24 • 990
13 ₧
wow its a better solution .. but still the result won't bee very good ...

so our advice :
decomply maps only to view them in hammer
and just make your version of the map from scratch

it helps to have the map running to see the details so you can make a pretty good copy ..

i mean just look at the simple map fy_iceworld decomplyed : click for pic

and also when i loaded it in hammer 21 solids didn't load .. so it has a leak in the floor ...
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 Apr 9 at 16:23 UTC — Ed. 2008 Apr 9 at 16:35 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
I suppose the moral is to look at that map decompiled, get some hints and make another one yourself. Though really, I don't think it's a moral. It's probably "the best advice".
 
 
 
2008 Apr 9 at 20:40 UTC
u60n0
2008 Apr 7 • 12
well, i guess that some ppl must have had 2 work relly hard to make the dust2 replica, because it is flawless (as far as i can tell)

oh and
Down Rodeo said:
u60n0 said:
oh and my email is now available for spam bots to harvest.


im not a n00b, lol, i just gave him an old email address that i dont use just 4 fun
Eric - ". . . this was only posted due 2 misinformation, SO GET OFF IT"

Reaper195 - "*gets off* So tell me....what did I just get off?"
 
 
 
2008 Apr 9 at 20:54 UTC — Ed. 2008 Apr 9 at 20:58 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
u60n0 said:
well, i guess that some ppl must have had 2 work relly hard to make the dust2 replica, because it is flawless (as far as i can tell)


Ask the authors then? My guess is that they decompiled the map and then used the crappy output created by the decompiler as a template when re-buildning the map.

You haven't specified what kind of replicas you are talking about, i know you can add/remove entities without even decompiling the map. But for changing the structural brushes of a map then you need to decompile.
QUACK! QUACK!
 
 
 
2008 Apr 9 at 21:20 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2008 Apr 10 at 00:02 UTC
reece
2008 Mar 3 • 125
k i decomplied one now where is it?
 
 
 
2008 Apr 10 at 00:05 UTC
reece
2008 Mar 3 • 125
nvm
 
 
 
2008 Apr 10 at 00:16 UTC
FootBallBat
2008 Mar 16 • 175
hey u60n0 sorry it took so long to reply back but i sent the file you need to the email you gave let me know how it works for you.
God I Suck At This.
 
 
 
2008 Apr 10 at 05:58 UTC
u60n0
2008 Apr 7 • 12
Killer-Duck said:
You haven't specified what kind of replicas you are talking about, i know you can add/remove entities without even decompiling the map. But for changing the structural brushes of a map then you need to decompile.


that map that i saw was just like dust 2, except that it had some extra halls and passageways, that cut thru where there used 2 be walls



also, i was wondering, if i have the .map file (like a map i made myself) of 2 different maps, can i somehow combine them into 1 map? and if so how?
Eric - ". . . this was only posted due 2 misinformation, SO GET OFF IT"

Reaper195 - "*gets off* So tell me....what did I just get off?"
 
 
 
2008 Apr 10 at 18:40 UTC — Ed. 2008 Apr 10 at 18:41 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
u60n0 said:

also, i was wondering, if i have the .map file (like a map i made myself) of 2 different maps, can i somehow combine them into 1 map? and if so how?


Open up the map in Hammer, select the brushes you want to copy then press Ctrl+C, open up the other map and press Ctrl+V and the brushes will be copied into the map.
QUACK! QUACK!
 
 
 
2008 Apr 10 at 18:45 UTC
u60n0
2008 Apr 7 • 12
so could i copy an entire map into another map?
Eric - ". . . this was only posted due 2 misinformation, SO GET OFF IT"

Reaper195 - "*gets off* So tell me....what did I just get off?"
 
 
 
2008 Apr 10 at 19:45 UTC
begginer

2007 Oct 24 • 990
13 ₧
maps are constructed from brushes so yeah sure , you can copy every single part of one map and put it in another one ... ( just don't get mixed up )
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 Apr 10 at 20:07 UTC
u60n0
2008 Apr 7 • 12
cool

if only everything else was that easy
Eric - ". . . this was only posted due 2 misinformation, SO GET OFF IT"

Reaper195 - "*gets off* So tell me....what did I just get off?"
 
 
 
2008 Apr 10 at 21:29 UTC — Ed. 2008 Apr 10 at 21:29 UTC
Page [1]