Visual Bugs

Visual Bugs

Hammer Mapping — Page [1]
beggi90
2010 Sep 11 • 14
I got few problems with my map.

Visual bug in the small windows if I move to far away.






And one classic I think I got the solution for but not sure if it's the best one. So how would you guys tackle problem like this?











Thanks for your time, I have almost finished fixing the bugs in this map.
 
 
 
2010 Oct 5 at 13:55 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
I'm fairly certain that the windows go dark at a distance because the engine is not drawing the inside of the building as an optimisation.
 
 
 
2010 Oct 5 at 16:43 UTC
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 14 • 2045
Yep, what DR said. This isn't a bug, its just how the engine works.
 
 
 
2010 Oct 5 at 17:12 UTC
beggi90
2010 Sep 11 • 14
I was hoping for some command line fix. But thanks anyways...

Not sure what i will do now. This "bug" is in 2 places in the map maby I'll try to block the view with some large item. Recked car or something.
 
 
 
2010 Oct 5 at 21:11 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
I know that in Source there are ways to change what distance it happens at, for instance, or to have a certain colour of glow through the windows, but I have no idea about GoldSrc.
 
 
 
2010 Oct 5 at 22:26 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
beggi90 said:
And one classic I think I got the solution for but not sure if it's the best one. So how would you guys tackle problem like this?


I take it there is a sky box beyond the fence?
 
 
 
2010 Oct 5 at 22:35 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
For the windows, you can change the MaxViewDistance (or something that sounds like that) in the Map->Properties in Hammer. I usually set it to 16384.

Unfortunately, it is not an optimization to make it smaller. It just shrinks the sky box. The sky box is literally just a big box around your head.


For the fence: You can, and should, be able to see through the sky. Make sure to build something that makes sense. You can't put "sky" for example on the exterior of your house. This is essentially what you have done here.
 
 
 
2010 Oct 6 at 03:18 UTC
beggi90
2010 Sep 11 • 14
Thanks for the info about max view distance.

The reason it looks like it makes no sense is the map is mostly inside the house and the shipping containers are fix for the gameplay. I was trying to make the map compile faster by taking the part behind the fence out. Guess I'll put back the grass with the trees.

But thanks again.
 
 
 
2010 Oct 6 at 10:24 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
Don't mention it
Free Steam Games
 
 
 
2010 Oct 6 at 12:55 UTC
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