Why does my hlvis take so long?

Why does my hlvis take so long?

Hammer Mapping — Page [1]
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
My hlvis has been sitting at 40 percent for an hour now.



Why is it taking so long?
 
 
 
2007 Jul 15 at 04:11 UTC
CornJer
Metal does cocaine.

Frontline Heroism Medal
2005 Mar 21 • 1531
36 ₧
You need an elvis to make it get to 50%
If you jump high enough you'll hurt your ankles when you land.
 
 
 
2007 Jul 15 at 08:32 UTC
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
Wow. Just wow.




I left my computer on all night, and it's only at 70 percent.





It's the LeafThread thing by the way.


Why would it be taking so long?
 
 
 
2007 Jul 15 at 14:58 UTC
jacksmoke234
Tendrils McGee

2005 Mar 21 • 1375
34 ₧
How many lights do you have? That's my reason.
 
 
 
2007 Jul 15 at 16:43 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
Lights won't affect VIS, only RAD.

How big is your map and do you have any errors or warnings in the log?

Also, which version of hlvis are you using and what processor do you have.

I had one map take over a week to compile. But that was in like 1999.
 
 
 
2007 Jul 15 at 21:52 UTC
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
I'm making this map right here:






I think it's that helicopter taking the hlvis so long. I could be wrong though.




And it's the leafThread thing that takes long.
 
 
 
2007 Jul 15 at 22:04 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
That's a big ass sky box. Make it smaller. More space = more time to compile and more problems.

Don't create more space than you need.
 
 
 
2007 Jul 15 at 22:08 UTC
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
Now the map won't even compile:



hlbsp: Error: Empty Solid Entity
Description: A solid entity in the map (func_wall for example) has no brushes.
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Empty solid'




I checked but all of them are assigned to something.....
 
 
 
2007 Jul 15 at 22:17 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
Does anything come up in check for problems?
 
 
 
2007 Jul 15 at 22:32 UTC
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
Yeah, but this is all:






And I do go to error, but it doesn't do nuttin.



Want me to send you the map file?
 
 
 
2007 Jul 15 at 22:41 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
You need to fix the Solid entity ... is empty errors. Try clicking on one and clicking fix. Then save the map and re-open it, and check for problems again. Is it gone?
 
 
 
2007 Jul 16 at 17:34 UTC
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
Nope. It's still there.
 
 
 
2007 Jul 16 at 19:56 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
Ok....

Can you use the GO TO ERROR button to select it and delete it? It should just select the center of the map or something because there are no brushes in it.
 
 
 
2007 Jul 18 at 17:12 UTC
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
Got it to work!



Thanks a lot.


On some, the go to error wouldn't work, So I ran through my list of entities and whatever ones didn't show up, I deleted.
 
 
 
2007 Jul 18 at 20:44 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
Ah. Clever.
 
 
 
2007 Jul 20 at 23:59 UTC
brad1000
2007 Feb 20 • 265
wuts the name of the map
i didn't do it, it was mrsticks
and i found out it was acualy mrs.tits
were is he any ways
 
 
 
2007 Jul 24 at 16:27 UTC
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