Tunnels , a button binded to a door , and cameras.

Tunnels , a button binded to a door , and cameras.

Hammer Mapping — Page [1]
nubbcake

2008 Mar 2 • 155
Hello there. Anyone knows how to do an Tunnel? like an cave, but i want it like round at top, so its like an tunnel. And do anyonw know how to bind a button to a door? Like if you press use at the button the door opens. And final question, anyone knowes how to do cameras. I mean like in cs_assault. When you press use on an screen/monitor, it shows an other place, for eample outside an building. Thanks for thoose who replies.
I'm mapping my maps, and rest of you are naps.
 
 
 
2008 Apr 2 at 07:05 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
1. The tunnel can be made using cylinder shape in the brush tool.
2. Make a small brush- this will be your button. Select it and make it func_button, then set it's target to "door1". Create your func_door and name it "door1".
3. NO FRIGGIN IDEA.
May contain traces of invisible text.
 
 
 
2008 Apr 2 at 07:24 UTC
nubbcake

2008 Mar 2 • 155
Ok, thanks very much EdAn once again <3
I'm mapping my maps, and rest of you are naps.
 
 
 
2008 Apr 2 at 07:41 UTC
begginer

2007 Oct 24 • 990
13 ₧
shit its questions like these that make me really want to install hammer on this pc
well i remember that there was a trigger_camera ( point entity )
but never have used a camera in any of my maps ,
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 Apr 2 at 08:57 UTC
nubbcake

2008 Mar 2 • 155
ok, shall i make two trigger_cameras and target one of em to an other?
I'm mapping my maps, and rest of you are naps.
 
 
 
2008 Apr 2 at 12:16 UTC — Ed. 2008 Apr 2 at 12:27 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
If this (GoldSrc) is anything like Source (technically it is they forked away from each other at some point many years ago) then I think you define a texture and put it whereever it is that you want the screen, not sure though. http://www.valve-erc.com/entities/?entity=trigger_camera

That might help ^^
 
 
 
2008 Apr 2 at 13:56 UTC
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