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How do I make it so T's only get knife and CTs get usp?
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2009 Nov 26 at 03:28 UTC
— Ed. 2009 Nov 26 at 03:29 UTC
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This is my last post before I crash out sooo...
You need to have this in Hammer ::
http://www.superjer.com/files/cs-fgd-xp_8u.zip
Unzip everything to your Hammer/fgd/counter-strike folder. Then tell Hammer to use the new FGD (Tools->Options->Game Configurations->Game Data Files box). [sorry im tired and that was qouted i will kix it later]
Once you have that you can use the player_weaponstrip or whatever its called that will strip all weapons from the T place that so that the T falls through it when he spawns [ie right under the spawn] next use the game_player_equip name it knife select knife set it to yes put that anywhere the player cannot reach that is still inside your map put a trigger_once under each of the T spawns like the player_weaponstrip tell it to trigger knife [your game_player_equip] so that no one can buy anything put a func_buyzone some place where no player can reach ever
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2009 Nov 26 at 03:51 UTC
— Ed. 2009 Nov 26 at 03:52 UTC
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I download all the fgd in superjer tutorial.
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2009 Nov 26 at 17:15 UTC
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It can't fit... Becuase player_weaponstip is a big cube and I can't fit it under the spawn.
Look
The roof is just by the spawn point, right above it. :/
Is there anyway I can make the player_weaponstip smaller? So it's not inside the spawn and it wouldn't get in the floor.
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2009 Nov 26 at 17:23 UTC
— Ed. 2009 Nov 26 at 17:25 UTC
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player_weaponstrip is a point entity, so it doesn't matter where you put it, as long as it's inside the map. You have to put trigger_multiple entities under the spawn and trigger the player_weaponstrip with them.
...and that's the bottom line because Mate de Vita said so.
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2009 Nov 27 at 12:19 UTC
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I don't have trigger_multiple.
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2009 Nov 27 at 16:41 UTC
— Ed. 2009 Nov 27 at 16:41 UTC
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sprinkles said:
Once you have that you can use the player_weaponstrip or whatever its called that will strip all weapons from the T place that so that the T falls through it when he spawns [ie right under the spawn] next use the game_player_equip name it knife select knife set it to yes put that anywhere the player cannot reach that is still inside your map put a trigger_once under each of the T spawns like the player_weaponstrip tell it to trigger knife [your game_player_equip] so that no one can buy anything put a func_buyzone some place where no player can reach ever
I don't have trigger_once. And I have all fgd.
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2009 Nov 27 at 16:47 UTC
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Sushi said: sprinkles said: Once you have that you can use the player_weaponstrip or whatever its called that will strip all weapons from the T place that so that the T falls through it when he spawns [ie right under the spawn] next use the game_player_equip name it knife select knife set it to yes put that anywhere the player cannot reach that is still inside your map put a trigger_once under each of the T spawns like the player_weaponstrip tell it to trigger knife [your game_player_equip] so that no one can buy anything put a func_buyzone some place where no player can reach ever
I don't have trigger_once. And I have all fgd.
Sushi said: I don't have trigger_multiple.
trigger_once and trigger_multiple are brush entities so make a brush under the player spawn tie to entity then select trigger_once or trigger_multiple
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2009 Nov 27 at 17:02 UTC
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This is a really nub question. What is a brush? I've been mapping for about 3 weeks only. lol
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2009 Nov 27 at 17:19 UTC
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Rockbomb
Dog fucker (but in a good way now)
2009 Nov 14 • 2045
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Like a cube, or an other object you create. Idk why they call them brushes in Hammer, but they do
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2009 Nov 27 at 17:21 UTC
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Oh, so I just make like a little block? Any texture? Under the spawn.
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2009 Nov 27 at 17:22 UTC
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Sushi said: Oh, so I just make like a little block? Any texture? Under the spawn.
Make it aaatrigger texture.
...and that's the bottom line because Mate de Vita said so.
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2009 Nov 27 at 17:26 UTC
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Ok, so I put the aatrigger under the spawn. Then what?
I kind of didn't get you guys last posts.
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2009 Nov 27 at 17:29 UTC
— Ed. 2009 Nov 27 at 17:29 UTC
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Rockbomb
Dog fucker (but in a good way now)
2009 Nov 14 • 2045
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You select the box, then either press ctrl+T, or go to tools>Tie to Entity. There you can choose what you want it to do, so you will choose the trigger_multiple or whatever one you want.
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2009 Nov 27 at 17:35 UTC
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Then? How do I make it so they T's only get knife? Because right now, they get glock.
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2009 Nov 27 at 17:39 UTC
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Rockbomb
Dog fucker (but in a good way now)
2009 Nov 14 • 2045
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Ok, you need to create the trigger_multiple underneath where your player will spawn. Then you need to create a player_weaponstrip, which can be placed anywhere, as long as its in your map. Then you give the player_weaponstrip a name so you can target it. Then in the properties of the trigger_multiple, you change the target to the name that you gave the player_weaponstrip.
That makes it so that when you spawn, you will land on the trigger_multiple, which will trigger the player_weaponstrip.
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2009 Nov 27 at 17:54 UTC
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Note that you have make the spawns and trigger_multiples high enough so that players won't be able to activate the player_weaponstrip in the middle of the round by walking (or jumping) into the trigger_multiple entity.
...and that's the bottom line because Mate de Vita said so.
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2009 Nov 27 at 18:10 UTC
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Mate de Vita said: Note that you have make the spawns and trigger_multiples high enough so that players won't be able to activate the player_weaponstrip in the middle of the round by walking (or jumping) into the trigger_multiple entity.
Or you could jus' use trigger once.
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2009 Nov 27 at 18:33 UTC
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sprinkles said: Mate de Vita said: Note that you have make the spawns and trigger_multiples high enough so that players won't be able to activate the player_weaponstrip in the middle of the round by walking (or jumping) into the trigger_multiple entity.
Or you could jus' use trigger once.
Which will only work in the first round.
...and that's the bottom line because Mate de Vita said so.
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2009 Nov 27 at 21:40 UTC
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Mate de Vita said: sprinkles said: Mate de Vita said: Note that you have make the spawns and trigger_multiples high enough so that players won't be able to activate the player_weaponstrip in the middle of the round by walking (or jumping) into the trigger_multiple entity.
Or you could jus' use trigger once.
Which will only work in the first round.
That's stupid.
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2009 Nov 27 at 21:49 UTC
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sprinkles said: Mate de Vita said: sprinkles said: Mate de Vita said: Note that you have make the spawns and trigger_multiples high enough so that players won't be able to activate the player_weaponstrip in the middle of the round by walking (or jumping) into the trigger_multiple entity.
Or you could jus' use trigger once.
Which will only work in the first round.
That's stupid.
That's how it works because someone didn't feel like recoding the entities from half-life so that they would be round based. I guess.
...and that's the bottom line because Mate de Vita said so.
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2009 Nov 27 at 22:16 UTC
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Ok, I think I did these all wrong. :(
Because, I sent this map to a server, and they said, when they dropped a gun it disappears and weapons reload every time they go in back of the room where I put the trigger_multiple. Can anyone do it for me please? Because I need it so, terrorists only get knife and when they drop a gun it doesn't disappears. The terrorists are in the cells, little cages.
Here is my rmf.
Oh and btw, make it so they don't get a gun next round. Because if they got a gun and survived a round, they will have the gun. Am I right?
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2009 Dec 1 at 00:08 UTC
— Ed. 2009 Dec 1 at 00:19 UTC
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It may be the server, Sushi Ask if they has anything installed or sumthin'
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2009 Dec 1 at 11:35 UTC
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They already have maps that have been made by someone they know. And yes they have a Jailbreak plugin.
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2009 Dec 1 at 15:12 UTC
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Well im not much into jailbreak OR scripting, soe i don't know if that removes weps? I may give Sprinkelis or Mate Vitalis the task to do that.
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2009 Dec 1 at 16:36 UTC
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