Sushi said:
This is what I did, hope it's right. I put trigger_multiple under the spawns using an "AAtrigger" texture. Then I made a multi_manager and named it knife1. Then I typed in the trigger_multiple for the "Target" "knife1". Next, I created a game_player_equip and named it, "knife1" also. Finally, I set the game player equip to "Give knife" to yes.
Am I right?
No. That would trigger the multi_manager and game_player_equip at the same time. Do it like this:
1) trigger_multiple under the spawn. Target "multi1".
2) multi_manager anywhere inside the map. Name "multi1". Disable smartedit and add:
- key: "strip1", value: 0
- key: "equip1", value: 1
3) player_weaponstrip anywhere inside the map. Name "strip1".
4) game_player_equip anywhere inside the map. Name "equip1" and give knife Yes.
Do this for each of the T spawns (and put the trigger_multiples high enough so that players won't be able to walk/jump into them), but change the numbers in the names of the entities ("multi2", "multi3", etc.)
Ok, you just said to put the multiple under the spawn, then your saying here, put the trigger_multiples high enough so that players won't be able to walk/jump into them.