Which would be better?

Which would be better?

Hammer Mapping — Page [1]
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
Using monster_generic for a scene or a regular monster_whatever.


I'm doing this scene for Half Life SP where theres a parked ospery (monster_furniter, using scripted_sequence to set it's sequence) and I want two or three grunts to run away from the ospery, and enter a building, but I don't know how to get them to run into the building, and I don't think I should use monster_hgrunt because then they'd probably stop and shoot at the player, ruining the scene...


Please A.S.A.P! I have school tommorow and it cuts down map making time...
 
 
 
2006 Nov 27 at 09:30 PST
SuperJer
Websiteman

2005 Mar 20 • 6629
I don't have any experience scripting monsters to do stuff.

But look here: http://twhl.co.za/tutorial.php?id=53
 
 
 
2006 Nov 27 at 11:12 PST
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
Mmkay, now how would I get this grunt (isn't he handsome) to be at the controls of this func_tank?





Because I noticed in half-life that whenever there is a turret, usually a grunt is by it, and when you kill him, the turret isn't active anymore.
 
 
 
2006 Nov 27 at 16:38 PST
SuperJer
Websiteman

2005 Mar 20 • 6629
I'm quite unsure.

Decompile a map where that happens to learn how they did it.
 
 
 
2006 Nov 27 at 16:43 PST
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
O.o................de...de..de.de...de...de..decompile?



<_<





>_>



Yeeeeaaaaahh....how?
 
 
 
2006 Nov 27 at 19:17 PST
jacksmoke234
Tendrils McGee

2005 Mar 20 • 1375
34 ₧
Get BSPTwoMAP from this website

http://www.slackiller.com/hlprograms.htm
 
 
 
2006 Nov 27 at 19:55 PST
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
aahh, I'll try it.
 
 
 
2006 Nov 28 at 05:28 PST
CornJer
Metal does cocaine.

Frontline Heroism Medal
2005 Mar 21 • 1531
36 ₧
"jacksmoke234" said:
Get BSPTwoMAP from this website

http://www.slackiller.com/hlprograms.htm


404 at the dl link.
If you jump high enough you'll hurt your ankles when you land.
 
 
 
2006 Nov 28 at 06:44 PST
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